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Topic: Tomb Raider sales mistake.......

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Chrono_Cross

It's not just one side's fault, it's both. Nintendo for being so archaic and unappealing to third parties and the fans for being spoiled.

With the Wii, yes, the hardware was not up-to-date but look at all of the great-good third party party it received. Most did not sell. Why? Because no one cared about them. Nintendo fans don't want to invest in risky titles and would rather spend that money on the traditional Mario and Zelda.

Edited on by Chrono_Cross

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IAmNotWill

You are doing some extreme generalization here. Have you personally met every Nintendo fan who owns a Wii?

  • One can argue that a number of third party titles go unnoticed on any console. Not every third party game sold like crap on Wii.
  • Nintendo fans aren't the only ones that buy games. In fact, they weren't even the majority of Wii owners. Casuals didn't care about those games.
  • Many people weren't even aware about some of those games.
  • The Wii already didn't get most of the major third party releases. Wasn't really the go to system for third party content to begin with.

Good games will sell under the right circumstances. Nintendo fans are not "spoiled."

Edited on by IAmNotWill

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kkslider5552000

IAmNotWill wrote:

You are doing some extreme generalization here. Have you personally met every Nintendo fan who owns a Wii?

irrelevant point. We are talking about the majority (a majority in some way at the very least) and sales say a lot.

IAmNotWill wrote:

  • One can argue that a number of third party titles go unnoticed on any console. Not every third party game sold like crap on Wii.

both are true but Nintendo unquestionably has the most difficult time getting these types of games to succeed as well on their systems.

IAmNotWill wrote:

  • Many people weren't even aware about some of those games.

True but there were a lot of people on the internet who absolutely refused to get or even acknowledge hardcore 3rd party games for no reason beyond being obsessed with old IPs and nostalgia (I assume). I wasted an embarrassing amount of my own personal time to confirm this. So basically even a lot of people who these games were specifically catered to did not want it and instead bought games that went against exactly what they said they wanted from a "hardcore" game.

Now granted, I don't entirely blame gamers for this (even though I do) and it could be just the problem of the never ending "well companies don't market it correctly, so they don't sell, so they don't market it, so they don't sell" cycle or whatever but there's still an issue here.

Despite its many issues, I was a big fan of the Wii. It was for both better and worse, entirely different from the competition. One of the main things I loved is how it was taking supposedly dead gaming genres like the 2d platformer (remember this was before the indie revolution), rail shooters, etc. and cool, weird japanese titles and having them possibly be the important releases to look out for. And...none of those games mattered, and indie gaming has started to do the exact same thing except infinitely more successful. Huh.

Edited on by kkslider5552000

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IAmNotWill

kkslider5552000 wrote:

IAmNotWill wrote:

You are doing some extreme generalization here. Have you personally met every Nintendo fan who owns a Wii?

irrelevant point. We are talking about the majority (a majority in some way at the very least) and sales say a lot.

Totally relevant. He called all Nintendo fans spoiled and only enjoy first party games, which is clearly not the case.

kkslider5552000 wrote:

IAmNotWill wrote:

  • One can argue that a number of third party titles go unnoticed on any console. Not every third party game sold like crap on Wii.

both are true but Nintendo unquestionably has the most difficult time getting these types of games to succeed as well on their systems.

You a sort of right. This was Wii all throughout it's lifespan. The majority of Wii owners were casuals, which is why a lot of the smaller third party games didn't sell. The handhelds have had good sales for third parties. Like I said above, if these games are given proper circumstances, they can sell.

kkslider5552000 wrote:

IAmNotWill wrote:

  • Many people weren't even aware about some of those games.

True but there were a lot of people on the internet who absolutely refused to get or even acknowledge hardcore 3rd party games for no reason beyond being obsessed with old IPs and nostalgia (I assume). I wasted an embarrassing amount of my own personal time to confirm this. So basically even a lot of people who these games were specifically catered to did not want it and instead bought games that went against exactly what they said they wanted from a "hardcore" game.

Now granted, I don't entirely blame gamers for this (even though I do) and it could be just the problem of the never ending "well companies don't market it correctly, so they don't sell, so they don't market it, so they don't sell" cycle or whatever but there's still an issue here.

Despite its many issues, I was a big fan of the Wii. It was for both better and worse, entirely different from the competition. One of the main things I loved is how it was taking supposedly dead gaming genres like the 2d platformer (remember this was before the indie revolution), rail shooters, etc. and cool, weird japanese titles and having them possibly be the important releases to look out for. And...none of those games mattered, and indie gaming has started to do the exact same thing except infinitely more successful. Huh.

I would argue that maybe there weren't enough dedicated gamers on the Wii. Most of the "hardcore" (For the lack of a better term. I hate that stupid word) went over to the HD systems because of how under powered the Wii was. I don't really know the reason. We could speculate all day. But it certainly wasn't the fact that all Nintendo fans were "spoiled."

Edited on by IAmNotWill

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MAB

I agree my entire Wii collection consists of 3rd party games.

MAB

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