When developing a sizeable adventure for hardware as humble as the Game Boy, coding trickery and compromises are inevitable. The Legend of Zelda: Link's Awakening DX on the Game Boy Color - and the non-DX original - naturally falls into that category; it's a lovely game, and also has some rather entertaining glitches to manipulate.
It's now had the treatment from the A+Start "Son of a Glitch" series - we get to check out some funny corrupted pixels, including friendly NPCs attacking Link in a fit of rage - and some rather handy shortcuts. There's even, through a fairly complicated set of processes, a way to beat the game in about 10 minutes.
All show the limits of making games with such limited memory, with quick screen transitions often throwing up some quirky results. Check it out below and let us know if you'll be trying any of these out.