Rare News Articles

Thursday9th Apr 2015

Monday6th Apr 2015

Friday3rd Apr 2015

Thursday5th Mar 2015

Tuesday13th Jan 2015

  • Gallery Imagining What Banjo-Kazooie Might Look Like in HD

    Bringing a Rare classic up to date

    Rare's classic N64 game Banjo-Kazooie is a fan favourite with retro gamers for good reason; even by today's standards this early 3D game is still incredibly charming and fun to play. Still, 1998 is a long time ago, and there is always room for improvement. Enter UK based 3D artist Neil Goodman, who has tasked...

Wednesday17th Dec 2014

Saturday13th Dec 2014

Friday21st Nov 2014

Monday6th Oct 2014

Saturday13th Sep 2014

  • Weirdness Modder Recreates Donkey Kong Country In Doom Engine

    Scary in a different way!

    Rare’s Donkey Kong Country was a huge feat in itself when it was released on the Super Nintendo in 1994. Now imagine recreating the iconic jungle-based platformer within an entirely different game engine from around the same era. Enter Doom, and insert the reminder here of just how crazy modders of the classic...

Wednesday20th Aug 2014

Wednesday6th Aug 2014

  • News Sean Bean Declares His Head is 'A Bit Square' in GoldenEye on N64

    But he's Bean a fan for a long time

    In a recent 'ask me anything' (AMA) on Reddit, Sean Bean confessed his admiration for the N64 classic Goldeneye 007, but also made reference to how polygonally-handicapped his head appeared. Oh, it's good, it's great! Especially because it's so popular, it's like, quite unique really. It was such a big hit. But...

Monday21st Jul 2014

  • News Rare Co-Founder Tim Stamper Is Back In The Games Industry

    Listed as a director of UK studio FortuneFish

    As any self-respecting Nintendo fan will know, Chris and Tim Stamper are the siblings who formed famous UK studio Rare. Once part of the Nintendo family and responsible for such hits as Donkey Kong Country, GoldenEye 007 and Banjo Kazooie, Rare is now under the wing of Microsoft — and the Stampers have...

Thursday3rd Apr 2014

Friday28th Mar 2014

Thursday27th Feb 2014

Wednesday4th Dec 2013

Monday25th Nov 2013

Wednesday9th Oct 2013

Thursday15th Aug 2013

  • News Killer Instinct's Music Gets the Cover it Deserves

    Supreme Victory

    We often share some of the best fan content that we find, whether they're short films portraying scenes from games, memorable pieces of art or top-notch music covers. The band On Being Human brings us the latter, and last year we shared a terrific Super Metroid rock cover that seemed like the perfect alternative soundtrack to the...

Tuesday23rd Jul 2013

  • News This GoldenEye 007 Wristwatch Is For Your Eyes Only

    Fit for Commander Bond himself

    N64 classic GoldenEye 007 is responsible for stealing away countless hours of our time here at the Nintendo Life office — we still crack out the dusty old console from time to time to indulge in a spot of remote mine-related tomfoolery. Bearing that in mind, you can imagine how pleased we were to see that some...

Sunday30th Jun 2013

  • News Microsoft Execs Thought They Owned Donkey Kong After Acquiring Rare

    Conker's Bad Fur Day director tells an amusing tale

    Back in 2002 Microsoft forked out $375 million to acquire UK-based developer Rare, which had previously enjoyed a long prosperous period with Nintendo. Of course that meant all of Rare's intellectual properties went along for the ride, including Perfect Dark and Banjo Kazooie. However, according...

Monday10th Jun 2013

Friday31st May 2013

  • News Happy 15th Birthday, Banjo-Kazooie!

    Guh-huh!

    It’s hard to believe now, but before 31st May, 1998, no one believed that a bear in yellow shorts and a bird in a backpack could ever make an effective team. A spunky little Twycross-based company called Rare, however, set out to prove the world wrong, and did so with quite admirable results. Today marks the 15th anniversary of the North...

Tuesday28th May 2013

  • News Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug

    Game would crash when using the N64's standard setup

    When Donkey Kong 64 released all the way back in 1999, it was the first Nintendo 64 game to require the system’s 8MB Expansion Pak add-on in order to work. Advertising at the time suggested that the game was just so big that it couldn't possibly work without it. However, Chris Marlow, one of the...

Thursday23rd May 2013

Saturday30th Mar 2013

  • News Grant Kirkhope Wishes He Could Make Banjo-Kazooie 3 For Nintendo

    Explains why Rare chose to make Nuts & Bolts

    Banjo-Kazooie is revered by many as one of the best games to ever grace the N64. The platformer, which starred a docile bear and a wise-cracking bird, could have ended up being something completely different as it was originally set to be a highly ambitious venture known as Project Dream. Speaking as a...

  • News GoldenEye 007 Multiplayer Took Just Six Weeks To Make

    Rare staffers put it together right at the end

    In 1997, Rare released GoldenEye 007 on the N64 and it became an absolute classic that arguably redefined the first person shooter genre and revolutionised the way multiplayer was done on home consoles. It all nearly never happened though as according to Grant Kirkhope, the composer behind the game's...

Wednesday27th Mar 2013

  • News Print Your Own Goldeneye Remote Mine

    Golden gun not included

    Anyone who played Goldeneye 007 back on the N64 will no doubt remember the countless weapons and traps included in its multiplayer mode. ComradeQuiche of Thingiverse has combined his fond memories and technical know-how to create a replica of the remote mine using a 3D printer and has posted the model for all to use. The...

Tuesday26th Feb 2013

  • News This Is What Real Life GoldenEye 007 Multiplayer Looks Like

    Proximity mines always win

    It's actually quite scary to think how many collective man hours the team at Nintendo Life has spent playing multiplayer on GoldenEye 007. During our formative years, this highly esteemed cartridge rarely left the console and any person that didn't own a copy and four controllers was shunned as something of an outcast...