(Wii Virtual Console / Neo Geo)

The King of Fighters '95 (Wii Virtual Console / Neo Geo)

Game Profile

Released in 1995, THE KING OF FIGHTERS '95 is a fighting game that features main characters from the popular Fatal Fury, Ikari Warriors, Psycho Soldier and Art of Fighting games.

They return to battle following the release of 1994's THE KING OF FIGHTERS '94. Kyo Kusanagi's rival, Iori Yagami, has also joined the fight to leave his lasting mark on the continuing storyline and on Kyo, the game's hero, so watch out. As with the 1994 release, you'll find three-on-three team battles, a power gauge that lets you store up energy to land a devastating blow, and the one-shot reversal super-special moves unique to the series. On top of all that, this release also adds a new "Team Edit" feature, allowing you to enjoy bouts with a level of strategy like you've never experienced before.

Game Review

Review

USA USA Version

Posted by Corbie Dillard

For those who like having their asses handed to them

After having some solid success in arcades with the inaugural game in the series The King of Fighters '94, SNK wanted to try to address some of the complaints players had with the game in the sequel. Two of the biggest complaints were the inability to...

Game Trailers

Game Screenshots

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User Comments (20)

Adamant

#1

Adamant said:

For those wondering about the character lineup, it's the same as the one from KoF94, except the American Sports team of Lucky Glauber, Brian Battler and Heavy D has been replaced with Iori's team, consisting of himself, Eiji Kisaragi from Art of Fighting 2 and Billy Kane from the Fatal Fury series, as seen in screenshot 7 up there.

Adamant

#4

Adamant said:

Well, the character count is the same as in KoF94 - as I mentioned, they just removed 3 characters and replaced them with 3 others.

#5

said:

I thought the American Team stunk. Well, except for Heavy D!, of course.

Bass_X0

#6

Bass_X0 said:

KoF96 is when things really get interesting. It's always been my favorite.

CanisWolfred

#7

CanisWolfred said:

I always liked this one, since it had Eiji, but Bass X0 is right, this series didn't quite kick off until '96.

...but watching that video makes me want to play this again! That was pure awesomeness!

sectoidcorpse

#8

sectoidcorpse said:

Ok at this rate this generation will be over by the time we get to KoF '98. Why pay $9 when you can buy the Orichi Saga (includes '94 thru '98 and classic controller support) most places for $15, or at costco w/ this months coupon for $10. Or if you have XBLA you'll do what i did and pick up KoF'98 dream match for $10. It's decisions like these killing the VC.

Bass_X0

#10

Bass_X0 said:

there won't be any more kof after 95

Well there's always the Wii 2 to look forward to which should allow larger games.

motang

#11

motang said:

I love KoF games! I just eat them up! The best fighting game series to ever come out of NeoGeo.

morphballer

#12

morphballer said:

@kevenz: I would give you -20 thumbs if I could. Why are you so convinced a 3/4 year old system can't emulate a 15 year old game?

Bass_X0

#14

Bass_X0 said:

Its not that the Wii couldn't emulate further games, more likely they are larger than Nintendo's strictly imposed file size for downloadble games.

SNK

#16

SNK said:

pitty the neo-geo games runs in 50hz,why are nintendo ripping us off like this,ive got all the KOF games on MAME and they all run 60hz,so why dont they run 60hz on the Wii.

CorbsAdmin

#17

Corbs said:

Why would there not be King of Fighters '96? It's 362 Meg just like Metal Slug 2 and it's available on the Virtual Console? :)

Ristar42

#18

Ristar42 said:

I agree, 50Hz Neo Geo games are a rip off. Not going to forget the money I wasted on their '60Hz' (but not really) IronClad release either.

SNK

#19

SNK said:

i hate NINTENDO for ripping me off with this 50hz blueberries,they want to be ashamed of themselfs.

Ristar42

#20

Ristar42 said:

Indeed. Judging from their response to my complaint, Nintendo accept no responsibility for the content of 3rd party VC games or the false description of '60Hz' (but not really) import releases on their own shop channel. Which I think rather sucks.

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