Showing 61 to 72 of 72
61. Posted: Wed 3rd Jun 2009 15:00 BST
Blah blah blah. The whole fun of the game is beating up or helping a couple friends that are sitting right next to you. If you're playing against a dude halfway across the world, it's just not the same - even with Wii Speak.
However, I do agree Miyamoto's response was utterly unbelievable. Metroid Prime Hunters could handle 4 player online, so there's no reason that a Wii game couldn't do the same for a less graphically intense game.
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62. Posted: Wed 3rd Jun 2009 16:26 BST
I agree with Super Pixel Man. Plus, no one used to complain about lack of online back in the day (or the fact that we had to walk a mile in the snow barefoot -- or in my case, naked, but we all make bad choices). We had never dreamed of such a feature, and you know what? We found someone to play with. Seriously, it is not that hard. I just don't understand the need for online in every game, though I admit it is a nice feature to have as a back-up. Local should always come first, though.
And Chicken Brutus's explanation is probably the most accurate. Nintendo realizes their Wi-Fi connection sucks, so it'd be a huge mistake to have a precision platformer on such a service.
Edited on Wed 3rd June, 2009 @ 16:26 by Adam
Come on, friends,
To the bear arcades again.
63. Posted: Wed 3rd Jun 2009 16:33 BST
If I had two systems and one had a version of a game with online and the other didn't, then I'd get the former. Other than that I don't see it as an issue.
64. Posted: Wed 3rd Jun 2009 16:39 BST
Wahaha, I feel avenged. So many people said I was ridiculous for wanting offline multiplayer in Conduit, and now there is no online at all for NSMB. Looks like the joke's on you guys!I'm going to be nice later, I promise. Let me have my moment. We people with offline video game playing friends get so little in this frighteningly isolation-friendly digital age.EDIT: But seriously, I second the notion that it's BS. It doesn't bother me as I don't like playing games online much, but I think most multiplayer games should have the option of online AND offline. I'm continually annoyed that there's no offline play in so many games, so I understand the frustration this news brings.@Token GirlThe trailer shows multiple levels.
Wahaha, I feel avenged. So many people said I was ridiculous for wanting offline multiplayer in Conduit, and now there is no online at all for NSMB. Looks like the joke's on you guys!
I'm going to be nice later, I promise. Let me have my moment. We people with offline video game playing friends get so little in this frighteningly isolation-friendly digital age.
EDIT: But seriously, I second the notion that it's BS. It doesn't bother me as I don't like playing games online much, but I think most multiplayer games should have the option of online AND offline. I'm continually annoyed that there's no offline play in so many games, so I understand the frustration this news brings.
@Token GirlThe trailer shows multiple levels.
I understand your thoughts on trying to make a game have local multiplayer first and foremost. But many of the games being released (even for 360/PS3) cannot handle split-screen because of the massive amount of power already going into the graphics engine (The Conduit, The Grinder, and COD included). But with NSMBW, it seems ridiculous that a 2.5-D Mario title can't even have a basic online mode! Brawl had online (sure only private matches work, but it looks like a similar game engine).
Edited on Wed 3rd June, 2009 @ 16:41 by Chatham
Email: firstname.lastname@example.orgPSN Name: EricChathamWii FC: 1599-5101-5844-5527 Too many codes to list... E-mail me, add me, and then we'll go from there...The #2 hookadikkaI have WiiSpeak, The Conduit, COD, All GH/RB, and pretty much everything else online...
65. Posted: Wed 3rd Jun 2009 16:47 BST
Brawl had online, yes, but it hardly works. Have you ever missed a ledge because of just a slit second of lag? And that's not throughout the whole match. Much of the match (if you don't suck, and I know you don't) is spent safely on a platform. But Mario is all about timing jumps. I think it would be a horrible mess if they tried it. Nintendo is no stranger to online, either. They put Brawl, Mario Kart, etc. So if they aren't putting it online, it's for a reason, and I would bet anything that lag vs. jumping accuracy is the reason.
It could also be that they rushed it for holiday season, but I doubt that since Nintendo shouldn't need much time to implement online. They are practiced at it. It would be a good enough reason for me, though. They need a big title for holiday, and this looks very promising.
