For the younger readers amongst you, I suspect that many 3D games from the ‘90s and ‘00s seem rather quaint at best and downright unplayable at worst. It was a period in which the medium was geting to grips with a completely new third dimension; couple this with the limited graphical capabilities of the PlayStation and N64, and you could argue that many titles haven’t aged well.
Me, though? I absolutely love this era. I was six when the PS1 launched in the UK; the perfect age to start enjoying classics like WipEout, Spyro the Dragon, and yes, games that perhaps weren’t suitable for me yet like Metal Gear Solid and Resident Evil. So when I go back and play titles from this era today, I find them reasonably approachable thanks to an intimate familiarity with the period. Even remasters of games that I’ve not experienced before feel oddly comforting in a way that I can’t quite describe.
Nightdive Studios, founded in 2012, specialises in revamping early 3D games from the ‘90s and ‘00s for the modern age, enhancing the visuals, improving the gameplay, and often adding a host of supplemental material to provide context behind the original titles’ development. It's enjoyed some excellent success stories over the years with the likes of Turok(s), Quake(s), and Doom 64 — alongside the disappointing Blade Runner: Enhanced Edition — but 2024 has undoubtedly been the studio’s best, most prolific year so far.
Nightdive has put out a total of five games this year. Five. And that’s not including the console release for the excellent System Shock remake (which, before you go searching for it, isn't on Switch). For a large company like Nintendo, five games in one year might sound pretty standard given its numerous dev teams and partner studios, but Nightdive is a much smaller, singular team made up of around 40 employees (as of 2022). Granted, it’s now got Atari behind it after the acquisition went through in 2023, but even the once-mighty Atari is an incredibly lean operation compared to its heyday.
The company's CEO, Stephen Kick, called the studio's output this year "stunning" and explored its rapid growth in a recent livestream of its 'Deep Dive' series. "It's a big obstacle," he said, "where we have a lot of companies coming to us with a lot of projects, and we just don't have enough people." He is, however, quick to clarify that this is a good problem to have, noting that development costs remain conservative and that the company can operate on a "lean and mean" level without necessarily worrying about meeting lofty targets to maintain a huge staff.
As for which games it’s put out, you’ve got Star Wars: Dark Forces Remaster, PO’ed Definitive Edition, the updated DOOM + DOOM II (and the brand-new ‘Legacy of Rust’ campaign), Killing Time: Resurrected, and The Thing: Remastered. Jeez Louise. While there’s an obvious preference for the FPS genre here, Nightdive’s output nevertheless represents a delicious combination of beloved known entities and long-forgotten curios. I had never heard of Killing Time before Nightdive’s remaster, but after rinsing it earlier this year, it’s become one of my absolute favourites thanks to its utterly bizarre narrative and outrageous enemy design.
The release of DOOM + DOOM II seems particularly noteworthy given that both games were already available on Switch courtesy of the now-defunct studio Nerve Software. These versions had their issues at launch, but were patched to the point of being genuinely excellent portable versions of the original classics. These are no longer purchasable, meaning the new version, built in Nightdive's KEX engine, has completely supplanted Nerve's.
Of course, Nightdive can’t get all of the credit; were it not for developers like Studio 3DO and Computer Artworks, there would be no originals to remaster. But the work that Nightdive puts into these titles to not only modernise and preserve them, but also improve upon near-enough every aspect of the gameplay experience is second to none. You’ve got rock-solid 60fps performance on every game with the ability to fine-tune the visuals as you see fit. For those on PS5 and Xbox, meanwhile, you can max out the presentation at 4K/120FPS, and it’s simply divine. A sign of things to come on Switch 2?
For some, I’m sure that no amount of polish would make some of these games seem even remotely appealing, and that’s fine. PO’ed Definitive Edition is still a weird, often frustrating experience regardless of how nice it looks now or how smoothly it runs. It’s cool if these sorts of games aren’t your thing - although I was personally aghast when PO’ed was included in Metacritic’s ‘Worst Games of 2024’ list. Come on now, let's be sensible!
