When I was working on my MFA in Game Design, I referenced Urbz: Sims in the City in a meeting with my thesis advisor, and he asked if I had played the console or the handheld version. I was confident that I’d played the console version growing up. I could recall the memory quite clearly—sitting against a study pillow on my childhood bed with the controller’s too-short cord pulled taut against the GameCube across the room, furiously speeding through the game in an attempt to finish every goal before Hollywood Video’s three-day rental period elapsed.
It’s hard to explain the cognitive dissonance I felt when my advisor started talking about in-game material that was completely unknown to me, that was certainly not what I remembered playing but had an eerie sameness to it, like the game I knew but in an alternate reality.
After that meeting, I got my hands on a copy of Urbz for my GameCube and booted it up. I was interested in the minigames I loved playing as a kid and wanted to take some notes for my thesis. The game loaded to a cinematic I’d never seen of a sim with big purple hair walking around a city in low-cut jeans trying to impress club bouncers with aerial dance moves. I launched the character creator and it was obvious that this was a different game than I remembered. The graphics alone were in a completely different ballpark, let alone the comparatively rich selection of hair and clothing options.
When I tracked down a copy of the handheld version of Urbz, everything came into focus. It was the game that I remembered— blocky graphics, ridiculous minigames and all. It turned out that I had played Urbz on my GameCube as a kid but only by way of the Game Boy Player, a genius contraption that clipped to the bottom of the GameCube and enabled play of Game Boy and Game Boy Advance games right on my TV screen.
Double take
Urbz was far from the only title in the early 2000s to have distinct versions for handheld versus home consoles. 2001 was a big year for Nintendo with the release of both the Game Boy Advance (GBA) and the GameCube. These cousin consoles shared a library of titles that, despite sharing a name, were often completely different experiences depending on what console you played them on. Tony Hawk had multiple major releases during the PS2/Xbox/GameCube generation, including Pro Skater 3 and 4, the first two Underground games, and American Wasteland/Sk8land. Two of my all-time favorite games on the GameCube, SSX Tricky and Super Monkey Ball, had GBA ports that met with varying approval in comparison to their home console counterparts.
Games with handheld ports like SSX Tricky made the GBA experience feel like a consolation prize in lieu of the real deal on the GameCube
Taking a game from the console to the less-powerful handheld could be compared to a translation of sorts, like bringing a book to the screen or envisioning a game as a television series, either keeping as faithfully to the original as possible or making adjustments to suit the new format. The GameCube’s Super Monkey Ball received a port to the GBA under the name Super Monkey Ball Jr. about a year after its console launch. Super Monkey Ball Jr. includes levels that are direct ports from the console version and some that were made in particular for the handheld version. The mechanics are largely the same between the two games, but the GBA of course isn’t blessed with an analog stick like that on a GameCube controller which made for much more difficult navigation on the handheld version.
The Game Boy Advance outsold the GameCube by an incredible amount — 81.51 million units versus 21.74 million — a dichotomy in sales trends for Nintendo’s home and handheld consoles that continued into the Nintendo DS and Wii era, albeit with Wii closing the gap. Yet, many games that were made available for both the GameCube and GBA were clearly designed with the home console in mind. That’s why we have instances like SSX Tricky, where the handheld version is a severely watered-down, nearly impossible-to-play facsimile that stubbornly attempts to recreate the console levels and mechanics with far worse graphics and frame rate. Games with handheld ports like SSX Tricky made the GBA experience feel like a consolation prize in lieu of the real deal on the GameCube.
The games that came out of this era of development say a lot about the capabilities of different platforms at the time, but also speak to who the intended audiences were for console versus handheld gaming.
Take Urbz, for example. The handheld was rated 'E for Everyone' and had more of an action-adventure feel to it in terms of genre. The console version of Urbz was rated 'T for Teen' and frankly pushed at those boundaries with social interactions like 'Strip Tease,' 'Grab Booty,' and 'Suck Face.'
