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Topic: Lost Sphear for Nintendo Switch

Posts 81 to 87 of 87

bellow

@mack73 I like them both, although I was immediately invested in the Setsuna story, whereas LS is definitely a slow burn on the story side. Depending on what you mean by 'light' you might want to check out the excellent Bravely Default, which has serious QoL benefits for the player including variable difficulty and a scale for turning up or down random battle encounters. It's also a good appetite wetter for the upcoming Octopath Traveller.

bellow

mack73

@bellow Thanks. Let me clarify 'light'. I'm thinking 20-30 hours, no huge grind fests and a story line I can jump in and out of casually. I would say Xenoblade is not light. Loved Octopath Traveller demo which I just finished and forgot how much I missed an old school turn based JRPG experience, so that's what I'm trying to fill now.

mack73

Inertiacreep

@mack73 well i would recommend setsuna because these games are OK, but not excellent, and i feel lost sphere is over priced.. that way you can play setsuna for cheap then if you like it and want more, go ahead and dive into lost sphere..
Also idk if you are specifically looking for rpgs on switch, but battle chasers on pc and ps4 would be better than either of these games... it's coming out on switch soon as well but no release date yet, though i think i read the developers gave an update that they sent the finished build to Nintendo for approval so keep a watch out for that game.

Edited on by Inertiacreep

Inertiacreep

bellow

@mack73 yeah, Setsuna would be good to fill those requirements. It's actually quite hard to think of a new 'classic' type Jrpg that comes without a bit of grinding and within those time limits. The only other one I can think of is one of my all time favourites, if you still have a Wii collecting dust in the attic, the magnificent Last Story. Now that was a game that really knew how to trim the unnecessary fat of the genre. Although it's not turn based.

Edited on by bellow

bellow

bellow

I'm not sure about this game just yet. It seems to be a little bit awkward around its central premise of objects and people becoming 'lost.' In my opinion characters aren't really reacting in a believable way to the phenomenon, nor Kanata's ability to cure it. Unless they're going for the semi-comedic, light tone. Seems strange given the heavyweight themes of Setsuna.

However, the combat is solid, or has the potential to be. It's a pretty slow burn getting your powers in place.

bellow

bellow

You know I'm still enjoying this little game. It's got just enough to keep me interested, in a kind of 'jrpg check list' kind of way. I like the look of it and the combat is nice, although heavily unbalanced in terms of general enemies and bosses.

But, man, these characters are really flimsy. I haven't built up any real affinity for any of them yet and I reckon I'm halfway thru. These Tokyo studio dudes need to look at, well, basically any of the recent Jrpg's that I've played. Look at Xenoblade 2, FF 15, even World of final fantasy. All of these took the time and trouble to really offer the gamer something to really care for in terms of characters, even love. It's definitely a failing in the game.

bellow

gcunit

The game has dropped to under £20 on Base.com. I'm tempted at that price, but am not seeing enough positivity out of those that have played. Given my jrpg backlog on my 3DS I should probably wait...

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

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