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Topic: Lost Sphear for Nintendo Switch

Posts 61 to 80 of 94

Bunkerneath

Played this last night and loving every minute of it.

I AM ERROR

Switch Friend Code: SW-5538-4050-1819 | 3DS Friend Code: 1633-4650-1215 | My Nintendo: Bunkerneath | Nintendo Network ID: Bunkerneat

Seacliff

@NEStalgia
I can't speak for Lost Sphear, but if what other reviews said are true, between this and Setsuna I think I understand how Tokyo RPG Factory approaches game development.

I believe they see developing a game the same as marking off a checklist. A list of mechanics. The problem is it feels like they care more about what's being played, rather than how it's being played. How the mechanics are tied together. Which is why I don't see any clear vision for their games outside "plays like the classics" because they don't see the classics as anything more than a list of mechanics.

I like Chrono Trigger. I like Chrono Trigger's battle system. But I don't like Chrono Trigger just because it has a fun battle system because there are other things that made Chrono Trigger great. Expressive characters despite sprite limitations, varied environments, and memorable set pieces like Zeal and Magus's castle all tie together to form a complete product.

So just taking Chrono Trigger's battle system, only a part of CT's formula for being a great game, and carelessly blending it together with other elements from RPGs, RPGs that also used said elements as part of their own formula, leaves an unfocused product with little identity.

But again, maybe I'm too harsh. I'll play Lost Sphear... probably years from now when the price drops and there's a sale.

Seacliff

NEStalgia

@Seacliff That's the impression I have of TRPGF as well, almost precisely. Everything about their product feels checklist driven and focused on the mechanics as a template without charm. Though RPGs are a hard thing.

Using CT as the baseline, I, and many others, never came to terms with Chrono Cross. It felt all wrong like it missed the soul of what made CT. On its own it was a great game, but it was a DIFFERENT game, that didn't line up with what made CT what it was. The producer was defiant to the criticism claiming that anyone who didn't like it didn't understand what CT was all about. The takeaway is that in the producer's eyes, CC did retain the formula of CC's greatness, as he saw it. Fans saw something else in CT that made it the classic that it is, but that element isn't something the original producer ever actually saw in it. It was success by accident.

So in that lens, TRPGF isn't necessarily doing it differently than even the greats....maybe you just can't design that magic that makes a great RPG what it is. Meaning TRPGF has as much chance of creating one as Square did.

But my gut tells me what you describe is spot on. Especially "unfocused with little identity." And I agree, $50 is nuts for what I've seen of Sphear compared to SMT4, Bravely Default/2, FE:Awakening, Fates, etc. at launch for the same price. But it could be a hidden gem....when it's cheaper.

NEStalgia

8-Bit_Superman

@NEStalgia Really, what I'm hearing is: Stop trying to remake Chrono Trigger and just give us Chrono Trigger.

I agree.

Signatures are for Jerks

Switch Friend Code: SW-6759-7977-8362 | My Nintendo: owendershot | Nintendo Network ID: Hendershot

Inertiacreep

Yo, you guys want a turn based RPG with heart? Buy that Battle Chasers when it comes out... I only played it a couple hours but man, they put some love in that game... and its just gorgeous... and I wish I bought that game for Halloween it would have been perfect... so much that Im hoping to play it this Halloween.
I will have to throw some more time into it but my initial impression is if it was on Switch right now, I would throw it right up there with XBC2 as best RPGs on Switch. (excluding action rpgs zelda and skyrim)

Inertiacreep

JaxonH

I played a bit of the beginning, but I haven't been feeling up for much video games lately. Tapering down on my medication has left me feeling hollow inside, and I'm not sure when that feeling's going to go away.

I'd like to give some feedback but... just don't feel like playing anything. I'm even starting to question whether I should have taken off Friday and Monday for MH World. Because I don't think I'm going to be playing it much.

NOW PLAYING
Switch: Donkey Kong Country Tropical Freeze, South Park Fractured But Whole, Shantae 1/2 Genie Hero
New 3DS: Radiant Historia
PS4 Pro: God of War
PSVR:
Vita:
X1X:
PC/Rift:

Jesus is Lord.

My Nintendo: JaxonH

Seacliff

NEStalgia wrote:

So in that lens, TRPGF isn't necessarily doing it differently than even the greats....maybe you just can't design that magic that makes a great RPG what it is. Meaning TRPGF has as much chance of creating one as Square did.

Even as a huge Chrono Cross fan, I think you are pretty on point, but I need to address this.

I think what a lot of JRPG's lack compared to the proclaimed "Golden Age" of the 90s is actually pretty easily defined, and it's not nostalgia. It's just something TRPGF isn't getting. In Lost Sphere, right off the bat the layer is introduced to Spritnite, Momentum, Sublilmation skills/effects, Reflect/Counter, Artefacts, Vulcosuits, Food, and Equipment Upgrades. Most of these mechanics are quite forgettable.

There is a demand for 'deeper' RPGs, but there's a misconception that more mechanics make a game deep, making it quite laughable when a JRPG has a ton of elements that can ultimately be ignored and have little to do with the game's world or story.

This is what I mean by a 'checklist'. These elements weren't originally designed for each other, they were designed for different games and were brought together just to be throwbacks to their respected games.

FF6 tied the elements of it's World, Story, Characters, and Gameplay around a single noun. "Espers".

As a gameplay element, they allow characters to learn any magic they want by equipping the right esper for a number of battles. To make this a character element, we have to change the rules a bit. Tera is half-esper, so she is able to learn some magic as she levels up naturally. We turn this back into a story element by bringing up relations between Espers and humans, and how Tera is a product of both and is a representative of both. This ties back into character with Celes, who in gameplay can also learn some magic when leveling up naturally. However, in the story, she was artificially infused with Esper powers to have this gameplay mechanic. This ties back in both story and character with the villain Kefka, who was the first experiment and it took away his sanity.

