Forums

Topic: DS VC Wishlist

Posts 21 to 33 of 33

CM30

Mario Kart DS
Super Mario 64 DS (what, I think the remake is better than the original)
Metroid Prime Hunters
Donkey Kong Jungle Climber
DS Zelda games (Phantom Hourglass and Spirit Tracks)

On the other hand, I don't trust them with Mario & Luigi Bowser's Inside Story. Great game, but I don't see it being particularly well suited to the Wii U.

Try out Gaming Reinvented, my new gaming forum and website!
Also, if you're a Wario series fan, check out Wario Forums today! Your only place for Wario series discussion!
My 3DS Friend Code: 4983-5165-4...

Twitter:

Atariboy

I'd of loved to have gotten Metroid Prime Hunters, but not now. I was looking forward to playing it rendered in HD, with remappable controls that would let me map the right analog stick to use for aiming instead of the ABXY buttons.

Native Res (Like it will be if it appears here)

Untitled

Rendered in HD (Like homebrew emulators can do)

Untitled

What makes you think that the Mario & Luigi titles are less than suitable? Never played those two DS games, so I'd consider the Wii U if they appear here if they're suited for it. They seem to be composed of 2D sprites, rather than 3D polygons, so that's one plus in their favor since they should look quite nice upscaled.

Edited on by Atariboy

Atariboy

Sean_Aaron

If they included an option to do away with the mock DS framing I think dual screen on the TV would be fine - I can't see how you'd play something like Metroid Prime Pinball otherwise.

I'm mostly ignorant of the catalogue, so I expect there's a lot of stuff I'd like. Classic arcade comps like the Atari and Konami ones would be great; I expect there's little chance of seeing Atari's current rights-holder (They seem focused on mobile and free-to-play) bother with releasing anything on any Nintendo system, but Konami just might treat us like Namco did!

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

Atariboy

If only there were remappable controls here, one of these would be perfect for Yoshi's Island DS (And hopefully Contra IV and Metroid Prime Pinball someday).

Untitled

Nintendo even has a screen setting that would properly display it, called 'Side by Side' mode, but alas, the default control mapping is modified and isn't usable with Yoshi's Island DS when set to that screen setting (I think this is what Brain Training, the free demo that other regions saw last year, runs on for an example of the type of use Nintendo specifically had in mind for that screen setting).

Sean_Aaron wrote:

If they included an option to do away with the mock DS framing I think dual screen on the TV would be fine - I can't see how you'd play something like Metroid Prime Pinball otherwise.

What makes this even more frustrating, is that the screen setting that does this actually already exists. It's called 'Vertical Screens', but when switched to it, the control scheme is completely switched around for the d-pad and buttons. It's a stylus setting meant for something like the minigames in Super Mario 64 DS.

Not sure what they were thinking by not allowing button customization here.

Sean_Aaron wrote:

I expect there's little chance of seeing Atari's current rights-holder (They seem focused on mobile and free-to-play) bother with releasing anything on any Nintendo system

Plus, they've sadly since sold off a few of their properties like Battlezone (That's why it's not on the Atari Flashback 5, for example), before they came to their senses and decided that scattering Atari's heritage to the winds wasn't the best way to handle their current woes.

So those two fine DS compilations would either require the removal of some of the content, or licensing to acquire the rights to that material.

Sean_Aaron wrote:

Classic arcade comps like the Atari and Konami ones would be great

Too bad that the Konami one, as it stands now, wouldn't work as well as it otherwise could if it appears here. I still hope it arrives on the Wii U, but button remapping is going to harm it when it does.

It's largely composed of vertically oriented 3:4 arcade classics, which visually benefit from holding the DS sideways so that the picture can be displayed full screen. Doing so allowed them to take full advantage of the resolution of the DS screen, instead of wasting a significant percentage of the limited resolution of the DS screen just on blank pillarboxing to maintain their original aspect ratio while holding the system horizontally (Here's a shot of the top screen of a DS, running Road Fighter in this collection, which demonstrates).

Untitled

With Wii U DS downloads, you can actually rotate the screens 90 degrees and correct for that on your tv screen (Side by Side mode), allowing you to have the sharpest looking picture while having it oriented correctly. But the lack of button remapping would kill it as it stands today, since there will be no way to reconfigure the controls to allow you to properly play it while setup this way.

