(GB / Game Boy)

Super Mario Land (GB / Game Boy)

Game Profile

Relive the madcap mayhem of Mario's very first Game Boy™ adventure!

Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this re-release of the 1989 Game Boy game.

In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants, while kidnapping Princess Daisy™ for himself!

Travel over land, in the air, and underwater, as Mario runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace!

Ancient ruins, tempestuous waters, and brand new challenges await!

Game Review


USA USA Version

Posted by Corbie Dillard

Mario's first Game Boy adventure is short, but sweet.

Given the popularity of the Super Mario Bros. series at the time of the Game Boy's release, it came as no real surprise that Nintendo would release a Super Mario title for its brand new portable game system. Now the 3DS eShop is available, it makes just...

Game Screenshots

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User Comments (19)



RaviC said:

This game was excellent.. and still is! The levels are amazing and I still play it often.



jaguarman said:

Oh my God so many memories............................................back to the 1990.



James said:

Yes the eShop uses cash-based amounts but we're still on a Nintendo Points-based back end here. We'll have the cash amounts live soon! Apologies for any confusion.

FYI this game is £3.60 in the UK.



melechofsin said:

Have this on my 82 (or so) in 1 GB cartridge, and this was probably the best game in it. Loved it so much, and I thought it was difficult and was proud to be able to beat it. Will wait for the color ones that I didn't play. wasn't this playable in GBC with added colors? I can't try it because the pirated one doesn't work on GBC.



Beau_Skunk said:

While the game's graphics look pretty dated, even by Gameboy standards, the game is actually still not bad. It's kinda short, (only 4 worlds, but admittedly the levels seem longer then they actually are, in a good way) but luckly you'll get a harder mode once you beat the game. (With more enemies basically.)
The soundtrack is also quite good for 8-bit standards, and one of more unique ones in the Mario series. I have many fond memories hearing the Muda stage (World 2) especially.
The game is also worth buying/playing just for the awesome submarine/airplane "shooter" stages, (only 2 of wich, but still fun) wich mix in a few things from the normal Mario stages to. (Such as getting mushrooms & star power ups, and shooting blocks to break them, and see what's hidden within.) I'd love to see a Mario game bring back the Sky Pop airplane again, but I don't think it'll ever happen. (Seeing as how the SML games weren't made by Miyamoto or the rest of the Mario team, but more-so by Gumpei Yokoi, and the Gameboy system team.)



Groovius said:

I'll say something nice first: the music is incredible, and it'll get stuck in my head at random times. The storyline is so bizarre, it's surreal: saving Sarasaland from the "mystery alien" Tatanga? Really? I guess it's really no weirder than the rest of the game, where a Koopa strapped with a suicide vest is about the closest you get to the main series. I'm surprised no one ever mentions the controls in SML. They're so loose it makes the game artificially difficult, and if you're like me, you'll die a lot of cheap deaths before you learn how to compensate for Mario's movements. That said, for some reason, it's still compulsively playable.



DinoandAllen said:

This is a classic.

I think this game is a great game. It was portable Mario and one of the best received games ever.

Gameplay 22/25

Its basic Mario platforming. It's jumping and killing.

Controls 19/20

The controls are a little slippery, but still great.

Music 15/15

It's classic! The music is simple and catchy.

Graphics 6/10

The graphics are bland and primitive, that makes it classic...for long time Nintendo fans.

Presentation 9/10

It came with the Gameboy and now, at a price of 4 dollars there is no reason not to get it!

Lasting appeal 17/20

It may have only 12 levels, but its quite a tough game. If you beat it, you get a hard mode, beat it again, you get a level select, WOW!

Total 88/100 8.8/10

It may have taken it's toll from time itself, but it still is a phenomenal game. For $4, it's a steal

+Arcade style
+Level Select
+Low Price for eShop

  • Graphics haven't stood the test of time
    Rather Short


alexntb said:

Being one of the kids who had a Gameboy long before they had a Nintendo console, this was my first Mario game and probably was for many others. I played it a ridiculous amount. Looking back? Not bad. Not good, but not bad.

If this at times seems like a passable facsimile of a Super Mario game, that's because it was the first major Mario production to not involve Shigeru Miyamoto. Super Mario Land was executive produced by Gunpei Yokoi, and honestly you could do a lot worse. Most of the important elements are present: the legendary plumber, coins, mushrooms, flowers, stars, a general movement towards the right. Conspicuously absent: Bowser and Peach, and Toad for that matter.

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