What we can all wholeheartedly agree on, however, is that regardless of a game's original quality, the work Nightdive does in bringing it up to modern standards is exemplary. It’s easy to see why Atari wanted to snap up the studio. With the one-two punch of Nightdive and Digital Eclipse (which also had a great 2024, by the way), Atari seems well on its way to fulfilling its mission of becoming the final word on retro gaming. While Digital Eclipse is a true pioneer of the current wave of interactive gaming documentaries, Nightdive has the early 3D era all wrapped up. The team has absolutely killed it in what is easily its best year yet, and I can’t wait to see what 2025 brings.
What's your favourite Nightdive Studios game from 2024? (492 votes)
- Star Wars: Dark Forces Remaster (Switch eShop)
- PO'ed: Definitive Edition (Switch eShop)
- DOOM + DOOM II (Switch eShop)
- Killing Time: Resurrected (Switch eShop)
- The Thing: Remastered (Switch eShop)
Have you played any of Nightdive's games from 2024? What are you hoping to see from the studio in the new year? Let us know with a comment in the usual place.
Comments 48
I've only bought and played their Turok 2 remaster since I used to play that game on the N64 back in the day.
These guys are great.
When it comes to remasters, they’re easily one of the best studios in the business. Doom+Doom II is their only brand new release I’ve played, unfortunately, but it’s fantastic.
Great to hear that they’ve nailed every remaster but Blade Runner which I was super excited for. 😑
I noticed the killing time remaster will be up for preorder physically on switch next Friday. I’m considering getting that one but have never played it. I think they do a fine job but many of the shooters from that era are just too confusing to navigate for me and I don’t like following along to a guide anymore.
As a true blue 3DO fan, I was amazed that both PO'ed and Killing Time were remastered by Nightdive. They were unexpected, treasured gifts that I snatched up immediately. I also picked up the physical version of PO'ed from Limited Run and hope that someone makes a physical edition of Killing Time soon.
Every second of reliving both of those games was sublime. I didn't grow bored or weary of playing at any point through either game. I hope Nightdive continues to include these types of lesser known titles in their upcoming catalogue. I'd love to see stuff like Escape from Monster Manor (3DO), Road Rash (3DO), Alien vs. Predator (Jaguar), Burning Rangers (Saturn), Wing Commander 3 (PC) and Normality (PC) get in the mix somehow.
Love to see Nightdive thrive, looking forward to giving at least some of their games a try myself when I can and can't wait to see what their next projects will be!
Remember when studios made their own games, like real original games not already made by other developers. Remasters are cool 5% of the time, but money going into games already made takes away money from new games.
Imagine how much less compelling and technologically advanced gaming would be if there was this Remaster Revenue Revolution obsession in the 1990s and early 2000s.
Long live new games; real new creative risky fun compelling NEW games.
I liked their Doom ports a lot. It sure would be nice if they could port over the Descent games, though. I lack a PC and I've been itching to play that game again!
@SuperBloodborneMaker Not sure what your beef is. Nightdive identified a niche with a viable market, and they're good enough at serving it to get Atari's attention.
Your assertion that "money going into games already made takes away money from new games" doesn't seem sensible. It's not like Nightdive would've gone into original game development otherwise.
@ZZalapski Correct. Before Nightdive existed, the CEO upgraded games for free as a hobby. He have a passion for upgrading old games.
There were around 24000 new games in 2023, and there is no way the niche market Nightdive have ruins the sales of other games.
What's ruining sales of games in reality, are live service games.
80% of gamers played live service games in 2023 and that hurts the sales of real games hard.
All excellent remasters by them, especially Doom 1&2, Dark Forces and Killing Time.
