21AdamFri 5th Jun 2009 theblackdragon wrote:we don't know that they won't, though. what if they decide they'd rather make things easier on the 'casual' gamer and leave Hyrule flipped for ease of finding everything again after having played through Twilight Princess?(this is, of course, assuming the game is even set in Hyrule...)You misunderstood something along the way.... Link is right-handed now. Since he is starting development as a right, there will be no reason for a mid-development Hyrule-flipping. This is how Miyamoto explained the flip:1. Link started off left-handed and there was never reason to change that, so they developed the Gamecube game as normal.2. Halfway through development they decide to port it to Wii.3. Wii relies on motion controls, so in order to make it feel natural to the majority of players, Link had to be right-handed to match with most of our hand movements since most of us are right-handed. (Nothing at all to do with "casual" gamers.)Twilight Princess started with Link as left-handed but changed to being right-handed because of tacked-on motion controls. The new game is meant for the Wii, so it will stay right-handed, as the picture shows. There will be no flip mid-development unless you expect a new system to be created mid-development again that for some reason favors left-handedness? Does that better explain it? I don't understand why anyone would be concerned about another "flipping" of Hyrule or why Link's holding the shield in his left hand should be surprising.Oh, and as to your concern about leaving Hyrule as it is, Nintendo has never been so lazy as to use the same exact map, even when setting games in Hyrule. Hyrule looks different every time, so that is nothing to be concerned about (though it doesn't matter either because even if they did, they'd be using the Wii version, which is already based on right-handed Link). Edited on Fri 5th June, 2009 @ 21:34 by Adam Come on, friends, To the bear arcades again.