The handheld ports for both SSX Tricky and Super Monkey Ball can be said to maintain the spirit of the console versions they’re derived from, showcasing the upsides and potential detriments of such an approach. Urbz falls into a different category, almost more adaptation than translation. At this point, I’ve logged dozens of hours in both versions of Urbz, and they are two games that feel like they’re drawing from a shared idea and source material instead of one game based on the other.
The same but (very) different
Their shared elements, like minigames, reputation, social groups, and goal-oriented plot lines make them seem like similar games on paper, but in reality they couldn't be more different.
You start out earning money by squeegeeing windows while dodging bird poop.
In the handheld version of Urbz, I was tasked with taking down harmful capitalistic forces as represented by the comically evil character Daddy Bigbucks. Goals are a big part of the home console's Urbz as well, but they're more formulaic. Everything is geared towards getting the right clothes, impressing the right people, and progressing into more and more neighborhoods as your reputation increases.
The minigames in both versions center around making money. Whether you're earning cash as skateboarder, model, or piercing manufacturer in the home console version, the same mechanic is always present: hitting a series of four buttons in the order shown to boost your performance as quickly as possible.
The handheld version's minigames are more distinct and are what drew me back to Urbz in the first place. You start out earning money by squeegeeing windows while dodging bird poop. My favorite was always being a comedian where I'd tell jokes to fill up a laugh meter, occasionally promenading to either side of the stage to avoid tomatoes from the crowd.
Urbz on GameCube gives you everything you need to engage in social roleplay, from piercings and tattoos to complete your look to all the bizarre social interactions that help you climb the reputation ladder. Handheld Urbz gives you community and a grand purpose where the social elements are tied into a fairly linear plot. They're two completely different answers to the same prompt.
Worlds collide
The Game Boy Player helped to bridge the gap for home console owners who didn’t have a GBA and wanted to be able to play major, handheld-only titles (like the main Pokémon series). I don’t even have my GBA anymore; I just play all my Game Boy games on my GameCube.
But the prevalence of GameCube games with handheld ports created the possibility for strange experiences like the one that I had with Urbz, especially if we think about porting as a type of translation. Playing a handheld game that is a port of a GameCube game on the Game Boy Player is similar to reading a book that has been translated into one language and then separately translated back into its original language. It’s a bizarre game of telephone that dabbles in the uncanny.
In 2023, there isn’t such a distinct separation as there used to be between handheld and home console gaming. I can take a Nintendo Switch game from my hands to the television without ever having to change out a cartridge. The challenge for developers tasked with making something that worked on multiple systems with entirely different processing capabilities and player experience expectations resulted in some truly iconic games. Today’s developers have their own challenges that continue to lead to gains in the gaming world, but I wonder if we’ll ever see the likes of 2001 again: translations that confuse as much as they delight, doppelgangers that get further from the original the more they materialize, the reflection in the mirror winking just as you turn away.
Comments 42
This is the first time I heard about those forward interactions in The Urbz console edition, and "suck face" is mind boggling. But Im not brave enough to google that
Kudos for the article! Good read. Having different interpretations of games across different platforms made for some interesting gameplay variations. That these versions were also targeted at different ages and audiences is an interesting point.
I dug up my N64 yesterday and actually found the Game Boy Player in the same box. The reason I bought the Player, was because the GBA didn't have a backlight.
I mean, they're "IN THE CITY!"
That's where all the lewd stuff is. ☝️
I'd rate my city T for Teen overall.
Awesome article. Thank you for getting this out there. Reminds me of the type of reading we usually get on Time Extension. I’d gladly welcome more articles like this in the Hookshot network.
URGH, designs of the early 2000s...
I only played the DS version until recently. Saw the GBA version for 6 dollars and said sure. Low and behold DS version is the same as the GBA version. I had no idea EA was cheaping us out of stuff as early as 2004. It has just has touch screen support and a few smoother areas. But I will say I noticed something really cool about how they developed the game because of it. Those cheats you can buy, match events in the game. You will need a lot of money to do one of the story missions; 10k money cheat you can buy. You need to get through an area fast; faster walk or hoverboard cheat. It was a nice touch I wouldn't have noticed had I not gone through the GBA version.
