Super Mario Maker 2 hasn't even been officially released yet (although we are tantalisingly close) but a game-breaking bug has already been found.
The glitch was discovered by Twitch streamer CaptainMK, who we can only hope has received a retail copy slightly early. As Twitter account @MarioBrothBlog explains, the bug is triggered when a player character is facing the screen holding an item, while simultaneously landing on a Yoshi and a Fire Flower. Should you do exactly that, the game will crash and you'll be forced to restart the software.
You can watch it happen below (skip to the 47:35 mark):
That's obviously a very specific set of instructions to follow and you might be wondering how someone has already managed to stumble across such a thing. Well, as you may be aware, the very same glitch was actually present in the original Super Mario Maker on Wii U - we're not surprised that players would immediately try to recreate the same glitches in the new game, but we are surprised that Nintendo hasn't sorted out old problems for the new release.
Still, glitches or no glitches, we think Super Mario Maker 2 is an outstanding game. Feel free to read through our full review before its official release tomorrow to see why you need to play it.
[source twitch.tv, via twitter.com]
Comments 40
To be fair this is pretty specific, not sure why you would ever try and get on a Yoshi holding an item.
Mine has been dispatched, but doubt I will recieve it tomorrow, will have to wait until Monday as the tracking says "09:08pm
Sender preparing item" since last night.
Good Ole Official Nintendo UK Store.
Can't wait to get my teeth into this tomorrow!
It's a weird bug but a pretty minor one due to how specific it is. Aside from the odd troll creator deliberately incorporating it into their level, it's unlikely to really ever occur.
I've seen enough! Preorder canceled!
I can totally see someone trying to jump on Yoshi with an item @Bunkerneath. Especially if they've never played a Mario game before or had forgotten that you were never able to do this in the first place.
I'm honestly not too surprised that they haven't fixed it as unfortunately Nintendo seems to simply copy and paste code to release Switch versions, or Switch sequels, of Wii U game. For instance Splatoon 2 with imitated Miiverse features, or BotW where the simply cut the code to have the Wii U tablet functionality. Though they pretended like the tablet didn't matter when it plays key roles in animation sequences still in the game. I'm not saying Nintendo isn't great. But some of these "new games" seem to be simple remixes of Wii U games. Previously Nintendo didn't seem to release sequels to games without their being enough innovation to set them apart from their previous entry.
In Nintendo's defence. The Xenoblade 2 dlc had improved graphics and they innovated, improved, many game mechanics.
Y'know what was a main feature of the original game that I wish was still included in the sequel?
Miiverse.
"Super Mario Maker 2 hasn't even been officially released yet"
I think it should be out in 1 minute in Japan, close enough.
https://time.is/Tokyo
Time to break out the RAID, Nintendo.
This is like when I tried to smoke a cigarette, gurgle a raw egg, floss my teeth, drive a semi tractor trailer through a Macdonald’s Playplace. I had to start my life all over, but I got a great achievement trophy from the man/woman upstairs.
Wow I am not surprise
Hopefully this isn't a sign that all of the glitches from the original have returned.
There's nothing less fun than being confronted with a level that can't be completed unless you happen to know how to perform a specific glitch behavior....
@Cheez yeah, look at Captain Toad on Switch, the game was copy and pasted and when you scan an amiibo, the little screen effect goes off where the NFC tab was on the Wii U Gamepad
Huh, never knew about that glitch. Might try it out next time I'm in SMM1.
Got my copy on the post today!
See this is why I'm turned off the game! There needs to be a better way to search for, find and then play normal levels, with normal scenarios, and enjoyment!
Mario Maker just doesn't make Mario. It's entertaining, creative, bizarre and wonderful - but that grows old on the 90th level of impossible difficulty.
Theu need to find a way to surface normal, fun levels of Mario and then for me this would be a far, far better game.
Stabilitiy update incoming.
10/10? More like 0/10!
@Bunkerneath because u can in the orignal super mario world
There goes someone's bonus.
Can't Nintendo just release a proper 2D Mario game with levels and some kinda amusing excuse plot like they did in the 90s? Despite New Super Mario Bros. there hasn't yet been one that takes the crown from Super Mario World and that's over 25 years old at this point.
Weird. Would have thought they’d make sure to fix that before release.
@Bunkerneath I hold Koopa shells often as a weapon or for defense. Anyway, the glitch is that you have to land on a Fire Flower and Yoshi simultaneously while holding an item which is likely to almost never happen.
