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Topic: Augmented Reality on 3DS... Why is it dead?

Posts 21 to 29 of 29

Haywired

It's a novelty and the novelty wore off I guess. My experience with the 3DS AR stuff was pretty much "That's cool technology, but I have no desire to ever use it again." It's too cumbersome and uncomfortable to really be that much fun. Plus the card stuff only works in the sort of lighting in which you can barely see the screen anyway. It's OK, but if it is dead I'll be mourning it to the same degree as the Wii News Channel, which is not very much.

Edited on by Haywired

Haywired

Dpullam

A few years ago I really enjoyed playing the augmented reality games on my Nintendo 3DS, especially the fishing one. I was really hopeful that they would release some new ones that really showcased what AR could do, but it seems Nintendo has lost interest in this aspect of the system. It was hardly a system seller I imagine, so they probably didn't want to divert a bunch of resources towards developing moore games with AR in mind. It's a shame though since it is such a cool feature.

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RR529

Yeah, I liked the fishing game, but I don't even know where my cards are anymore...

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LemonSlice

RR529 wrote:

Yeah, I liked the fishing game, but I don't even know where my cards are anymore...

I dunno either. My plan is to get back to AR when I've totally, and I mean TOTALLY, exhausted every other option this brilliant handheld provides, which means sometimes in 2033.

LemonSlice

faint

I liked spirit camera (the fatal frame spin off) the only issue I had was I had to play it in a well lit room which is not typically how I would play a horror game.

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Kaze_Memaryu

The idea in and around itself was neat, but the execution left a lot to be desired. The few AR games on 3DS had overly finnicky and sensitive controls that made it difficult to realize how to counteract an accidental wrong move, plus the very limited scanning range of the camera made it a bit unwieldy at times. And even then, small AR gimkicks like the scannable cards for Kid Icarus: Uprising, Bravely Default, didn't really do much at all since the whole thing wasn't all that popular to begin with.

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LemonSlice

faint wrote:

I liked spirit camera (the fatal frame spin off) the only issue I had was I had to play it in a well lit room which is not typically how I would play a horror game.

Imagine if the 3DS had an intensifier (night vision), that would be cool.

LemonSlice

FTPinkRabbit

AR was fun, but ill-suited typically for a portable system. In my opinion the best AR projects were Dream Radar, Denpa men, games without any AR card requirements which understood that they had to be portable.

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nacho_chicken

LemonSlice wrote:

faint wrote:

I liked spirit camera (the fatal frame spin off) the only issue I had was I had to play it in a well lit room which is not typically how I would play a horror game.

Imagine if the 3DS had an intensifier (night vision), that would be cool.

Theoretically, an infrared flashlight of some sort would work. Humans can't see IR light normally, but even the cheapest of cellphone cameras can pick it up. To test for fun: turn off the lights, point your 3DS camera at the front of a remote control, and hit some buttons.

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