Pokemon Mystery Dungeon (NSO/GBA). Never played this one before, was excited to try.
I liked the look and concept, but found battles so thoroughly boring. I couldn't see myself doing a whole game like it. Wanted to like it, but could not.
I did appreciate that the game decided I was a lonely person based on the Q+A, so therefore I had to play Cubone. I feel both seen and judged in equal measure.
I'm about to drop Castlevania: Order of Ecclesia. I got the Dominus collection in part because I wanted to try it.
After revisiting Dawn of Sorrow, I tried Ecclesia and was disappointed. To me, the glyph system is convoluted. Glyphs get obsolete rather quickly and having to navigate the menus to change them due to enemy resistances makes me want to just ignore them altogether. Rescuing the villagers so you can get fetch quests feels uninspired too.
Maybe I'm being overly negative and I should persist (I'm about to face Albus for the first time), but I know I'm close to the breaking point.
@RygelXVIII I hear you about Majora's Mask. I only played it on my Wii U, and only because I was using save states like crazy. It eliminated a lot of stress to be able to take a snapshot, do some exploring then revert to my save state once I've wasted enough time or did not find anything interesting. I don't care that it's not the way I'm supposed to play it. There's a fundamental tension in my mind between being able to explore and having a tight time constraint.
(Temporarily!) dropped Echoes of Wisdom, just so I can finish off Broken Sword Reforged.
EoW seems great after an hour or so, but not quite enough to pull be away from George & Nico... to be continued
@Tanookduke I couldn't remember that fight so I had to look it up. There's some cheese ways of doing it based on what I saw online. Maybe look it up and see if you can close it out.
The FPS dips/drops didn't bother me at all, although admittedly they are quite prevalent (not any moreso than BOTW/TOTK though in fairness.)
It was just 'the game' itself that didn't click with me... it just felt - shallow(?) I guess? Condescendingly easy as well, even on Hero mode. I actually replayed the Links Awakening remake straight after, and couldn't believe how much of a better game that was - even moreso considering it is decades old!
@RubyCarbuncle@NintendoByNature After 3 hours I've finally beaten the game! Metal gear solid is a masterpiece but it isn't always fair for the sake of plot.
Looks like I'm gonna have to drop Banjo-Tooie. As somebody who likes Banjo-Kazooie, I really, really wanted to like its sequel, but I dunno... I don't think I like it very much.
My main problem with the game is its slow pacing. The game's worlds are pretty huge, and there is a lot of backtracking and swapping between Banjo and Mumbo/transformations. I found myself coming back to previous worlds a ton, because some Jiggies require that you have to learn a certain move later in the game. Like, I feel like I only make a small amount of progress every time I play this game. I did fully complete Mayahem Temple, and I'm only missing one honeycomb piece in Glitter Gulch Mine, but that's kind of it in terms of how many worlds I've done. The aiming controls are kinda bad too, with the reticle snapping back to the center when letting go of the control stick. That was especially a pain to deal with during some boss fights.
I know it's one of Rare's most ambitious games, but I'm not a big fan of this game, unfortunately. Which is a shame, because I really wanted to love it. I will say that it has a great soundtrack, however. Maybe I'll come back to Tooie sometime, but for now, I'll be taking a break from it.
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Favorite game: Super Mario 3D World
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@Dogorilla Indeed, LEGO City Undercover on 3DS is a prequel to the Wii U game, for the most part they play the same, but due to the power difference the 3DS game is of a smaller scale and the world isn't as open as the Wii U game. Not to mention, every district is separated by a loading screen. I still enjoyed my time with it, but only when I played it in small doses.
Having said that, the Wii U LCU is one of my all time favorite games of all time, on Switch it was an endurance test as it was crashing constanty (pun intended). The Wii U version also crashed on me, but that was due to me doing some crazy stuff the game probably didn't want me to do, not because I was playing the game normally like on the Switch version.
Anyway, about games I've dropped, it has to be Disney Speedstorm.
I really enjoyed it at the beginning when it went F2P as an alternative to Mario Kart 8 Deluxe while the Booster Course Pass was at its home stretch. Then the Wreck-It Ralph season arrived this year and changed the way you level up characters, which totally ruins individual level ups thanks to a unified currency that's now used instead of the individual items used before.
Before, every character had a set of items (either exclusive to them or shared with characters of the same series) they could use to level-up. Say for example, I could level-up Belle without affecting Mickey Mouse's chances of leveling-up. Of course you also had to get tokens to be able to level-up them further up to Lv. 50.
Additionally, getting enough tokens not only unlocked a new level tier, but also raised its stars. Essentially what I'm trying to say is that before you could have a character at Lv. 1 with 2 or more stars to raise its level further.
This is important because said star rank is what allows them to do their special moves, starting at 2 stars.
Now every character can only level-up by getting a certain amount of tokens and paying with it unique currency, which isn't premium or hard to get in-game but it can be stingy on how much you can get daily. Also, stars are now unlocked when a character reaches a certain level, I think every 10 levels starting at Lv. 20 you can raise stars. So now you can only raise star rank as you level-up, a bit of a deal breaker for me.
In hindsight it sounds like a better option, but not when the game purposefully gimps your chances of leveling up multiple characters at the same time.
That and the fact that I've been waiting for Wreck-It Ralph characters to be added, only to realize they couldn't be arsed to add voices to some characters, which was still a problem with new characters when I briefly returned to the game in September.
Sorry about that rant, but that's probably the only time I've dropped a game due to an update.
@MarioVillager92 I actually finished Tooie on the Xbox maybe almost two years ago, and while I did like it, I definitely agree that the world’s are sometimes too big. The interconnected aspect with them is interesting and done well, but the levels can be way too big and sometimes progression does feel slow. I feel like Kazooie struck a good balance with level size; all the levels didn’t feel small, but also not too big, and it was kind of easier to complete it. I do think that levels being big is sometimes frequent in a few of Rare’s other games, one that comes to mind for me is Conker’s Bad Fur Day, though I’d say that game suffered more from bad gameplay and level design than big world size, though there was this haunted mansion world in that that I think suffered from being too big and had a lot of repetition and walking back and forth.
I was actually going to replay Tooie back in September, but I dropped it only midway through the Mayahem Temple level because I just remembered how much I kind of hated the difficulty on the game and how confused I got working through the world’s in the game again. The difficulty was also another thing that I really didn’t like about it. There are way too many timed mini games and it stressed me out too much. I still like the humor in the game, but I don’t know when I’m going back to it again.
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If you’re curious, the character in my PFP is Toothy from Happy Tree Friends.
Black Ops 6 campaign. After a good hour or so of a chapter I did not enjoy at all, I finally finished the other night. I went to boot it up today and the progress never saved somehow. Not replaying that frustrating chapter so I un-installed it. Oh well.
Fez. Dropped it a while back and was determined to give it one more shot due to it being an indie icon, but the puzzles past the first couple levels? worlds? are just too complex for me.
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Proverbs 11:20
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Topic: Games you recently DROPPED
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