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Topic: Games You Feel are Overrated

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kkslider5552000

CanisWolfred wrote:

Only Telltale games I've gotten into are the Sam & Max games.

I actually have the first season of that and...the comedy didn't really work for me. That's not a point against it because comedy is super subjective (except for doing an American Idol parody thing, **** off with that), but I didn't get much out of it regardless.

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Haru17

CanisWolfred wrote:

where the plot is written by committee.

That's the biggest problem with Telltale games. Either the writers are just bad and have nothing to tell, most of the studios and license holders don't allow them to do anything but retread, or their management and development processes are too confining.

But honestly their games are just too short to feature any stories worth telling or make —any— of the plot revelations feel earned beyond 'I've bought the first four episodes, the last one must let me beat the bad guy.' I mean hour and 20 minute episodes? Come on, Life is Strange did like three times that with most of its episodes!

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CanisWolfred

@Haru17 I was actually referring to the fact that the stories do have some player involvement, but the way it's done doesn't seem much different than story directions being determined by polls and surveys. Not really my thing. It reminds me why I don't bother getting multiple endings in games even when they're offered, I care more about the journey than the destination, and Telltales journies haven't been worth it for me so far. If that's just me "playing it wrong" and I should've done something different, then maybe they should've focused on making the gameplay part compelling, so getting a bad ending doesn't feel like I wasted my time?

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Bolt_Strike

Pick just about any first party SNES game (Super Mario World, Yoshi's Island, the DKC trilogy, Super Metroid, ALttP, Mario Kart). Their formulas have either been outdone by successive entries or recycled so many times that there's just nothing special about them anymore.

Bolt_Strike

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RancidVomit86

PUBG - I have a blast when playing squads with friends but I have no idea how people do solo for hours. I get very bored with solo.

The Last of Us and Uncharted - Feels like I'm just holding forward and occasionally pressing a button to advance with holding forward.

Castlevania (NES) - I enjoy the setting but there's something I can't explain. It just didn't keep me locked in. I try all the time to play Castlevania but get bored with it.

JRPG - Most are too slow paced for me. The ones with real time battles are ok but turn-based is way too slow. There's only a handful of turn-based JRPG's I like such as Grandia, Legend of Legaia, Skies of Arcadia, Final Fantasy X, and Legend of Dragoon.

Starfox (SNES) - I thought it was a dull rail shooter with terrible frame rate.

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Octane

RancidVomit86 wrote:

The Last of Us and Uncharted - Feels like I'm just holding forward and occasionally pressing a button to advance with holding forward.

I'd like to see someone try and play through these games while only holding forward and pressing a button occasionally. Good luck.

Octane

RancidVomit86

@Octane Felt too scripted. Almost like watching a movie instead of playing a game. Left me feeling like there was little interaction as a player. Is that a more suitable explanation of my opinion then?

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Bolt_Strike

I've only played Uncharted 3, but yeah, those games are way too scripted. I've never played a game with so many QTEs and so much context sensitivity in my life. The other thing is that this game is full of genre roulette and just switches between a platforming section, a shooting section, a puzzle solving section, and an escape sequence ad nauseum throughout the entire game. It's pretty clear that this is just a movie with some interactivity more than a legitimate game, the gameplay elements only exist to serve the storyline and do little else.

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TimelessJubilee

@RancidVomit86 The last of us,Uncharted and Gears of war basically follow the same formula. Go to a new area while talking about the story for a while,kill all the enemies that spawned in said area,cutscene. Rinse and repeat.

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EvilLucario

Minecraft. I prefer having something tangible to do that the game tells me to do, a clear end objective. Minecraft doesn't offer that at all, and even then Terraria is better.

Also couldn't get into Pikmin, but I'm also not an RTS guy so that's a bit unfair.

Biggest example I can think of is Undertale. It's a fine enough experience, but definitely not GOTY/GOAT material.

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Chalupa

Yeah I've always felt like the Uncharted series was pretty overrated. It's cool and all but like not the greatest series ever like some people hype it up to be. The Pikmin games always looked cool to me, but when I finally got the chance to play Pikmin 1, I really couldn't get into it. I just couldn't figure out why the games are so loved.

