@CanisWolfred Interesting. I had no issues at all defeating the first boss. I mean, yeah, the fact that the camera would suddenly and jarringly change angles with no warning like in an old Resident Evil game was unpleasant, but I wouldn't attribute any of my deaths in the first week or so of playing the game to camera issues.
On the other hand, I died CONSTANTLY in SM64 thanks to the fact that the camera would often get stuck in a weird position or angle and wouldn't move out of it, causing me to fall over a ledge or into lava. That's not even mentioning that game's weird, sloppy physics that make it feel like I'm barely even in control of Mario.
I had such a bad experience with that game that I feel stressed even just watching footage of it now.
Part of my problem might be that I didn't play SM64 when it first released, but a game shouldn't age THAT poorly.
So yeah, I guess this is a good segue to another unpopular opinion: I enjoyed what I played of Yooka Laylee a lot more than what I played of Super Mario 64. ESPECIALLY after the updates fixed most of the camera issues.
@CanisWolfred Interesting. I had no issues at all defeating the first boss. I mean, yeah, the fact that the camera would suddenly and jarringly change angles with no warning like in an old Resident Evil game was unpleasant, but I wouldn't attribute any of my deaths in the first week or so of playing the game to camera issues.
On the other hand, I died CONSTANTLY in SM64 thanks to the fact that the camera would often get stuck in a weird position or angle and wouldn't move out of it, causing me to fall over a ledge or into lava. That's not even mentioning that game's weird, sloppy physics that make it feel like I'm barely even in control of Mario.
I had such a bad experience with that game that I feel stressed even just watching footage of it now.
Part of my problem might be that I didn't play SM64 when it first released, but a game shouldn't age THAT poorly.
Okay, yeah, I'm just going to assume we have the exact opposite experiences and expectation of how a camera should work in a platformer and leave it at that, because otherwise I'm going to have an anneurism over how camparing any video game camera to RE Classic doesn't instantly equate to the worst thing ever.
So I'm playing through the Ace Attorney prequel, and I'm really enjoying it; it feels sleek, modern in execution, charmingly quaint in aesthetics, richly designed and animated, and just generally an enthralling story to be part of.
It makes me think back to my (limited) experience with the first AA game (Phoenix Wright), and I can't except the conclusion that I... didn't like it near as much. Which feels somewhat sacrilegious to say, as I know the main series AA games have got a huge following.
I'm aware many of the design choices were deliberate, but after completing the first chapter, I really haven't been able to get into the aesthetic or general 'feel' of the game. The backdrops are generally very clinical and modern, while the characters set against them are so flamboyantly twisted as to be unsettling, and absurd without being charming. Gumshoe is a stick in the mud, and Maya sort of flips from being forlorn, to so generically peppy and enthusiastic that it seems pretty one-dimentional. I'm just struggling to find something to hold onto in that game, when everything is either bland modernity, or tacky, crass, flambo-villains.
Do things change or broaden out much after the first chapter? I'm thinking about going back to it after I've finished the prequel, as I got the original trilogy on the eShop. Mind you, the sequel to the prequel has just come out as well, so there's also the option of that.
I'm aware many of the design choices were deliberate, but after completing the first chapter, I really haven't been able to get into the aesthetic or general 'feel' of the game. The backdrops are generally very clinical and modern, while the characters set against them are so flamboyantly twisted as to be unsettling, and absurd without being charming. Gumshoe is a stick in the mud, and Maya sort of flips from being forlorn, to so generically peppy and enthusiastic that it seems pretty one-dimentional. I'm just struggling to find something to hold onto in that game, when everything is either bland modernity, or tacky, crass, flambo-villains.
Do things change or broaden out much after the first chapter? I'm thinking about going back to it after I've finished the prequel, as I got the original trilogy on the eShop.
Not sure what you mean by "first chapter," since Maya is only introduced in the second case.
Anyway, the first game gets really good in the fourth and fifth cases. These games tend to build from episodic and comedic early cases to more dramatic and well-developed later cases. The series itself builds a surprisingly deep and fascinating mythology that all comes together in the thrilling third game, Trials and Tribulations. Incidentally, that third game has one of my all-time favorite video game villains.
The entire trilogy is filled with wonderfully absurdist humor and drama heightened to the point of camp. It's one of the series' more charming and distinctive features.
Breath of the Wild (Not a troll post I swear)
It's very good but FAR from a 10/10 people are making it out to be.
If we're going with non-Nintendo titles then I'll put the Bioshock franchise as a whole. I don't think they're that great from a story or gameplay standpoint.
Edit: I almost forgot to mention the tales of series. The combat looks ok but I cant STAND the generic god awful anime plots they keep spewing out. And they're not even GOOD anime plots
I'm aware many of the design choices were deliberate, but after completing the first chapter, I really haven't been able to get into the aesthetic or general 'feel' of the game. The backdrops are generally very clinical and modern, while the characters set against them are so flamboyantly twisted as to be unsettling, and absurd without being charming. Gumshoe is a stick in the mud, and Maya sort of flips from being forlorn, to so generically peppy and enthusiastic that it seems pretty one-dimentional. I'm just struggling to find something to hold onto in that game, when everything is either bland modernity, or tacky, crass, flambo-villains.
