If Nintendo were to actually put in new online servers for Mario Kart DS in the Wii U VC version to replace the dying ones, then I would certainly buy it. After all, Mario Kart DS is one of the best games in the series.
Single player content, yes, but I thought the track designs were boring compared to Wii and 7.
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky
In all honesty, they really shouldn't care. They shouldn't have to worry about optimizing old games they won't make much for in return
Yeah, that's the main reason.
It's kinda funny, an employee from Natusume told me the same thing almost word by word when I asked her how slim were the chances of their DS games getting fixed for their hypothetical rereleases on the WiiU.
They should seriously limit the number of VC games that are ports of other games that could be VC games. They've already announced one, that's one too many IMO.
^^
i really don't care, i just want to play Chrono Trigger on the Wii U (and yes.. it has to be the Wii U VC.. not interested in buying the Wii VC version)
Plus the DS version of Chrono Trigger isn't just a mere port, it is the definitive version of the game!
Well ignoring the fact that DS games ran at a lower resolution than SNES games then maybe. With Chrono Trigger in particular which was had a good DS port. The problem is that a lot of those sort of ports of older games weren't that great. Or at most they were good but they had to deal with the limitations of the handheld.
Even with Chrono Trigger if given the choice I'd still by the SNES version without a doubt. However games like Super Mario 64 DS or Super Mario Bros Deluxe? Why would you want ports like that on the VC service when the VC service is more than capable of reproducing the original as it was if not better. It really doesn't make much sense to me. I'd rather see the VC service seriously limit the number of games that are ports of games that existed on a system that's already on the VC service.
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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"
Super Mario 64 DS could be good because of the extra levels, characters and minigames, but they'd need to add Circle Pad support to make it worth getting (which of course they wouldn't because this is Nintendo we're talking about ).
Super Mario 64 DS could be good because of the extra levels, characters and minigames, but they'd need to add Circle Pad support to make it worth getting (which of course they wouldn't because this is Nintendo we're talking about ).
Didn't they have a function where the touch screen could be used like an Analog Stick? Maybe they can add circle pad support through manipulating that.
I can't wait for Star Fox Command to come to the Wii U VC. That would be awesome
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
Why would you want the version of Super Mario 64 that doesn't use the analogue stick? I mean it was fine as a work around when the hardware was limiting but the hardware isn't limiting anymore. They can release the full version as it was. They could even, in theory, include Rumble support which was in one of the versions of Mario 64.
There's plenty of stuff on the DS before you even touch on the ports. Going down the Metacritic list there's GTA, Mario Kart, Mario & Luigi, Zelda, Advance Wards, Castlevania, New SMB, Meteos, TWEWY, Dragon Quest, Elite Beat Agents, Kirby Canvas Curse, Layton....... why go with the ports? There's plenty of other stuff there.
Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"
Super Mario 64 DS could be good because of the extra levels, characters and minigames, but they'd need to add Circle Pad support to make it worth getting (which of course they wouldn't because this is Nintendo we're talking about ).
Didn't they have a function where the touch screen could be used like an Analog Stick? Maybe they can add circle pad support through manipulating that.
The problem is that function was terrible. Whenever you removed your finger, it re-centered the neutral position wherever you next placed your finger.
(Nintendo included this plastic slider on a strap in the original DS, that they wanted you to attach to the console for that purpose. But I think they abandoned that idea because I haven't seen the slider since.)
And the fact you had to cover the map with your finger to use the pseudo-analog was a secondary problem.
A long time ago I made a thread about making a Kirby Mass Attack game for the Wii U as the gamepad would be great for that. So hoping the DS title at least makes it so I can feel like I got part of my wish.
Super Mario 64 DS could be good because of the extra levels, characters and minigames, but they'd need to add Circle Pad support to make it worth getting (which of course they wouldn't because this is Nintendo we're talking about ).
Didn't they have a function where the touch screen could be used like an Analog Stick? Maybe they can add circle pad support through manipulating that.
I can't wait for Star Fox Command to come to the Wii U VC. That would be awesome
...You know the touch screen control was optional, right? lol
Anyways was gonna bump this, wondering if anyone knew when this would happen. Kinda figured they would announce it alongside the GBA ones.
My Monster Hunter Rise Gameplay
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Keep it PG-13-ish.
Super Mario 64 DS could be good because of the extra levels, characters and minigames, but they'd need to add Circle Pad support to make it worth getting (which of course they wouldn't because this is Nintendo we're talking about ).
Didn't they have a function where the touch screen could be used like an Analog Stick? Maybe they can add circle pad support through manipulating that.
I can't wait for Star Fox Command to come to the Wii U VC. That would be awesome
...You know the touch screen control was optional, right? lol
yes... I don't see how I said they weren't
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
Well, it may be hard to emulate a link cable... But I don't see how wireless communications with real DS games and online interactions would be problematic.
The GBA link cable can be emulated, it's just that Nintendo doesn't want to put the effort to do it.
And why would they? They need to focus on the new games more because that makes them more money
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky
I'm sure we'll be able to use the analog stick in place of the d-pad if we wish just like we can on the Game Boy Player, the current offerings on the Wii and Wii U Virtual Console, DS games on the 3DS, etc.
I usually prefer to stick with the d-pad, but in some cases, I'm glad the option is there. Playing Time Pilot and Gyruss on the GBA Konami collection for instance. I don't know why since it's still just 8 way digital control, but I always use the GameCube's analog stick when playing those two games. And I like the analog stick for the biplane in Pilotwings on the Wii U's Virtual Console.
Anyone hoping for wireless linking to DS or 3DS hardware is just dreaming, I imagine. Would be nice to see wireless local multiplayer features remain operable on Wii U VC DS downloads, but I don't think it's very likely.
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Topic: DS games coming to Wii-U
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