I remember owning SSX Tricky on GameCube and GBA. The GameCube version was incredible (probably one of my top 3 GC games), but man the GBA version was bare bones and ROUGH. But I do remember how incredible it felt to have that game in handheld form, despite how the unpleasant it was to play.
During GBA era, there were a lot of same games on multi machines but with completely different graphics due to hardware limitations such as Petz games, Disney games, etc.
Everyone knows that handheld versions are different than their console counterpart.
Another example of your faulty memory is.....
Hollywood Video only had 5 Day Rentals, which is one reason why they were better than Blockbuster, not 3 day rentals. FYI
For some unexplainable reason, I kind of liked the GBA Super Monkey Ball better.
@SuperBiny64 I LOVE SSX Tricky. Originally was one of 3 games that made me want to finally buy a PS2. I later got it for Xbox and played it on GC. Probably my favourite snowboardign game ever, and that's saying somethgin as I really love quite a few of them. There's just something about that game in particular where everything just feels and looks "right" - even more so than its sequels, for me at least. I wish EA had continued their "BIG" line, I far prefered them to more po-faced vanilla sports titles.
On the Disney collection by Digital Eclipse, the GameBoy Aladdin is like the Mega Drive version extremely scaled down and isn’t very good.
As opposed to building the game from the ground up, tailored to the hardware, resulting in good alternatives. Like the GB versions of Super Mario Bros, Donkey Kong Country and the Ninja Turtles games with their altered titles.
You end up with a good selection of different games for anniversary collections.
A GC-GBA 'same title-different game I enjoyed are:
Spider-Man Movie 2
While the GC version was 3D action, the GBA version was side-on action with a cool web-shooting button combinations.
@Deviant-Dork And Family Video was even better because you could choose 1 day, 3 day, or 7 day rentals! Man, I miss Family Video!
thanks for reminding me of the sore lack of an urbz 2... im seriously convinced that the best way to keep the sims on consoles is through spinoffs like the urbz. an urbz 2 with a greater focus on building and designing would be so cool, like you play as some kind of city planner having to revitalise the original games districts to bring people back. yes ive dreamed about this😔
I loved how they were able to make different games with the same title for handheld back then, instead of making just an unsatisfactory downgrade of the home console version.
E.g. the first two Harry Potter titles are available for 4(!) different console generations (GBC, GBA, PS1, PS2/GC) - plus PC - and they are all different games!
And I dare say that the Gameboy Color versions were the best ones! (Excellent turn-based RPG games.)
I honestly miss those times. Even if a movie tie-in failed expectations on one console, it might have matched them on another.
Yea i definitely remember the era of the crappy handheld port versions of home games like who's buying this crap? But apparently enough people to justify the practice... thank goodness thats all gone nowadays
Y'know, I have often found my myself thinking about thinking about the 2001+ Era of gaming, and how fascinating it was to have the same game available on multiple platforms, and how the handheld port could be quite different from their home console brotheren. How the handheld version could be unique from, and even surpass, the home console game was truly mind-bogling. It was a great and magical time to be alive!
Also, shout-out to the Urbz, BOTH versions of them, with their unique environments and interesting gameplay loop. The handheld version was even one of my favorite games to play on the GBA when I grew up as a kid, a surprisingly solid experience that still holds a special place in my heart even to this day! And what's best is that, because people tend to think handheld ports are inferior, they will typically sell their copies for dirt cheap. I even recently tracked down a physical copy of the DS version of the game and started a second playthrough of the game (the first one being on the GBA, of course!) so I could experience the new additions to the game myself (and it serves as a nice loophole to exploit to bypass my "never play through a game twice" rule lol)
It's also nice to see that these handheld spin-off The Sims ports are coming back into the public's consciousness in recent times, after so many years of spent being in obscurity.
