News Article

Bobby Carrot Forever Finally Ready for Release Next Week

Posted by James Newton

Something to chew on

Bobby Carrot Forever has been in development a long, long time: our news coverage dates back to December 2008, but after years of toiling FDG Entertainment's leporine hero is finally ready for action.

On 21st July the game will hit the Wii Shop Channel for 800 Points, a pretty reasonable asking price for a 15 hour game with 72 levels. You'll also be able to download extra level packs containing another 72 levels and 15 hours for 500 Wii Points, with FDG promising the full experience with all download content stretches to a whopping 90 hours of gameplay. Of course, that'll run you a total of 3,300 Nintendo Points, but FDG has told us the levels aren't linked to the story mode, meaning you can see the whole of Bobby's tale for 800 Points.

We'll review the game to let you know if bunny Bobby warren-ts further investigation.

From the web

Game Screenshots

User Comments (23)



longtimegamer said:

I really hope we dont end up with a game that requires you to download just to finish the game. Edit: Is there an actual story?



alLabouTandroiD said:

I think the producers had something else in mind when they said "Just be sure to make the protagonist a Bunny !".

Maybe they should release the game with all of the extra levels as a budget priced retail game too. But being able to choose how many levels you want is cool too.



Alpha2797 said:

Over 90 hours?! That's a lot for a 3,300 game+DLC. That's 33 USD! That's cheap! Ocarina of Time 3D lasted 45 hours so far for me(I haven't completed Master Quest yet) and it was worth 40 USD. I'd say after playing OoT 3D for 60 hours total, I'll be done and 60 hours is nowhere near the length of time in Bobby Carrot Forever. I haven't seen the screenshots yet(I'm going to in a bit) but I get the feeling this game is "girlish" like Cooking Mama or any other games entertaining for females but boring and too cute for guys.



Alpha2797 said:

I just saw the screenshots. I was impressed by the game's length, which included the DLC game length. However, the graphics look too cute for hardcore gamers. I guess I'll wait and see what score this game gets in a review. I won't get it whether I wanted it or not anyways since I have better things to buy than a too cute, simple(by the looks of the screenshots) game. Resident Evil Mercenaries here I come!



KaiserGX said:

Hardcore has nothing to do with the cuteness. I don't like using the word Hardcore but to me it seems like games that people can get into and really enjoy. Instead of games that have you play in small quantities.



Alpha2797 said:

I said hardcore gamer but I was referring to me only. Since in my opinion, I think hardcore gamer means "one who plays more mature games than others". I normally play rated T games and above. It doesn't mean I don't play E and E10+ games but I kind of like games with non-kiddish graphics.



alLabouTandroiD said:

I'd say nothing could ever stop my fascination for the character / enemy designs of Mario and Zelda games. And you could easily call these childish. Just liking these more than hyper-realistic graphics.
So if this game plays well i can easily look past these overly cute visuals.



FonistofCruxis said:

@Alpha A hardcore game doesn't have to be mature, it just has to be a deep experience, although the presentation of this game doesn't appeal to me either.



Alpha2797 said:

I don't consider Mario/Zelda game graphics childish. It's just that the graphics of Bobby Carrot Forever(even the name is weird :l) are equivalent to Cooking Mama, well, about. I just don't know how to say it so let's put it in simpler terms, it's too girlish graphics for me. It's my opinion so it's my thought that counts for me and everyone else's thoughts count for them.



James said:

@longtimegamer The 800pt game is the full story mode — the download levels aren't linked to the story, they just give you extra content. You can finish the story without downloading any extra packs



KaiserGX said:

Having OCD I don't think I will be able to buy this game at all or get all the DLC. I did the same with The After Years. (got it all).



WolfRamHeart said:

This game looks interesting so I think that I will picking up the main game when it comes out next week. Will you guys be reviewing the extra level packs when they are released and any idea what the release schedule is for those add-on packs?



James said:

We won't be reviewing the DLC and I'm not too sure about the release schedule. Presumably one pack at launch and then staggered a few weeks after, but let me ask FDG



BulbasaurusRex said:

@Alpha2797 Who cares how cute the graphics are? It's the quality of the game itself that matters. Kirby games also have very cute graphics, but a lots of guys love those games.

@KaiserGX From the trailer, it appears to be a grid-based movement puzzler like Chip's Challenge or Apocalypse Abyss. It's one of the few puzzle sub-genres that I like quite a bit, so I'm looking forward to the review. I hope there's a level creator.



Henmii said:

"On 21st July the game will hit the Wii Shop Channel for 800 Points, a pretty reasonable asking price for a 15 hour game with 72 levels"

I don't know if it is a reasonable price. It probably costs only 1 or 2 Dollar/Euro's in the i-store (i-phone and i-pad)!



Future777 said:

@Henmii: When the game released on iPhone it was $7.99. The game is not available for iPad and the current price on the App Store is $3.99. Furthermore I wouldn´t compare App Store pricing with Nintendo Releases as it´s a totally different story to release a game on the App Store compared to get a game ready and approved for the WiiWare service. Not even talking about the rev. share, user-count, etc.



Henmii said:

"When the game released on iPhone it was $7.99"

Oh, in that case we don't get screwed for once!

"Furthermore I wouldn´t compare App Store pricing with Nintendo Releases as it´s a totally different story"

I'll do it anyway! I agree with Nintendo's sentiment a bit that maybe charging only a few bucks for downloadable games is not good for the industry. But if something is cheap in the i-store, you can't sell the same thing for a lot of money on Wiiware. Not to mention that you often have to wait much longer for the Wiiware release, and that sometimes features get removed (!!!). No wonder that many people give the middle-finger, and never visit the Wii shop. Ironically, by being greedy Nintendo throws a lot of money out of the window. I wonder when they realize that, if ever!

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