I really need to give a shout out to Killing Time, not sure how it played originally (the death sound of the bats I swear is the same monkey shriek used for the squirrels in Deadly Premonition!) but I had an amazing time with it! Very much an adventure FPS with some System Shock vibe to the exploring, though obviously not as complex otherwise. Definitely recommend people check it out!
@Toastmaster Great point with the live service games, but if you boys don't think Remasters have impacted sales of new games, I think that is deeply illogical. You can make the solid argument Live Service games impacted them more than Remasters and that's fair, but both are culprits of Damaging Creativity in the gaming space.
@SuperBloodborneMaker lol
@SuperBloodborneMaker
You are ignoring one major thing. Most of the new creative games are PC exclusive, and is why you never see them.
Majority of game developers never release games on any console ever.
If you want creative games, you need to play on PC and not console.
21-22000 of the 24000 games released in 2023 were PC exclusive.
Sure, there are a bunch of shovelware, but remember over half of Switch games are shovelware too.
There are only so much you can do with a 30 year old limited controller design, and is why consoles mostly are ignored.
Anyway's. The only remasters that sells a million are the Resident Evil ones.The rest are sold in low amounts to old hardcore fans who played them in 1990's mostly .
100% I love all the work Nightdive Studios does and long may it continue.
Here's one for them: Body Harvest.
@NintendoWife They did fairly well to improve Blade Runner with patches, including letting you switch back to the original graphics. Was launched in a pretty bad state though.
I do like their remasters generally, might get The Thing when gets released on Switch in Europe at the end of December, I enjoyed the game on Xbox but it was really difficult towards the end.
@SBandy1 Body Harvest were the prototype for GTA 3.
Same developer.
I never thought I'd get to play Killing Time. Nightdive puts out my kind of stuff. I'd buy a Switch just to have those Quake ports, honestly. I want Blood on my Switch though!
Anyway, Nightdive is a treasure. They are too good for this fallen world.
@Toastmaster I'll take Space Station Silicon Valley
@Grail_Quest It's worth noting that the remaster is actually based on the PC version which has completely different, more open levels, although you can play with 3DO monsters and weapon models. The 3DO version has more enclosed maze levels more akin to Wolfenstein 3D, and I hope that version gets added to the remaster eventually.
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@TYRANACLES Thanks for mentioning the physical release of Killing Time coming up this Friday. If not for you, I might have missed it.
You guys and girls here in the Nintendo Life comment section have really done so much over the years to help me avoid missing out on stuff I otherwise would never have heard about and I just wanted to say thank you all!
In my opinion, this is the coolest bunch of Nintendo (and gaming in general) enthusiasts anywhere and you all really add something positive and special to my gaming experience. For those who celebrate, Merry Christmas, and to those who don't, have a wonderful day and awesome winter gaming season.
It feels like to me that they’re starting to run out of good things to port. I just wish that they could finally give us a Switch port of Blood.
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@SuperBloodborneMaker There’s room for both, dude. Nothing is stopping you from making a new game if you think it’s that easy. Go do something rather than complain, I’m sure your family would be more proud of you then.
@Agenerationofgens Yeah, that's not even close. Real awful attitude you have there.
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By bringing back and perfecting Killing Time they literally did what I could ever want most from them. Dark Forces, PO'd... they're working miracles. Could really only ask for Alien Trilogy now.
@Diogmites Internet was a mistake
@KillerTan98 Powerslave was mine. I had the PS1 and Saturn versions back in the day, and the remake was such a cool combo of both.
@LikelySatan Oh man Powerslave was another bucket list item. Loved that they opted to combine elements of both versions instead of picking and choosing. And then Killing Time getting the same treatment was... gracious I just love these guys lol.
@Elitepatriot I'm glad I've avoided that. I won't go looking either. I'm a big fan of their work so I don't want them to spoil my feelings toward them with politics. I can kind of guess what side they take.
@Slobbert I don't know the exact details but it seems there is complicated licensing issues stopping Blood from being ported to consoles.
@LikelySatan "Space Station Silicon Valley" will most likely get a unofficial PC port later like Starfox 64 etc.
