User Profile

TenEighty

TenEighty

37, United States

Joined:
Mon 7th January, 2013
Website:
http://www.posemotion.com

Recent Comments

TenEighty

#8

TenEighty commented on Review: Rusty's Real Deal Baseball (3DS eShop):

I wouldn't call it "Free". I don't think it's worth $40 (purchase all mini games) either. Nintendo needs to drop the prices for some games. Just because it's made by Nintendo, doesn't mean it should have Apple prices. And yes, Apple's prices are over priced too.

TenEighty

#11

TenEighty commented on Weirdness: This Super Mario 64 Fan Remake is F...:

I actually prefer low poly 3D graphics of the late 90's. Newer games just don't give me that same feel or interest like they use too. I also prefer pixel art in 2D games. I guess I like games to look like games and not the next Pixar animation.

TenEighty

#13

TenEighty commented on Review: Vacation Adventures: Park Ranger (3DS ...:

@mystman12 It may seem like that but it does take time to make a game. We all like getting deals but if a developer can not get back what he or she put in, they're less likely to create more games. Games take longer to make then they do for a player to beat/complete them. So you have to look at it from a developers point of view too. ;)

TenEighty

#14

TenEighty commented on Disney Infinity Executive Producer Discusses W...:

Have both Disney and Skylanders on the Wii (not Wii U). Skylanders is annoying as there is a bug that will crash the game often. I've read that you have to turn off Wii updates or something in order for the game not to crash. That's just bad programming / beta testing on Activision's behalf.

TenEighty

#19

TenEighty commented on One Man Is Bringing The N64 Kicking And Scream...:

I wish Nintendo would make a N64 HD. Just play all the old carts through HDMI with a 1080p resolution. Even though textures would be the same, an increased resolution can makes most N64 games look a lot nicer. I would buy that before purchasing any "new system". New games are not as fun or as creative as they were with the N64.

TenEighty

#22

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

@Yorumi I agree with what you're saying but my main issue is what Nintendo did and did not do.

Not using OpenGL (GX2 or whatever they used instead) made it more time consuming to port an already made game. Then not using/supporting developers who can compile their own code and going with NWF and Unity makes a developer rewrite their games but like above, that would have to be done anyway if OpenGL was used.

Long story short, they targeted new indie developers who were creating new games from scratch with an easier approach by offering NWF and Unity. Which is good but that took away experienced programmers who already know and developed with OpenGL. So unless one wants to rewrite their game, gamble on whether they'll make enough to pay off their $2000+ dev kit and time spent, it may not be worth it.

So Nintendo has pushed away some developers therefor a lack of new or old games will be ported to the Wii U. Or at least not as many as there could be. This is just part of the issue talked about on the dev forums.

TenEighty

#23

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

I would never claim to be better then anyone at programming and no one else can either. There's too many things to learn and for that, it's a forever learning process. What makes a good programmer is how well that are at understanding a language, how well they can solve problems, do they or are they capable of fixing bugs and how well they are with math. Going back to the roots of Asm and C is best for any programmer though. Relying on others works can only get you so far. That's why I never used Visual Studio or .Net when I use to work with Windows OS. I don't like relying on plugins, app/game makers and so forth.

Now I'm not saying these are bad choices as everyone has to begin some where. But once you've gotten so far, it's time to go back and create solid, smaller and faster apps just like they did in the past. Just look at all the games created with machine code / asm back in the 80's and 90's. Nice small apps that ran on little cpu and memory.

Anyway, this topic could go on forever but lets focus on what's best for Nintendo and its future. Sometimes topics like the one I posted can lead to discussions like this. Which doesn't really get any of us any where in reality.

So have fun playing what you like and if your a developer, make sure you focus on solid fun programming instead of how much money you can make. ;)

TenEighty

#24

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

@Yorumi I wasn't unable to use Unity, I just didn't want to. I prefer to write and compile my own stuff. That leaves me in control of quickly fixing any bugs without relying on someone else.

am I the greatest programmer, no. I am very anal as you can see with programming. It's for the best though. I don't like delivering buggy apps nor do I like buying others buggy apps and then they never fix them. That's all I'm trying to say.