Also, about other games that offer only online, I'm sorry but I don't buy it. With some effort they could scale back the graphics and background elements to make it playable splitscreens. Some developers do it. Some don't. Most Xbox owners seem satisfied with online only, and fine, that's their prerogative. I don't own the system. But the Wii is a descendant of the N64, aka The Fun Machine. The popularity of party games indicates that people like to play together, so developers need to go the extra mile to ensure local play is possible. Fun factor should precede graphics, always. These are games after all, and games are about having fun, not necessarily looking pretty.
Edited on Wed 3rd June, 2009 @ 16:49 by Adam
66. Posted: Wed 3rd Jun 2009 16:53 BST
Fun before pretty. Good outlook for life generally I reckon.
67. Posted: Wed 3rd Jun 2009 16:55 BST
@AdamI see your point, the other day when we were playing Brawl my controller felt a half-second off.
But as far as next-gen games, I have no argument that the Wii is the "Fun Machine 5000" and should have title focus first and foremost on local multiplayer... However, when you are a developer like Infinity Ward or Retro Studios... Dumbing down the graphics so it can be duplicated 4 seperate times (most of these scenarios I describe are FPSes) on one screen with no frame issues is a real challenge. Trust me, I've seen early Alpha and Beta SKUs of games like that where they TRIED to push for a 4-player splitscreen... And as a result the title was sent back to the developers from quality control. Devs like to play it safe, or I ruin their lives by making them work it out again and again and again!
68. Posted: Wed 3rd Jun 2009 17:00 BST
The only Wii game that handles Wi-Fi multiplayer without lag is Mario Kart Wii. But,I'm just glad we are going to get a new 2D Mario on a console,so this is still a must-buy for me.
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69. Posted: Wed 3rd Jun 2009 17:03 BST
Obviously you don't play alot of WFC games. All these games have never lagged on me since I bought them.
Rock Band 2 Mario Kart Wii Tetris Party Dr. Mario Online RxPool Revolution: Cue SportsTexas Hold 'EmOnslaughtEndless OceanNiGHTS
And MK has lag, they just use a very clever networking system so you rarely notice it. Players will "fade-in and out" from view during connection discrepancies... Or sometimes you'll cross the finish line with a guy RIGHT behind you, only to have him take your spot anyways on the board. But this kind of design prevent frame drops, so yeah, I would still consider it a "lag free" game as I very rarely every see the things I've described.
Edited on Wed 3rd June, 2009 @ 17:06 by Chatham
70. Posted: Wed 3rd Jun 2009 17:09 BST
They could always have the graphics scaled back only for multiplayer. I'm no programmer, but I would think it would be simple enough to have a routine where certain textures and backgrounds are just not populated during splitscreen play.
Still, there are plenty of single-player games that look gorgeous. Galaxy and Prime 3 spring to mind. These developers should put their graphical energies into these types of games. Games that focus on multi-player should focus on... well, multi-player -- not graphics. If I am playing a shooter online, I am not looking at the stars in the sky. I am just looking for a face that I can put a bullet in. I don't care if it's pretty because I'm about to make it a lot uglier. There isn't time enough to notice or care how pretty a game is when you're in an intense competition.
Edited on Wed 3rd June, 2009 @ 17:10 by Adam
71. Posted: Wed 3rd Jun 2009 17:22 BST
Makes sense, before online there were sometimes large differences in graphics between single and multiplayer, like in Lylat Wars.
72. Posted: Wed 3rd Jun 2009 19:36 BST
slambert215 wrote:I'm watching the video right now. In the levels, there's not much going on at all. The players moving, some moving terrain, and the occasional enemy or power-up. Nintendo is BS'ing with the "not enough power" They just dropped the ball on this one.This is the first 2D Mario game on a console since Super Mario World and you are still complaining!? What's wrong with you!?
I'm watching the video right now. In the levels, there's not much going on at all. The players moving, some moving terrain, and the occasional enemy or power-up. Nintendo is BS'ing with the "not enough power" They just dropped the ball on this one.
This is the first 2D Mario game on a console since Super Mario World and you are still complaining!? What's wrong with you!?
Actually, this is NOT a 2D game. It's actually 2.5D. It's 2D with 3D visuals.