Edited on by Atariboy

Atariboy

Atariboy

Come to think of it, that Konami collection reminds me of another annoyance and that's the fact that we're locked to the Wii U gamepad here, even for games that don't require the touch screen.

That compilation would be great with the Hori Wii arcade stick, but sadly, that option won't be provided for unless some changes happen here with how they've set this up.

Untitled

Edited on by Atariboy

Atariboy

DBPirate

Bowser's Inside Story must come! I need restore points on that game! It's amazing already!

Also, guys, you do know that you can use the analog sticks on Mario 64 DS if you play it on a 3DS, right? Just putting that out there.

Edited on by DBPirate

Currently playing: Bayonetta 2

My Nintendo: DillPickle | Nintendo Network ID: Czechmate1129

baba_944

I forgot all about this game: "Legendary Starfy". I hope that comes to VC along with the JPN games.

Who are you?

Sean_Aaron

@GoneFishin I don't get the lack of control customisation either. The only thing that seems to explain that is if, as someone suggested, DS isn't being emulated, but actually running native on internal Arm processors in a "DS mode."

Of course if so maybe there's a way Pro Controller support could be implemented to allow for the Gamepad orientation to be changed and still be playable with normal control layout - that would be even better than a real DS and I have a nice Gamepad stand that can rotate 90-degrees for that purpose. They'd presumably just need a toggle for Gamepad or Pro Controller support to switch where input was coming from. If the Gamepad can be used in lieu of a Classic Controller in Wii mode, I don't see why they couldn't do this.

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

outburst

Shadow Dragon, the Zeldas, and the Castlevanias. There's a Super Peach game on the DS right? Maybe that. I didn't own a DS so I don't know which games are great.

outburst

NintendoFan64

Hm...the Sonic Rush games would be nice, as well as the Mario and Luigi games.

There is nothing here...except for the stuff I just typed...

3DS Friend Code: 5284-1716-7555 | Nintendo Network ID: michaelmcepic

Atariboy

Someone told me that pressing up/down and X switches screens between the TV and gamepad on the fly. I don't trust this source as reliable, plus it strikes me as something that could be inadvertently activated during gameplay, so I wondered if someone could confirm?

Yoshi's Island DS, without a properly zoomed in view, is something I'm going to pass on. So I won't be able to personally check this stuff out until New Super Mario Bros. DS releases, probably (I plan to ignore full 3D DS titles like Mario Kart, which is next up for us, I believe).

Sean_Aaron wrote:

@GoneFishin I don't get the lack of control customisation either. The only thing that seems to explain that is if, as someone suggested, DS isn't being emulated, but actually running native on internal Arm processors in a "DS mode."

I briefly considered that earlier as well, but it can't be the reason because the different screen options actually change up the button mapping.

Vertical Screens for example, which would display this on our HDTV's, has modified the entire control layout to better suit something that relies primarily on stylus control like the minigames in Super Mario 64 DS (The gamepad is held sideways with this setting for the largest possible picture on the gamepad screen which necessitates some rearranging of the control layout, while the zoomed in and borderless view below is exactly how it looks on the tv).

Untitled

If Nintendo is able to adjust button configurations on the fly just by selecting a different screen setting, all we'd of needed is for that feature to be unlocked for the end-user to customize their own control configuration.

Would've opened up a lot of possibilities and solved many of the problems here.

Edited on by Atariboy

Atariboy

Sean_Aaron

Ah I didn't look at the button layout when doing that. I'll give that x and d-pad up/down a try when I play WarioWare tonight (this works great with the Gamepad rotated, by the way).

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

Atariboy

I suspect if that combination does anything, it's going to be in the screen options. That's going to be too common of a shortcut to hit during gameplay to do a swap on the fly.

Will be nice if it's there though for the full screen setting that only displays the upper screen to the tv and the lower to the gamepad, like for the Castlevania titles. Otherwise with such a game, you'd be stuck with the gameplay on the gamepad, with your HDTV relegated just to a map display.

Untitled

A swap button that perhaps uses a trigger (I believe one is free, while the other brings up the options screen) or the currently unused L3 would be welcomed, since there will be situations during gameplay where it will be desirable to swap back and forth on the fly, such as for one of these Castlevania titles that occasionally utilizes the touch screen for some functions.

You'll be able to enjoy that one on your tv most of the time, but when the situation arises that you want it on the touch screen, the more convenient the swap back to the gamepad is, the better it will be.

Edited on by Atariboy

Atariboy

This topic has been archived, no further posts can be added.