Disney Infinity Executive Producer Discusses Wii Version's Limitations
Posted by Thomas Whitehead
Won't be drawn on future Wii support
Disney Infinity arrived late last year with a big task on its hands to take on the all conquering Skylanders franchise from Activision, yet it's had a solid start — it was one of the top 10 selling games in the U.S. in 2013, and has enjoyed spells of out-selling its major rival.
With its Toy Box mode and continually expanding range of toys, it'll be interesting to see how Disney iterates this title, as it's been described as a multi-year "platform" multiple times. The scope of what it offers does vary, of course, and though this was one of the few major releases on Wii last year it naturally had limitations. Our colleagues at Family Gamer TV recently had the opportunity to speak to the game's Executive Producer, John Vignocchi, about the differences between the Wii version and its equivalent on Wii U and other systems, and he acknowledged that the experience isn't quite as broad.
For what we are doing in the Toy Box mode, having a system with the horse power of a Wii U, 360 or PlayStation 3 is really the best place to participate. You can make your toy box larger and have on-line play as well.
The question remains whether Disney will release a new packaged game this year, as Activision inevitably will with Skylanders, or whether it'll evolve its 'platform' through more toys and downloadable updates. The money may talk and drive a retail release, and if so it'll be intriguing to see whether the Wii will eke out another iteration; Vignocchi would not be drawn on the topic.
Did you get Disney Infinity on Wii, and if so what did you think? The full Family Gamer TV interview is below, meanwhile, which also takes a look at the new Phineas and Ferb figures and content.