It's not just one side's fault, it's both. Nintendo for being so archaic and unappealing to third parties and the fans for being spoiled.
With the Wii, yes, the hardware was not up-to-date but look at all of the great-good third party party it received. Most did not sell. Why? Because no one cared about them. Nintendo fans don't want to invest in risky titles and would rather spend that money on the traditional Mario and Zelda.
Many people weren't even aware about some of those games.
True but there were a lot of people on the internet who absolutely refused to get or even acknowledge hardcore 3rd party games for no reason beyond being obsessed with old IPs and nostalgia (I assume). I wasted an embarrassing amount of my own personal time to confirm this. So basically even a lot of people who these games were specifically catered to did not want it and instead bought games that went against exactly what they said they wanted from a "hardcore" game.
Now granted, I don't entirely blame gamers for this (even though I do) and it could be just the problem of the never ending "well companies don't market it correctly, so they don't sell, so they don't market it, so they don't sell" cycle or whatever but there's still an issue here.
Despite its many issues, I was a big fan of the Wii. It was for both better and worse, entirely different from the competition. One of the main things I loved is how it was taking supposedly dead gaming genres like the 2d platformer (remember this was before the indie revolution), rail shooters, etc. and cool, weird japanese titles and having them possibly be the important releases to look out for. And...none of those games mattered, and indie gaming has started to do the exact same thing except infinitely more successful. Huh.
One can argue that a number of third party titles go unnoticed on any console. Not every third party game sold like crap on Wii.
both are true but Nintendo unquestionably has the most difficult time getting these types of games to succeed as well on their systems.
You a sort of right. This was Wii all throughout it's lifespan. The majority of Wii owners were casuals, which is why a lot of the smaller third party games didn't sell. The handhelds have had good sales for third parties. Like I said above, if these games are given proper circumstances, they can sell.
Many people weren't even aware about some of those games.
True but there were a lot of people on the internet who absolutely refused to get or even acknowledge hardcore 3rd party games for no reason beyond being obsessed with old IPs and nostalgia (I assume). I wasted an embarrassing amount of my own personal time to confirm this. So basically even a lot of people who these games were specifically catered to did not want it and instead bought games that went against exactly what they said they wanted from a "hardcore" game.
Now granted, I don't entirely blame gamers for this (even though I do) and it could be just the problem of the never ending "well companies don't market it correctly, so they don't sell, so they don't market it, so they don't sell" cycle or whatever but there's still an issue here.
Despite its many issues, I was a big fan of the Wii. It was for both better and worse, entirely different from the competition. One of the main things I loved is how it was taking supposedly dead gaming genres like the 2d platformer (remember this was before the indie revolution), rail shooters, etc. and cool, weird japanese titles and having them possibly be the important releases to look out for. And...none of those games mattered, and indie gaming has started to do the exact same thing except infinitely more successful. Huh.
I would argue that maybe there weren't enough dedicated gamers on the Wii. Most of the "hardcore" (For the lack of a better term. I hate that stupid word) went over to the HD systems because of how under powered the Wii was. I don't really know the reason. We could speculate all day. But it certainly wasn't the fact that all Nintendo fans were "spoiled."
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