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Topic: Paper Mario for the Wii U

Posts 21 to 27 of 27

MasterHiggins

Bring back Goombella.

Posts may be more salty than Nintended!

Gma-X

PleaseUnderstan wrote:

Bring back Goombella.

And Lady Bow, she had some epic attack power

You can't always get what you want...

ClassicJetterz

As long as it's not like Super Paper Mario or even worse, Sticker Star, I'll be all for it.

Gosh those games were awful compared to the first two.
I want an actual RPG system and an ACTUAL story.

You're blinded by romance, you're blinded by science...
Your condition is critically grave...but don't expect mercy from such an alliance..
Suspicion of tradition's so new wave!

3DS Friend Code: 5370-0397-4153 | Nintendo Network ID: ClassicJetterz

Storytime7

Yellowtails wrote:

iKhan wrote:

Definitely. But I'd like it to stick with the Super Paper Mario style. Why? Because Mario & Luigi is already doing the action timing turn based system, we don't need two franchises focusing on the same type of battle system.

To be fair, Paper Mario came first, so Mario and Luigi is technically "copying" the battle system, but still, these two series are great even if they both are turn based.

Technically, they're both copying Super Mario RPG.

Storytime7

3DS Friend Code: 4124-5304-9315 | Nintendo Network ID: storytime7

Tortoise

Paper Mario Sticker Star 2! (just kidding)

Not another NL user with a UK account

Kogorn733

Maybe I'm deluded, but I'm still hoping there will be a "true" sequel to Super Mario RPG at some point in the future. The M&L series and Paper Mario series are good, but they can't even touch SMRPG (in my opinion at least).

Kogorn733

bro2dragons

I would love to see a new Paper Mario game on Wii U. But I want to see them change up the formula a bit.

I've found it strange and disappointing for a while now that the industry trend in RPGs is to progressively lower the active party size. Back in the day, four seemed to be the standard team size. I remember a brief period of fives and sixes, but it hovered at four being the common RPG group for years. Then suddenly, it took a depressing dive. Three is as big as most modern RPGs dare to go now, with a lot of twos (Paper Mario being a prime example) and western RPGs emphasizing the party of one. Maybe this is a good trend and I'm in the minority, but I get a huge thrill out of the feeling of building a small army and using their combined strengths to win incredible battles. It's what made the X-Men and Avengers popular. But today's games feel like a downgrade from Justice League to Batman & Robin. Still fun, but it lacks the same wow factor. Even Fire Emblem, my favorite series, puts unnecessary restrictions on the size of the team you can take into battle. I get that sometimes there are strategic reasons or story reasons and you can't just flood every battlefield. But for some levels, it hurts to be arbitrarily held back. "I've recruited 40 characters to my squad and we're going against an army of 200 in the final, hail Mary battle against the evil king, but you're telling me I'm only allowed to let 13 of these carefully crafted characters fight? WHAT THE HECK, NINTENDO?"

I want to see a Paper Mario game, with all the diversity the different partners bring to the gameplay and strategy, that takes the lid off that restrictive trend. Let me go into battle with a toad, goomba, koopa, paratroopa, boo, shy guy, piranha plant and blooper all at once. Make the battles bigger as they go, and open the door for more team tactics, too. We've already got Mario & Luigi for our turn-based Two vs. World RPG. I want to see a Nintendo game that makes the number of characters in your party more than just a theory again.

“I am a brother to dragons and a companion to owls." Job:30:29

Nintendo Network ID: bro2dragons

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