@Pichuka97 I was going to mention Captain Toad... But i figured two examples was enough. Could have mentioned most of the Wii U to Switch games. Though that list would be long and these three games are proof enough I think.
@Anri02 read the other comments. Many Switch games, including "sequels" like this and Splatoon 2, are practically just ports, bugs and all, of their Wii U counterparts. That's why you see things like an imitated Miiverse in Splatoon 2, or animations that only make since for the Wii U tablet like in Captain Toad. Basically since Wii U flopped Nintendo is simply copying code from Wii U games slightly changing it so it works on Switch and calling it a new game.
It's great that those that didn't have a Wii U can experience the games. But sad that Nintendo isn't innovating, or even fixing, it's last gen games before releasing them as sequels.
@Obito_Sigma @Slim1999 I know you can hold things but jumping on a Yoshi whilst holding an item will not let you get on it. Just tried it on both my New 3DS and my SNES. There for you would throw it away before getting on a Yoshi
The major thing you all forget is Mario has to be facing the screen (or I think away from the screen worked too, at least in 1). So you have to be spin-jumping, and you have to hit the yoshi and flower on the exact right frame. This is even harder in the SMW style as you cannot initiate a spin jump while holding an item (but you can grab one in mid-air with some cape shenanigans).
Look up the level "Poo Stomp Simulator" for an example.
@Cheez You are certainly wrong when you say that Super Mario Maker 2 is a copy paste of the original. It is so obvious that it isn't that I am really wondering about the criteria of your criticism.
@Cosats Too true.
@Cosats @Der While it's true they took away the vast amiibo support, and Miiverse interactions that were in the original I don't think that is enough changed to the game to call it a truly innovative sequel.
That being said, as for the specifics of the copy and paste comment, if you had read my post you would know I never said that SMM2 is a copy and paste of the original. So I guess I am not wrong like you previously stated. Though you're certainly wrong in saying I made that comment and I don't appreciate you putting words into my mouth.
Secondly I'm not sure you're actually curious but are just critiquing my comment to be mean... Even still, so you can understand what I thought was an obvious statement, and to give you the benefit of the doubt I will explain my criticism. Which, again, is not that SMM2 is a copy paste of the original. As you made up me saying.
It is clear that with such a specific bug the code is highly likely to be lifted, copy and pasted, from the first game. The odds of such a specific bug showing up in two separately written programs is astronomically unlikely. With such a specific bug showing up it is also highly likely that much more of the game was copy and pasted from the original. This probability is only increased by looking at other Nintendo Switch games released by Nintendo like Captain Toad which maintained Wii U Gamepad animations in the Switch version. It is obvious that this code was lifted in that title as well. While the Mario Maker games are quite similar it is clear that SMM2 is not a copy paste of the original due to things like the lack of Miiverse, and Amiibo integration.
I hope that helps you understand how Nintendo is likely to be copying and pasting code in several of their games that are re-releases of Wii U games, or "sequels" which also contain enough of the same code to have the same Wii U animations and Wii U bugs.
But is the Wii U stable enough to attempt the glitch?
@PeterAndCompany There must have been a falling star when you typed that, lol. This game has miiverse comments in it, and what's even better is they're in color this time.
@Cheez captain toad is not a sequel though...? It’s a literal port
@Morpheel I never said Captain Toad was a sequel. Please read my comment again. I think it's lazy to release a port with animations for another videogame system.
@Vectorman thats what I'm here for 😊
@Cheez I read your comment, it randomly mentions captain toad after starting your comment talking specifically about sequels.
@Morpheel I said "Nintendo is likely to be copying and pasting code in several of their games that are re-releases of Wii U games, or 'sequels'". These two categories are meant to be differentiated. As I said Captain Toad falls under the re-releases of Wii U games.
However, I don't think you are correct in calling Captain Toad a "literal port". Mainly because they removed 4 levels from the Wii U game, and added 4 new levels to the Switch version. To play every Captain Toad level you had to buy both games and systems.
Why are you surprised? It was probably a tweaked port of the original for the most part any how. FFVII had an og bug that was left in it during it's port to the switch. It's a problem with lazy employees not doing their job.
Soooo its just a souped up version of the original Mariomaker?! Oh, Nintendo...
She's staring into my soul! "I've seen your browser history. What the actual heck."
At least you can easily exit to the home menu and shut down the game.
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