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Octane

MsJubilee wrote:

@RancidVomit86 The last of us,Uncharted and Gears of war basically follow the same formula. Go to a new area while talking about the story for a while,kill all the enemies that spawned in said area,cutscene. Rinse and repeat.

Reminds me of 3D Mario games; Enter a level, do some stuff, get a star. Rinse and repeat.

Octane

Kimyonaakuma

I definitely find Smash Bros to be overrated. They're aren't necessarily bad, and it's a cool concept but I find it such a grind to play. It's just not very enjoyable for me.

Ocarina of Time is also really overrated in my opinion. Yes it's pretty good and was probably a big deal when it came out due to it being the first 3D zelda game, but I don't find it that enjoyable. It has a slow start and once it builds up and you start the adult portion of the game it kind of fizzles out after one or two temples.
I can appreciate that people enjoy it though, it could just be due to my age and because I grew up playing zelda games that executed Ocarina of Time's gameplay elements a lot better. I find that Twilight Princess suffers from similar issues but people don't enjoy that game as much anyway.

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TimelessJubilee

@Octane But in those games you're actually playing them.You're not getting interrupted by a stupid cutscene every 3 minutes after killing some enemies from an area.

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Bolt_Strike

CreamyDream wrote:

Bolt_Strike wrote:

Pick just about any first party SNES game (Super Mario World, Yoshi's Island, the DKC trilogy, Super Metroid, ALttP, Mario Kart). Their formulas have either been outdone by successive entries or recycled so many times that there's just nothing special about them anymore.

Aaahhcktually, not really.

Super Mario World: There hasn't been a single 2D Mario game structured particularly like Super Mario World since... Super Mario World. All the NSMB games follow SMB3's structure, not SMW. On top of that, I wouldn't say that any NSMB game supplanted Super Mario Bros 3 (much less the very unique Super Mario World) at all.

DKC Trilogy: The only game in the original SNES DKC Trilogy that has been supplanted is DKC1, which got blown out the water by Donkey Kong Country Returns.

DKC2 and DKC3 however still remain unmatched. Thematically, both games are extremely unique and are in settings that have never been revisited since. And in terms of gameplay, they both include the action team mechanics and far more animal buddies than just Rambi which also have not been revisited since and are a massive aspect of the game.

Super Metroid: It's the only genuinely open-ended 2D Metroid there is other than the NES original (which aged badly).

Every other 2D Metroid railroads you the entire time;they're all linear games (Zero Mission, Fusion, Samus Returns)

Also, I'd still rather play A Link to the Past over a Link Between Worlds, and Yoshi's Island SNES being supplanted is still debatable because Yoshi's Island DS and Woolly World have some aspects that are arguably worse than the SNES original.

I think you're just plainly wrong. Super Mario World, DKC2, and Super Metroid are still many people's favorite games in those respective series for many very valid reasons that have nothing to do with nostalgia. No games that followed have been able to surpass them yet.

These are all pretty trivial things though, nothing mechanically really stands out about them except for DK not having team ups, and even that's pretty gimmicky when it's actually utilized.

Also, you're exaggerating with Super Metroid, Super railroads you just as much as any other Metroid game. The difference is that Super has more exploits for sequence breaking than any other Metroid game.

And they were surpassed, by 3D versions of their formulas. Games like the sandbox Mario games, OoT and BotW, and the Prime trilogy have done more for those series than any other 2D game combined not named Samus Returns.

[Edited by Bolt_Strike]

Bolt_Strike

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Octane

@MsJubilee There's way more gameplay and depth to those games than some give them credit for. Yes, they're focused on a narrative, but that doesn't mean the gameplay is bad per se. I thought that TLOU was outstanding from a story perspective, but I loved the gameplay too. It all comes together very well I think.

Octane

RancidVomit86

So this is a thread asking for people's OPINIONS and then someone popping in to just say that your OPINION is wrong and theirs is right? Just to sum things up.

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RancidVomit86

@CreamyDream I wasn't targeting you. I was just saying in general but yea I get it. You're right.

Btw, I didn't ever play Fusion or Zero Mission so I will have to take anyone's word for it. Honestly, the last Metroid I played was Super Metroid. Didn't even play Prime.

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