Do things change or broaden out much after the first chapter? I'm thinking about going back to it after I've finished the prequel, as I got the original trilogy on the eShop. Mind you, the sequel to the prequel has just come out as well, so there's also the option of that.
I dunno what to tell you. While things do get better, Ace Attorney was charming, cheesy and endearing in all the right ways pretty immediately. But to be fair, the early parts of the first game is both the easiest to figure out and the least comedic of maybe the whole series, so two of the series' main appeal improved pretty quickly from there.
It wasn't a bad game by any means, but not a great one either. The biggest problem I had with it was restoring the crystals where you had to repeatedly mash the button in succession. Maybe the fault doesn't lie so much with the game itself, as I only had an original launch 3DS at the time I was playing it (which I'm told had issues with button mashing responses), but it was an absolute chore to do. Restoring crystals would take me well over five minutes of nonstop button mashing, and by the time it was finally through, I was plain tired out and frustrated. It's bad enough that I have to do this with one crystal, worse that I have to do this for the remaining three and THEN do it all over again because of a fairy's antics. When I learned that, I gave up on the game and sold it. I don't understand the necessity of having to restore the crystals in this way. Isn't a cutscene enough?
That was my biggest gripe with the game. But besides that, the characters were also annoying and not very engaging. Agnes was especially grating on the nerves. There were probably other things I didn't like, but those two stuck out the most for me.
It's kind of a shame though. I probably would have liked it a lot more if it weren't for these, especially the former.
@Reginald The crystal restoration is designed that way for a reason. I didn't mind restoring them at first. To me it was more rewarding to see the crystal light up slowly. It was a nice change of pace after a boss fight. It became a bit annoying later in the game but it was more thanks to the whole latter part of the game being annoying. I'm personally a huge fan of Bravely Default otherwise. Also, the restoration process takes normally 30 to 60 seconds, not 5 minutes. I can see it getting frustrating very fast if you have to tap the button 10 times more than others.
I agree with Bioshock. I think what made them stand out is that they actually were creative for a FPS. People were engrossed with Call of Duty, Halo, and other rinse and repeat soldier frnachises. Bioshock brought in new environments and angles for FPS. Overall nothing game changing to me personally though.
Breath of the Wild (Not a troll post I swear)
It's very good but FAR from a 10/10 people are making it out to be.
If we're going with non-Nintendo titles then I'll put the Bioshock franchise as a whole. I don't think they're that great from a story or gameplay standpoint.
Edit: I almost forgot to mention the tales of series. The combat looks ok but I cant STAND the generic god awful anime plots they keep spewing out. And they're not even GOOD anime plots
@Reginald The crystal restoration is designed that way for a reason.
And what reason would that be? To annoy people with a mundane task that could easily be accomplished with a cutscene? I still don't appreciate it. It's a pointless feature.
@Reginald The crystal restoration is designed that way for a reason.
And what reason would that be? To annoy people with a mundane task that could easily be accomplished with a cutscene? I still don't appreciate it. It's a pointless feature.
Because the game gives you the choice of overpowering crystals and destroying them, leading to a separate ending, despite it being called the 'normal' ending. It's pseudo-secret in the game because it wouldn't be the same if it was just a dialogue choice.
Anything by Telltale. The choose your response parts are not a game, and the quick time events have as much playability as a Dragon's Lair laser disc. In disbelief they are actually popular tbh.
I never drive faster than I can see. Besides, it's all in the reflexes.
Strict definitions for what a game is are stupid — especially when there's already a genre for them called adventure game — but I think Telltale writing is pretty stupid as well. Other games in that style with better puzzles and narratives like Life is Strange are some of the best games I've ever played.
I don't really care about whether its a game or not, but regardless of ANYTHING, the first season of the Walking Dead still embarrasses nearly any other story driven game I've played or seen (and from what I understand, the entire rest of the Walking Dead as a franchise). And I have played great stories in games where I WISH they would've done bs qte stuff over what they actually did (Fragile Dreams IMMEDIATELY comes to mind).
Sorry, but Walking Dead S1 has the flaws of every other Telltale game. Obvious writing, fake decisions, random character deaths with neither emotional meaning not plot consequence.
Only Telltale games I've gotten into are the Sam & Max games. Seriously, what was wrong with that style of Adventue game? At least those tried to feel like games instead of pretending they're TV Mini-series where the plot is written by committee. I've got Tales of the Borderlands via PS+, and I'm hoping the comedy will at least hold my attention the way that Sam & Max did.
@CanisWolfred I have to disagree that people foamed at the mouth over Dragons Lair. I hardly ever saw one and they gathered dust. Most would rather just watch one being played than play it. It got slated in magazines for not having any gameplay. The only redeeming feature was Don Bluth's artwork.
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