PinkSpider wrote:
Everyone is saying the Wii U is still new but the problem is that it shouldn't be struggling with these games its a brand new console which is meant to be more powerful but it's struggling with pretty much every game that is a multi platform game. It should be doing these games with ease and then in 5 years or so it will be at its most amazing as the developers no what there doing. The fact that it is struggling with these games already is not a good sign.
The problem is that these multi-platform games weren't designed with the Wii U in mind until the final stage of development (or even after the game was completed for some). Developers had 6-7 years of time to learn the last generation to squeeze every last drop of processing power from them, and had so little time with the Wii U. Architectural differences don't help either, as the Wii U's CPU is not quite as powerful as the 360's CPU, though the GPU is far more advanced. GPGPU functionality isn't just a simple "move CPU code to the GPU, and be done with it". It has to be designed to operate on it.
Once developers incorporate the Wii U into their designs early in development, then we'll see multi-platform games operate much more efficiently on the Wii U vs the 360 and PS3.