A lot of the story, gameplay, and a lot of the plot-important characters in the best RPGs, IMO, were all tied together in some way. Clear mechanics which are expanded on outside of gameplay. In FF7 it was Mako, which was used to create Materia. In modern Legend of Heroes titles, it's Orbal technology.

Tokyo RPG Factory believes more mechanics are better, but it doesn't work well they have no purpose alongside the rest of the game.

Edited on by Seacliff

Seacliff

Swordsman83

if its more or less the same as i am setsuna, im skipping this game..

not really impressed by i am setsuna.

Swordsman83

rallydefault

I've been hearing that it's definitely better than Setsuna, but still not amazing.

Anyway, I may be getting it this weekend or next week. I'll post my thoughts whenever I get a few hours in.

rallydefault

Swordsman83

rallydefault wrote:

I've been hearing that it's definitely better than Setsuna, but still not amazing.

Anyway, I may be getting it this weekend or next week. I'll post my thoughts whenever I get a few hours in.

hopefully quality > quantity tech/combos..

too many in the 1st game, only use a handful whose are really good.

same wise for accessories.. too many "useless" accessories.

hopefully they change the buying/selling menu, makes it a breeze to sell stuff quickly.

i remember i have to sell the sprinite 1 by 1 in the 1st game.

Swordsman83

Bunkerneath

@Swordsman83 Buying and selling is easy, and you can select as many as you want from as many types all at once

Untitled

Something i did notice though, there is no rumble at all

Edited on by Bunkerneath

I AM ERROR

Switch Friend Code: SW-5538-4050-1819 | 3DS Friend Code: 1633-4650-1215 | My Nintendo: Bunkerneath | Nintendo Network ID: Bunkerneat

NEStalgia

@JaxonH Well, that doesn't sound very good... If YOU aren't up to playing games, that's not good at all!

@Seacliff Extremely great insight into the workings of JRPGs, I completely agree, and great use of examples. The addition of as many mechanics and systems as possible also ties into "AAA" thinking with all their superfluous, ancillary, ignorable systems in the games. And it's not just TRPGF, I think that same problem makes a majority of JRPGs these days feel bloated and meandering. Xenoblade and the crafting system, IMO was needless and a sidetrack for the game (the first one) for example.

I'd agree there's confusion between "complexity" for the sake of being complex, versus complexity in the classic games that usually resulted not from the existence of complex systems, but from complex potential uses of otherwise simple systems. "Focus" should be the watchword of JRPGs from now on. They should be focused and feature simple systems that can expand to complex use. That's what made the genre great in the past. CT wasn't particularly complex. You bought weapons and equipment. You didn't have to gather materials and craft them. Combat wasn't particularly complicated, it just made you play each battle as a strategy game using your combo of 3 players and their charge gauge. But battles felt purposeful and felt like they were taking place on a path of progression through a big world.....not walking in a circle on a small dirt track to find battles. (Watch, the next S-E game will feature a FOCUS system and tie it to characters and story and gameplay. You heard it here first!

NEStalgia

h_seo

So...when can I kick Locke from the party?

h_seo

Joffoffle

Demo missed the mark for me, doubt ill get the game

Joffoffle

Switch Friend Code: SW-5354-9101-6436 | My Nintendo: Joffoffle

Swordsman83

Bunkerneath wrote:

@Swordsman83 Buying and selling is easy, and you can select as many as you want from as many types all at once

Untitled

Something i did notice though, there is no rumble at all

how about tech/double/triple combos

is it quantity > quality again ?

Swordsman83

Bunkerneath

Ok, been playing this over the weekend, and i see what people are saying about too many mechanics.
Because of the Spritnite upgrades for weapons and armour, I am broke and dont want to buy new armour only to have to upgrade them which cost alot of money. The Vulco-suits are kind of pointless until you unlock their powers later in the game. Then there is the sublimation points, and the momentum powers, and all the weird items which means nothing, except selling them, and the different fish from fishing points.
It's just soo over worked

I AM ERROR

Switch Friend Code: SW-5538-4050-1819 | 3DS Friend Code: 1633-4650-1215 | My Nintendo: Bunkerneath | Nintendo Network ID: Bunkerneat

Masurao

For those who are not in a hurry to play this: The retail price got a 50% cut two weeks after thmd release in Japan... Just saying.(Btw, 80% cut on PS4.)

Masurao

LinktotheFuture

I am stuck in the demo. I can't beat the guy with the two big monsters. He keeps casting Charm on me, and then I am dead.

Any advice?

The chickens are restless.
3DS Friend Code: 1547-5282-6926

bellow

Reading thru the comments it appears this hasn't gone down all that well. I'm giving it a go because I'm one of the few who enjoyed Setsuna.
It's considerably better to look at than the previous game, but it's a strange come down after 100 hours of Xenoblade 2. Seems rather plodding in comparison, but I'm hoping that wears off soon.

bellow

Bunkerneath

@bellow I'm liking the storyline, except some bits are abit obvious what's going to happen, and sometimes it's a bit random. Its just that there is so many mechanics (only just worked out what sublination is yesterday after playing it for 2 weeks) I never use the mech suits, have skipped out so many weapons as i've just upgraded my old ones with forging so there was no point in them, and there are so many different artifacts. Just all abit too over complicated for such a simple game.
But still liking it and will play it until the end.

I AM ERROR

Switch Friend Code: SW-5538-4050-1819 | 3DS Friend Code: 1633-4650-1215 | My Nintendo: Bunkerneath | Nintendo Network ID: Bunkerneat

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