Cheers! ;)

TenEighty

#25

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

@GunstarHero234 Thanks and I understand. I'm just trying to explain the backend of why developers have pulled away from the Wii U. Something that I'm not happy about. So, as i've stated, we have voiced this to Nintendo and hopes there are some changes, whether it be for the Wii U or next console. I only wish the best for Nintendo because in my mind, they do make the best games.

This is just something new Nintendo is offering, which is great, for indie developers and of course there is going to be some issues. Until then, I have time to write a game or two and hopefully someday port them to a Nintendo console.

TenEighty

#26

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

@Yorumi I've been programming for over a decade. And yes, Unity is a game engine but a game engine that's based off of OpenGL or Direct X. Therefor you have to rely on their code for their game engine when or if you knew how to write your own code, you could compile your own game with OpenGL or Direct X and not rely on someone else's game engine.

I find it funny you call me ignorant when I have written apps for 2D and 3D games, for compilers, and many other things. I have a history that can prove it all over the web. Plus my OS X apps sell just fine. So why are you trying to argue with me? I'm not bashing Nintendo. I've been a Nintendo fan since the NES was released. I'm just stating that Nintendo should have not left out experienced programmers which can all be read on their dev forums by me and others which they have acknowledge.

TenEighty

#27

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

@Yorumi Makes a lot of sense. I also don't use "game makers" apps. If there's a bug, I like to be able to fix it right away. If there's a bug in a "game maker" app, you have to wait for that developer to fix it. Sometimes they don't get fixed just like in Unity. Games made in Unity for OS X has a major issue in gamepad support. It doesn't work at all. I've wasted money on 2 games that were made in Unity and the indie game makers are unable to fix them because it's a bug or flaw in Unity. So that's exactly why I don't use "game making apps". HTML5 is fine but limited. One being the Wii U doesn't support OpenGL, therefor no WebGL hardware acceleration. That doesn't mean you can't make a good game with it, it just has its limitations.

TenEighty

#28

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

@Yorumi It's not misleading at all. I'm an OS X developer and was going to make my game for the Wii U but there were issues. Some of us thought we could write and compile actual code for the Wii U but Nintendo is only offering/supporting NWF (HTML5) or Unity. That was just one of the issues, so I returned my dev kit. Maybe Nintendo's next console will target experienced programmers and look into the issues that some of us posted on the dev forum.

TenEighty

#29

TenEighty commented on Less Than 5% of Those Polled by the Game Devel...:

One of the problems is the cost to develop for Nintendo. You have to purchase a $2000+ dev kit. Where as for Apple (desktop or mobile), it's only $99 a year. Others may not cost you anything except for what you use to make your games.

TenEighty

#30

TenEighty commented on HTML5 Impact Engine Developer Talks Up The Val...:

@unrandomsam Only Unity and NWF (Windows 7/8 64bit only, no XP, Linux or OS X) are supported for indie developers. I didn't look much into Unity as I don't use "game maker" apps myself. I prefer to write code because if there is a bug, I can fix it quickly. If there's a bug in a "game maker" app, you have to wait for that developer to fix it. Sometimes they never get fixed and then there's nothing that the game designer/developer can do.

TenEighty

#31

TenEighty commented on HTML5 Impact Engine Developer Talks Up The Val...:

"I'm actually somewhat dumbfounded that they're not opening up more to indie developers."

Neither is Nintendo. As a developer who had to return their hardware, Nintendo is not supporting experience programmers. NWF is great for those who enjoy creating limited HTML5 games but sad that some of us experienced programmers that got kicked to the curb.

The people at Nintendo are really nice and I hope some good games can come from these HTML5 developed games. I just hope Nintendo's next system offers support for indie developers who can actually write and compile code for OpenGL and so forth.

TenEighty

#34

TenEighty commented on Poll: Have Your Say on Satoru Iwata's Nintendo...:

Nintendo just needs to focus on games. I do believe the Wii U gamepad is unnecessary and a Gamecube controller would be best and lower the price of the Wii U. Love the 2DS. Would like to see some N64 games ported to it.

TenEighty

#38

TenEighty commented on Review: Blast Corps (Nintendo 64):

@MegaWatts
SSSV is one of the most unique games I've ever played. If one gets tired of common games like platformers and so forth, this one definitely deserves some gameplay. Would love to see this game make a comeback on any Nintendo system.