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SurferClock

SurferClock

United States

Joined:
Thu 29th August, 2013

Recent Comments

SurferClock

#5

SurferClock commented on Video: The Legend of Zelda: Link's Awakening H...:

I played around with the Bow-wow back entrance room glitch a bit. If you don't have your sword, most areas are impossible...great to hear there's a way to beat the game in 10 minutes...I wonder if we'll see some of that during SGDQ this year!

SurferClock

#6

SurferClock commented on First Impressions: The Addictive Futility of t...:

I'm really enjoying the additional StreetPass Mii Plaza additions! After playing the heck out of the initial first wave of DLC plaza games, I've fully finished 3 out of the 4 games (Mii Force is giving me a LOT of trouble as far as its achievements), so two new games were quite welcome.

Ultimate Angler is a really nice game, very pleasant and relaxing outside of the occasional excitement of hauling a nice big catch in. The color-coding of the bait is a nice touch, being able to combine it to rank up your catches is awesome, and I can see myself actually going back and trying to get the best possible catches. It took all the best elements of the two more relaxing games from the first pack and combined them.

Battleground Z is also quite nice, though I can't tell if I like it more than Ultimate Angler just yet. My first HUGE plus with this game is that I am the hero, and if my Mii Fighter being used 90% of the time in Smash is any indication, then that should show how much I enjoy and am connected to my Mii character. The hobby-based weapons bring a nice element of surprise, and the invincibility where you battering-ram the zombies reminds me of the original Super Mario Bros. Starman, a delightful touch. The story's okay so far, and I like the pacing of the game, to where I can look forward to StreetPassing folks again to advance the story.

The VIP Lounge, don't know much about it yet but it seems nice, and the StreetPass Birthdays, I'm looking forward to eventually finding someone with my same birthday mostly!

Overall, the new stuff is most definitely worth it.

SurferClock

#14

SurferClock commented on Review: Pokémon Shuffle (3DS eShop):

This game is undeniably fun, wonderfully spaced out for maximum enjoyment, and it feels like all you really have to do is persist and strategize. Conquering tough levels feels triumphant when you've not had to spend any coins, set up your perfect team, finding those unexpected chains of combos (managed a 49 combo to end a stage, the Tetris Attack geek in me got so giddy at all that perfect placement!) ...it's sad that very few other franchises will be able to capture this sort of mood for their F2P games.

SurferClock

#15

SurferClock commented on Reaction: Pokémon Shuffle Isn't Quite Microtr...:

Honestly, I'm pretty happy with the game. It's a nice little diversion during work breaks, engaging, has the mechanics that I can only -wish- Trozei would've come with, and seriously, 30-minute heart charges are the most lenient of any of this type of game that I've seen!

SurferClock

#16

SurferClock commented on Weirdness: Club Nintendo Members Attempt to Se...:

@SEMevs You have to go on the Hatena website at http://en.flipnote.hatena.com/ first, log in with your information, and it actually gives you the proper username (jumbly assortment of letters and numbers) and password (no more than 6 characters) that you put into Flipnote Studio 3D, which allows you to log in on your 3DS and retrieve your notes from the Hatena site.

On topic, there's rather little to say, other than "haha, that's funny that someone is trying to do that."

SurferClock

#19

SurferClock commented on Pokémon Shuffle is a Match-Three Game With Sl...:

I feel like Battle Trozei / Link Battle should have had the features touted in this game...I'm not talking about the micro-transactions, but the ability to actually -level- the Pokemon you have! Stuck on the 9th section of the game currently, so here's hoping I may actually be able to finish before Shuffle comes out. I'm actually sort of (cautiously) optimistic for this and would like to see how this all pans out. No matter what you feel about it, it's not like Nintendo is -forcing- you to pay for these micro-transactions. Your patience and skill can be rewarded!

SurferClock

#21

SurferClock commented on The Writer Who Penned Chronicle Also Wrote A S...:

I tried pairing characters with the voices and...just...no. It doesn't work. This makes the Ninja Turtles adaptation look good. Who writes a 400-page script with intent on TRYING to do something with it? Sheesh.

EDIT: After reading his thing at the very beginning of this manifesto, I can definitely see why he might've put this out there, but this could very well have remained hidden for all time and been to his great benefit. He knows it's fan-fiction cheese as its absolute worst...so I suppose it's forgivable. If you ever want to see what the Michael Bay version of Super Mario World might be like, though, read as much of this as you can before, invariably, you'll start skimming because this is ridiculous.

SurferClock

#25

SurferClock commented on Feature: A Week of Super Smash Bros. Wii U and...:

Multi-Man Smash using the Miis on my system! So many garbage StreetPass tags from big names like "asjsfhss;j001" from Anguilla, so of course I wanna beat them up! Yah! Take that! That's for not giving me any puzzle pieces! Take that!

SurferClock

#27

SurferClock commented on Review: IQ Test (Wii U eShop):

Yeah, I talked to the developer via Twitter, and he really seems like a nice guy. He's not laughing maniacally at us, he's not trying to deceive people out of their money, and he's certainly not trying to "bring more shovelware to the Wii U." Quite simply, he found that the IQ Test concept seemed to work well for the Wii U, and wanted to use the Gamepad to its full advantage. Hardcore Nintendo gamers were never the demographic he was aiming for, and the sooner that's realized, the better off we'll all be. This is a party game, a casual game meant for folks who just want to have a good time. That's not to say we can't leverage criticism, of course, and I feel like the review given here by the staff was definitely a fair one. Everyone deserves a fair shake if they're capable of developing games for the Wii U, and clearly it had to be approved by Nintendo themselves before it could get on the digital shelf of the eShop.

SurferClock

#46

SurferClock commented on Talking Point: What Games Are You Playing This...:

Utilizing the StreetPasses I got for the Mii Plaza (18 total yesterday, I work at a spring break destination!), Super Mario Bros. 2 (US) and 3, AC:NL, and finally getting back to Pokemon Battle Trozei and Rusty's Real Deal Baseball.

SurferClock

#49

SurferClock commented on Satoru Iwata Confirms That DS Games Are Coming...:

They need to make it so that DS games/DSiWare can be played on 3DS without you losing the potential for StreetPasses! I never understood exactly why I had to sacrifice that connectivity just to be able to play my older games.

SurferClock

#50

SurferClock commented on StreetPass Games Producers Tell Origins of Mii...:

Absolutely LOVE the new StreetPass games, it brought the concept back to life for me in a big way and makes me feel much more involved with my Mii. I've only just now managed to complete Flower Town's 22 tickets and still have several more to go in the other games. Mii Force is just ridiculous with what it wants players to do to earn the tickets, but the others I can't complain about. They've brought new challenge and purpose to the Mii Plaza, and it's something that's quite welcomed.