Showing 21 to 40 of 273
21. Posted: Mon 5th Jul 2010 21:02 BST
@Chicken: Are you worried about it getting repetitive? Are the missions varied at all or are they all pretty much just dogfighting?
You can play through the game as both the good or bad guys. Also, the missions can vary from blowing up certain objectives to eliminating the rest of the enemy fleet.
22. Posted: Mon 5th Jul 2010 21:20 BST
The missions have varied a bit so far. Admittedly I'm only a few levels in, so I can't say what my overall opinion will be about that, but dogfighting is mixed in with defending targets, taking out enemy installations, and, of course, simple survival in the face of relentless onslaught. I'd be lying if I said the core of the game was anything but dogfighting-oriented, but I'd be similarly lying if I said I thought this was a problem. The controls and visuals are suspiciously smooth...I genuinely would not have thought WiiWare capable of maintaining so much action at such a high framerate for so long. I don't know what kind of voodoo they worked over this engine, but I'm glad they did it, because it makes all the difference.
I guess my personal answer to your question is that if you already think you might get bored by dogfighting...then yeah, you may well end up bored by this game. I don't personally feel that I will (missions aside, the straight-up dogfighting mode is going to be a great time killer), but I can understand completely how somebody would.
EDIT: Whoops, Irks beat me to it.
Edited on Mon 5th July, 2010 @ 21:21 by Philip_J_Reed
23. Posted: Mon 5th Jul 2010 21:25 BST
My bad actually, I should have know he was referring to u :3 Plus u explained in greater detail.
24. Posted: Mon 5th Jul 2010 22:04 BST
One random question for now -- was there a concerted effort to not specifically say "Japan" or "Japanese"? I just thought it was strange, the "We're being attacked by oriental bombers!" thing.
Ask a question and I appear!
Remember that when Japan attacked Pearl, the American forces at the time didn't actually know where they were from and who they were etc. We kept it historically accurate, whereby the Americans called them "orientals".
I hope this helps clear up the matter.
I'm really, really pleased that you guys are enjoying the game. We're put in so much hard work with Pearl and are digging all of the positive feedback we're getting!
25. Posted: Mon 5th Jul 2010 22:06 BST
I'd be more please if I could play it. POST VIDS SONICKNUCKLES!
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26. Posted: Mon 5th Jul 2010 23:14 BST
Thanks irks and Chicken. As long as its fun (which it sounds like), I don't mind if its all dogfighting!
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27. Posted: Mon 5th Jul 2010 23:26 BST
Don't forget guys, not all of Legendo come here. Only me (unlucky;)). If you're on Facebook, would you mind (if you've bought Pearl and are enjoying it) just popping over to the page and giving kudos to the guys 'n' gals directly?
28. Posted: Mon 5th Jul 2010 23:36 BST
@KaiserGX: Didn't know I was the designated Video Blogger for the site! XDpixelman asked me the same thing. I don't have the game yet so I can't exactly do vids quite yet.
29. Posted: Tue 6th Jul 2010 00:22 BST
When is the contest done!!!! Magnetis!
30. Posted: Tue 6th Jul 2010 00:49 BST
Lol, maybe you should ask me elsewhere. Twitter's the best place to go for updates. In fact, I'll be posting an update shortly.
Getting back to discussion, I'm a big fan of dogfights so I'm eager to give this a go.
31. Posted: Tue 6th Jul 2010 03:18 BST
I like it. I have beaten one of the campaigns and have done a few missions in the other, and it's pretty good. I love the options for controls, and I myself like the sideways mote best. The graphics and overall polish the game has are also impressive. The difficulty is also surprising, but I'm not complaining. In one of the dogfight modes I tried I couldn't even rack up 10 kills before I was swarmed to death. I was given little room to try and shoot, and was left evading most of the time. So nice job Legendo, I look forward to the next one.
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32. Posted: Tue 6th Jul 2010 04:19 BST
My impressions I (accidentally) posted on the other thread:
I DL'd this game by accident (I was checking how many blocks it takes up, and it asked me would I like to DL it and I accidentally selected Yes ) though I was gonna buy it sooner or later anyway.
This game has incredible graphics for WiiWare, and the overall atmosphere is awesome. It really feels like you're a part of the war, because of its controls. Speaking of controls, it takes quite awhile to get used to. It definitely works, but you may spend 20 minutes trying to figure out how much tilting of the nunchuk or the wiimote is needed to turn properly. And while shooting planes down can be quite difficult in the beginning, it has never really felt more satisfying.
So, my word on this game is to BUY IT!
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33. Posted: Tue 6th Jul 2010 05:09 BST
Please tell me you can use a GameCube controller.
Is there any multiplayer?
Due to the ability to play both sides, is it actually possible for this to get a Japanese release?
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34. Posted: Tue 6th Jul 2010 05:15 BST
Please tell me you can use a GameCube controller.Is there any multiplayer?Due to the ability to play both sides, is it actually possible for this to get a Japanese release?
1) Nope2) Not sure, I don't think so3) Probably not
35. Posted: Tue 6th Jul 2010 05:22 BST
Oh well in THAT case...
...is there friendly fire in this game? I can't tell for certain. I tried attacking my own ground installations just to find out if I was doing them damage, but I can't tell if what I'm seeing is just my own bomb exploding (as opposed to the buildings actually getting demolished). I want to know because I frequently end up chasing down an enemy that is already being attacked by one of my CPU allies, and I'm not sure if I should be making additional effort not to hit him with stray fire...
36. Posted: Tue 6th Jul 2010 05:48 BST
Drat! That means I'm stuck with the Wiimote and Wiimote/Nunchuck control schemes. Is it really so hard to add GameCube controller support after making Classic Controller support? When you make a traditional control scheme, Classic and GameCube controllers should automatically be considered together. Either do both or neither.
Anyway, can you comfortably use all the controls with just the Wiimote? Is there anything mapped to the hard to reach (when held sideways) A and B buttons?
37. Posted: Tue 6th Jul 2010 05:54 BST
Well there is something mapped to the b button but I don't recall ever using it. when using just the remote, the camera is mapped to the d-pad (if I remember correctly), and the 1 and 2 buttons are for guns and missiles.
38. Posted: Tue 6th Jul 2010 06:03 BST
Wait, the D-Pad for the camera? You mean the Wiimote only scheme also uses motion controls for steering? And how do you accelerate and break?
39. Posted: Tue 6th Jul 2010 06:08 BST
Yep. Uses motion controls with just the remote for movement/aiming. I think those are on the d pad, specifically the up/down for braking/accelerating. I don't remember exactly because I stuck to using the CC Pro.
40. Posted: Tue 6th Jul 2010 09:45 BST
Drat! That means I'm stuck with the Wiimote and Wiimote/Nunchuck control schemes. Is it really so hard to add GameCube controller support after making Classic Controller support? When you make a traditional control scheme, Classic and GameCube controllers should automatically be considered together. Either do both or neither.Anyway, can you comfortably use all the controls with just the Wiimote? Is there anything mapped to the hard to reach (when held sideways) A and B buttons?
Yes, it is:) To add GCN controller support is another thing on the list, adding the Classic's totally different. Sorry fella but there are some brilliant control options for you to give a go!
@CB, no friendly fire:)