Showing 21 to 40 of 1,750
21. Posted: Thu 25th Feb 2010 00:24 GMT
you usually don't see games using all the available buttons while the controller is held sideways, and in my opinion they're not comfortable to reach. i thought the perspective switch was said to be done just by aiming at the screen, so all you have to do is move to the nunchuck configuration and you're there. we'll probably find out pretty soon...
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22. Posted: Thu 25th Feb 2010 00:27 GMT
I dislike the graphics. It looks like it lacks the atmosphere of Metroid Prime or Super Metroid.
i hate to say it, but i agree with you. so far it looks pretty goofy, but i will absolutely not judge the game until i've got it in my own nintendo.
23. Posted: Thu 25th Feb 2010 00:29 GMT
I'm very interested to see if this game is first person or not. Some of the screenshots are in firstperson like Metroid Prime, but there is one where Samus is running in a 2D perspective. I can't wait to see some gameplay.
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24. Posted: Thu 25th Feb 2010 00:31 GMT
I hadn't heard of that, pointing at the screen to switch. That makes it simpler, though I worry that if the IR is screwy as it often can be that you'll end up switching perspective randomly during intense combat.
I know quite a few games that use A, B, 1, and 2, and Plus is a pretty common pause button. Now that I think of it though, tilting for directional aim would be nice. That way you could aim more precisely. I'm definitely surprised they aren't using nunchuk here, but if it works, more power to them. I love using the remote NES-style for some reason.
Edited on Thu 25th February, 2010 @ 00:32 by Adam
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25. Posted: Thu 25th Feb 2010 00:52 GMT
a few newer shots i hadn't seen at the nintendo site-http://metroid-database.com/mom/screens/ss_action_24.jpg
-forgot one.http://metroid-database.com/mom/screens/ss_movie_02.jpgyou can see the emotion in that face. it definitely looks like what you'd expect a younger, scared samus to look like, although in fairness because it's a photo you can't see the hyper-jiggle. jiggle is an integral part of her character
Edited on Thu 25th February, 2010 @ 01:35 by romulux
26. Posted: Thu 25th Feb 2010 02:10 GMT
The description of the game says that you'll be able to switch from 2D to 3D at will. After playing Super Paper Mario I always wished that Nintendo would do more with that concept--I think it's going to be a really nice fit with Metroid.
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27. Posted: Thu 25th Feb 2010 02:12 GMT
JebbyDeringer wrote:I dislike the graphics. It looks like it lacks the atmosphere of Metroid Prime or Super Metroid.i hate to say it, but i agree with you. so far it looks pretty goofy, but i will absolutely not judge the game until i've got it in my own nintendo.
Really? It certainly looks different than the Prime games, I'll give you that--far less atmospheric. But from what I've seen this looks darn similar to Super Metroid and Fusion.
28. Posted: Thu 25th Feb 2010 02:40 GMT
For some reason when I see that, "on-rails" pops into my head. No idea why...
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29. Posted: Thu 25th Feb 2010 03:00 GMT
While I am excited for a new Metroid, I'm not sure how I feel about this. I love the 2-D games, but I've only played the first Prime game, and while I enjoyed the atmosphere, something about it didn't feel click, so I never completed it. I was personally hoping for a straight-up 2D game, but this has a lot of potential to have interesting gameplay, if it's done right. It's weird using only the d-pad to control the character in a 3-D space ....I wonder if it is pretty much on rails....
Edited on Thu 25th February, 2010 @ 03:01 by Sushie
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30. Posted: Thu 25th Feb 2010 03:06 GMT
Not sure if you're joking or not, but that's the impression I've been getting from it too.
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31. Posted: Thu 25th Feb 2010 03:11 GMT
Isn't on-rails the opposite of Metroid?
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32. Posted: Thu 25th Feb 2010 03:20 GMT
Let's hope this game is totally awesome. My top five picks of Most Anticaptated Titles includes this game.
33. Posted: Thu 25th Feb 2010 03:22 GMT
I don't get where people keep getting on-rails from, but, no, I don't get that impression at all...
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34. Posted: Thu 25th Feb 2010 03:26 GMT
I'm hyped for it. From what I understand (which is anyone's guess honestly) its going to be a 2D/3D Metroid game that will make you use both perspectives and include all of the classic Metroid elements such as open world exploration and upgrades as usual, but some of that will be dumbed down in order to go with the new big focus on the story. Its very hard to put story into games that have an open-world or involve a large emphasis on exploration, so parts of the exploration will most likely be less like the originals but still there overall. I also believe that while 3D can be entered at any time it will either only be used in key parts of the game with the main focus on the 2D part of the game or have a strategy element involving the switch between 3D and 2D in order to successfully stay alive and defeat your enemies. Finally where it looks like a 3D action game I believe those are simple camera changes to go with the mood of the action taking place in the game such as finisher moves and running towards the camera for when using the speed boost or trying to escape a blowing up base and/or planet.
But anyway the game goes I will preorder it regardless and I will continue to be hyped as hell for the game. But knowing whos working with the game I doubt the game will be at all bad.
35. Posted: Thu 25th Feb 2010 04:06 GMT
I've said it before, I'll say it again. This is my most anticipated title of the year.
Full price, or not. This game is mine.
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36. Posted: Thu 25th Feb 2010 04:12 GMT
a question those photos above raises is what those red computer consoles are for. they seem to be a recurring thing, with one being in a dead end room if you look at the map. save stations? map upgrades? or something that has to do with the game, like the computers in fusion?
37. Posted: Thu 25th Feb 2010 05:58 GMT
I just read IGN's first-impressions on the Other M trailer, and my hype train is chugging full steam ahead. I'll admit, I did have my skepticism on Team Ninja working on this game, but this article has put my fears to rest and has me counting down the days until June 27th. One of the major details that stood out, was that this game plays "like Super Metroid in 3D", which is a great thing. Also—though the guy labeled the technique wrong—wall jumping will be present in this game, and, judging from the way he described it, it'll be akin to Super Metroid's wall jumping, not Prime's...
All I need now is to feast my eyes on the gameplay footage to complete my fangasming trifecta. The article is linked below for your reading pleasure, fellow fans...
Here's the article—read all about it!
Edited on Thu 25th February, 2010 @ 06:15 by Deviant_Mugen
38. Posted: Thu 25th Feb 2010 06:02 GMT
control details and more- (also in the above link i think)
39. Posted: Thu 25th Feb 2010 06:17 GMT
Wall jumping is back! And from the looks of things, it'll work more like it did in Super Metroid instead of the latter 2 Prime games! I'm sure the sequence-breaking community is collectively messing their pants in anticipation along with the rest of us...
40. Posted: Thu 25th Feb 2010 07:05 GMT
the one thing about the impressions that worries me-"weapon and ambient sounds were top-notch, as was the voice acting. Absent, however, was the moody score that's become synonymous with this atmospheric series."
my favorite thing about metroid may be kenji yamamoto, and i haven't seen a confirmation that he's composing this time. i hope they just meant that the music simply wasn't in this build of the game, rather than saying the music was there and poor.