Unpopular opinions on but Bustin Out is up there for my all time gba games, maybe even top 10. It's basically the closest thing to a family friendly gta ever made, until Lego City Undercover.
@sketchturner It's definitely not better, but it is amazing and one of the most impressive feats of handheld engineering ever. Especially monkey golf.
@SuperBiny64 Try SSX 3 on gba, it is incredible for gba. I also think 3 is better than tricky on consoles as well, but that's another debate altogether.
@gb_nes_gamer Iirc with Aladdin, gb/gbc is a genesis port, gba is an snes port, and game gear was an Nes port lol. None of the handheld ports were good unfortunately.
@Poodlestargenerica I agree. Objectively, the GameCube version is better in controls and graphics. But I had more fun with the GBA version.
Another great example of this (but only in America and Europe) was Metal Gear Solid on the Game Boy Color (actually a spinoff called Metal Gear: Ghost Babel).
It was made due to demands to Konami Europe for a Game Boy version of MGS1. So they made an entirely new game with a new story that blends elements from MGS1 and MG2 from the MSX2.
Honestly, Ghost Babel is heavily underrated and it’s one of the best Metal Gear spinoff games. Even if it is non-canon.
Nowadays, you can just put the entirety of Death Stranding: Director’s Cut and Resident Evil 4 Remake on the iPhone 15 Pro. Or DOOM Eternal on the Nintendo Switch.
It may be a better experience for handheld players, but we no longer have alternate handheld versions of the same game.
The last I saw of this were Final Fantasy XV: Pocket Edition (a chibi-fied demake of the base game of FF15 for mobile and Switch, which is honestly not that good) and Final Fantasy VII: Ever Crisis (an alternate remake of Final Fantasy VII, that also adapts the Compilation and makes it a gacha game).
@Hydra_Spectre Nice to see Ghost Babel get some recognition here! Game Boy Advance also got some interesting games that complimented their console counterparts. Zone of the Enders: The Fist of Mars was one of my favorites.
Honestly, prior to The Sims 2 Pets (which was awful), handhelds would get the better The Sims spinoff games.
It was only later in the Gamecube time that I even got a tv and a used GC. Before that, I only had handhelds.
I especially recall how much I was impressed with some of the GBA versions of home console games, mostly Rogue Spear, Max Payne, Kill.Switch, Payback, Doom 2... Before the GBA, on GBC, there were a few impressive ones as well, like Cannon Fodder, Perfect Dark, Alone in the Dark,...
Of course my jaw dropped to the floor when I first installed my new second hand GC on my new tv and booted up some of my first games on that, like RE 0, REmake, Wind Waker, Hitman 2 (the original Hitman 2), Freedom Fighters, XIII,... But it never stopped me from appreciating handheld adaptations even on later systems like the DS. They often could not just make a downgraded version of the original, and I think that, often, that was a good thing, as they had to be more creative and build their game around the system's strength, not bypass its weakness.
Lego Star Wars 2 for GBA was terrible
Great article, it's always interesting learning about the differences between home console and handheld versions of "the same game"!
I miss the true multiplatform days. It used to not matter if systems didn’t have the same specs because they got a tailored game. Instead now developers essentially try to force you to game where they feel most comfortable. I can say though the modern practice has saved me money. I wait at least two years if I see a game I think can run on switch so I only have to buy it once. Or if I do want to double dip the game is bargain bin fodder. Same with most games that have dlc. Just wait for the complete edition. Devs wanna save money? I can save money as well.
Urbz is a good look into what 00's executives thought of city folks were like.
@PtM Oddly enough, I think the GBA version of Spyro: The Eternal Night was the best version of the game. It at least had way less frustrating design choices than the console versions. Not sure about the DS version, that was an entirely different version yet again, but I think it was trying to closer emulate the console versions than what the GBA could.