I own their "Blood - Fresh Supply" "remaster" which is still only on PC like "Sin Gold". None of them supports controllers.
Here is what i read recently.
"Sin Reloaded" were announced long time ago, but is on hold.
My guess is that they also have a plan for "Blood Reloaded" too.
"Blood 2019 remaster" currently cost 2 bucks on sale on Steam. (Blood Fresh supply) Blood 2 cost even less.
If both "reloaded versions" happens, they will work on Switch.
I suspect the more time consuming remasters like Turok 3, Killing Time and The Thing remasters were the reason why other things were put on hold.
@Slobbert There is a 2019 Remaster of Blood - Fresh Supply on Steam, but it doesn't support controller. I bought it there sometime.
It currently cost 2$ on Steam on sale, and Blood 2 original 1$.
@Toastmaster Turok 3 hurt twice. On 64, then the remake. It was the first time I noticed all the fps trying to be Half-life. That made a lot of them boring for a spell, and Modern Warfare was another blandening. Thank god for id.
@KillerTan98 I tend to have a soft spot for weird games with a lot of heart. They really pick em well. Metal Arms would be so rad
@LikelySatan Yeah. ID don't need to copy anyone, and their 2025 Doom looks like another great game from them.
Will probably be ported to "Switch 2".
ID Tech Engine supports 1000 FPS, even in the new Indiana Jones game...
I have a soft spot for weird games too, and i bought a huge amount of them. I also buy Indies with great design and visuals even if they are just above average, but i get those at 80% off usually.
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@OorWullie They do great work for sure. I have to believe there are good people working at Nightdive.
@LikelySatan F.E.A.R. was a breath of fresh air IMO.
I wish you would put proper comments against your screenshots. I don’t know what games most of these screenshots come from. It’s the same in your reviews, you pop screenshots throughout the piece but just state whether it was taken in handheld or docked mode. You don’t actually tell me what the screenshot is showing or anything about it.
@Elitepatriot totally! Selaco (https://youtu.be/bFI1QSd4T2g?si=gninaBoyjmuunibe) is looking to carry that banner. We got a couple fun shooters in that era, just not a lot that was as fun focused as the 90s. And I don't think MW was a bad game. I was just in the Army during the military shooter heyday. It was all just too similar, and too brown, lol.
@LikelySatan Thats right, I forgot they added slow-mo. I played the first version when it launched before they added slow-mo. I will have to check it out again. Even the OG early access was very good. These smaller developed games are really filling a hole. Seleco, Blood West, and Gloomwood for example.
@GravyThief that’s so strange I enjoyed this article but yes, for the first time I was thinking the exact same thing as you
@Toastmaster Turok 3 Remastered is still missing the multiplayer mode from the original. Apparently the source code is lost, and sadly that's half the game missing since I had great fun fighting bots back in the day.
@PKDuckman Ah yes. Lost source code is sadly a thing and another reason why many games can't be remastered.
Many developers never had a backup...They had one copy on floppy or HDD, and got lost when they broke.
You can still fight Turok 3 bots in it in a N64 emulator.
As for licensing mess or loss preventing a remaster.
I asked KAIKO years ago who worked for THQ Nordic for years now, about a HD Remake of their legendary 1991 Shooter on AMIGA. Well. Apidya changed ownership so many times, that no one knew who owned it anymore. If they knew, they said they would have done a HD Remake...
Apidya have one of the best game soundtracks ever, made by Chris Huelsbeck (Turrican, Giana Sisters, Shades +++).
I'm glad we got KEX Doom and really enjoyed Legacy of Rust + mod support and the release of all the cut content. But at the same time, I'm glad Dark Forces finally got some love after all these years. I think that was the best release, right down to the remastered content. Granted we had Lucius' 'The Force Engine' as a way of playing but DF definitely needed it more, and hopefully it paves the way for the underrated and underappreciated Outlaws.
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