Game Profile

Gameplay will instantly set fighting game fans’ fingers twitching, combining elements from Capcom games like Street Fighter and previous entries in the VS series, Tatsunoko VS. Capcom Ultimate All-Stars is a fun fighting game designed for all levels of players.

Players choose from the combined roster of fighters to create their favourite two man/woman/cyborg/robot tag team, rotating on the fly between the two players throughout the course of each match. Those new to the genre will appreciate the game’s bright visual style and simplified four-button fighting controls. Hardcore Capcom fighting fans will dig in to the game’s depth, uncovering huge Aerial Rave combos and unique Variable Assists, gorgeous Ultimate Hyper Combos, and Variable Combinations that combine the capabilities of two members of the player’s tag-team to unleash huge damage.

Game Review


Europe PAL Version

Posted by Damien McFerran

Crossover chaos at its very finest

When Capcom’s Versus series burst into arcades in 1996 it was a refreshing change of pace after the seemingly endless stream of copycat brawlers and tired sequels. X-Men vs. Street Fighter also marked a significant new attitude for the veteran...

Game Screenshots

Related News

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Licensing issues still the major stumbling block

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Wasted opportunity or forward-thinking?

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One VS game only, please

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Anything beats "zero," we suppose

It took some minor licensing miracles for Capcom to get Tatsunoko vs. Capcom: Ultimate All-Stars outside of Japan and to a Wii near you. It was a critical and community success, but how about financially? Capcom community manager Seth Killian appeared on a Destructoid podcast to talk about the upcoming HD-bound...

Game Trailers

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User Comments (19)



James said:

This looks amazing. Viewtiful Joe! Damage measured in the billions! Really looking forward to playing this one as soon as it's out.



I'm glad they put Alex in, Street Fighter III characters almost never make the cut.



motang said:

@Badknux yeah I know what you mean, too bad they didn't put of my favorite character from SF III, Sean. He is a fun character to use.

Getting closer to the release date, can't wait!



edofthe209 said:

This is the first fighting game in years that i may actually buy. the concept of Frank West vs Cassern (for no real reason) is really appealing to me.



Bass_X0 said:

I'd like to see a sequel announced at the end of the year. I'd want it to have the remaining characters from Tatsunoko Fight that aren't in already - - I don't recognise the names but because they're in Tatsunoko Fight, I think they deserve to be in Tatsunoko vs. Capcom. For the Capcom side, I would like a villian, end-boss or rival character for many of the heroes. Sagat for SF1, Bison for SF2, Gill for SF3, Raizo for Rival Schools, Bass for Mega Man (Classic), Tron Bonne for Mega Man Legends, Vile for Megaman X and Jedah for Darkstalkers. Bring in three characters from other games; say, M. Haggar (Final Fight series), Strider-Hiryu (Strider) and Charlie Nash (Street Fighter Alpha series) since the game lacks a Zangeif or Guile type character.



TwilightV said:

I got my preorder awhile back. My only complaint is the new soundtrack (they could have at least saved a few of the character themes...). And hey! Almost got the complete original main Yatterman cast (only missing the main antagonist, Dokurobei, God Of Theives). Looking forward to seeing how well it does stateside!



motang said:

@TwilighV I hope it does decent as it seems that Capcom has put a lot of effort into it. I am just glad they are bringing here. I will be swing by BestBuy on way home and picking this one up on Tuesday.



JakobG said:

Bought the game 2 days ago, and it's awesome.
The only problem is that I hate Manga and Anime to death, and it looks like Capcom tried to bash in as much Anime as possible too.
I mean, Megaman Vollnut?
What were they thinking?

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