@betterthanvegas : The DS version also included a new area in the form of Splicer Island, which had new missions, activities (some with touch controls), characters, and exotic/fantastical pets (which replace the standard cats/dogs/iguanas from the GBA version, which were in turn lifted from The Sims: Bustin' Out on GBA).
The DS version also unlocks the secret moon base area that you can furnish to your liking, which could only be unlocked in the GBA version by communicating with another player who had their own copy of the game. Multiplayer was also excised from the DS version. One job/activity was also replaced with a different one in the DS version (I think it was rubber-tubing related in the GBA release).
Overall, the DS version had about 20% more content, giving you more bang for the buck, but they were virtually identical in every other regard.
@Poodlestargenerica : The Sims: Bustin' Out on GBA is one of my absolute favourite games of all time. I was crushed that it never released in Australia, and I would have committed myself to saving enough money to buy a GBA and the game if it had (Urbz on GBA never released here either). In lieu of that, I had no choice but to play it on PC via "other means", and I absolutely freaking loved it.
I also bought a second-hand copy some years ago that I could play on my DS Lite and loved it all over again. The graphics, the music. Unforgettable. I love the game so, so much and I would love for ROM dumps of the handheld Sims games on a Switch cartridge so that I can play them on a bigger screen (and/or a TV).
The Urbz on GBA/DS served as a sequel, and while I didn't enjoy that quite as much, it was still a great game with some much-needed QoL improvements, and the game doesn't end like Bustin' Out did, allowing you to continue playing past the credits.
The Sims 2 followed a year later, this time with completely different games on GBA and DS, and while the GBA game appeared to use the same engine as the last two games, it was a real stinker with its awful gameplay, and the developers seemed to lose sight of what made the last two games so good. The DS game serves as a much better sequel, with an all-new 3D engine. My only real gripe with it was its relative lack of content (and the campaign is pretty brief), but the gameplay loop was fun enough to keep me coming back.
Unfortunately, the handheld Sims games seemed to die there. The Sims 2: Pets on GBA seemed to be an improvement over the last GBA outing, but I didn't buy it after how disappointed I was with The Sims 2 on GBA (and the fact that The Sims 2: Pets on DS was an utter abomination that played like a first-year student project, and is the only Sims game I have ever sold/traded in).
Castaway was another disappointment, which seemed to use the same, if not a similar engine to Pets on DS. I skipped Apartment Pets entirely. The fact that I skipped any Sims handheld game at all is rather telling given how massive a Sims fan I was, but I was absolutely sick of getting screwed over by EA.
I really do miss the disparate handheld adaptations/interpretations from this era. When games went multiplatform, and if you were a huge fan of the IP, then you got numerous games releasing at the same time, all of which were completely different, with only the title in common (and for this reason, it's technically disingenuous to refer to them as different "versions" per se). And if there were GBA/DS/PSP releases, then that was essentially four games (counting home consoles/PC as one game) releasing at once.
@Sisilly_G Thank you for that info. Only ever cleared the base game so I missed those. I'd also lend my DS to family members so just finishing the game took a long time lol
@Poodlestargenerica I suggest you also try Barnyard on Wii. That one always felt to me like the perfect family-friendly GTA-like.
@Arminillo Genuine question: How so? I played it and thought it was pretty fun. Not outstanding, but certainly not terrible.
@ParadoxFawkes there was also a lot of times, when the hand held version was better then the console version also. Sometimes, the limitation of the hardware did great results.
There is that Tomb Raider Game, it is top down and resembles the first Game actually pretty good, besides having its own Story.
Can recommend it
I played Rayman 3 on the GBA in a camping trip. I never played the ‘real’ version of Rayman 3, but the GBA version was like a direct sequel to the first Rayman, gameplay-wise. Completely unrelated to gaming, that was the same trip when I first read “The Great Gatsby”, so I’ve always lumped Rayman and F. Scott Fitzgerald together, in my mind.
@MagicEmperor
Great game. One of ny favorite 2d plattformers ever.
@Tryffel Yeah! I still have some of the music tracks to this day.
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