The only thing I didn't feel like completing was the sneaky knife missions, I got 7/10 of those. And the final two story missions in the game were just too needlessly particular compared to the rest of the game and made me lose interest. Overall came out to around 95% completion, and I still consider it beaten even though I technically didn't finish it lol.
@RygelXVIII glad to see another Origami King fan!đ I was afraid I wouldnât like TTYD because of how bad everyone else seemed to think Origami King was, but I'm loving it so far. Sorry that it didnât stick for you
I got Rapala Pro Bass PS3 this afternoon and played for 30 minutes but I didn't even understand how to cast the fishing rod according to instructions.
It was too hard for me as I have never played games like that so I dropped the game and it will not stay inside my collection.
I tried out Journey to Silius on NSO's NES catalog. I really wanted to like this game, but I was left disappointed by it. I'll start out with the positives... I think the controls and graphics are pretty good, and the music is incredible for NES standards. But the enemy placement tends to be jerkish a lot of the time, and health refills are ridiculously rare in this game - I even thought there weren't any at all in the first 10 minutes or so. I also really hate that when you defeat a boss, you can still take damage... I even got a game over that way. I used to think that the game would at least have infinite continues, but nope! I made it to about level 4, lost all my lives, and the game took me back to the title screen right away. And that's where I called it. So yeah... I didn't like this game.
After completing Conkerâs Bad Fur Day again for a game club on Pure Xbox, I sort of still was in the mood for Conker, and before Bad Fur Day, there was this Game Boy Color game called Conkerâs Pocket Tales that I decided to give a try for fun, and although I didnât get too far into it, I just found it so unfun and confusing, which is worse since Iâm playing it on an emulator and not the original hardware it was released on, so the controls are way more confusing.
My interest in that game is super low, and I just dropped it for that reason, plus Iâm playing two other games and trying to get more progress and content in those, so Pocket Tales has fallen out of my radar now.
âSorry Link, I canât give credit. Come back when youâre a little, MMMMM, richer!â - Morshu, 1993
Currently playing: Hatsune Miku: Colorful Stage! (Mobile) and Happy Tree Friends: Deadeye Derby (Mobile)
Paper Mario: TTYD remake. Chapter 5 finally pushed me over the edge, and I started a replay of Origami King instead, which I hadn't played since I beat it the first time shortly after release. Really enjoying that so much more on every level, and I feel almost mildly "gaslit" by all the people through the years raving on about TTYD and how I had to play the best Paper Mario. I really don't find much of a redeeming quality about it, but maybe it's all just nostalgia.
I'm reeeeeaaally late to this, but I just wanted to hop in and say: You're not alone, my friend. You're not alone. I feel exactly the same way about Origami King and TTYD.
I may have enjoyed TTYD a bit more than you, but boy was I ready for it to end. Origami King, on the other hand, I've replayed multiple times, even getting 100% one time.
@NovamiiBlue Fire kinds of starts off as an adventure game like Zelda OOT, and after one temple just becomes this tough 3D platformer. The begining is very weird indeed, with few instructions and especially the lack of a map makes it strange to properly grasp. They've also made a free DLC that adds all these extra platforming challenges. It's a really good, fun and challenging 3D platformer, and that first temple is actually well thought out. I spent a great 20h with it and definitely recommend it. Maybe when you know what to expect, you can enjoy it for what it is. I bought the physical version that contains a little booklet that kind of admits to what they tried vs what they actually managed to achieve.
To participate in this topic, a game that I have dropped recently is Batman Arkham Knight. I reached the police escort mission, and after several tries, realized just how unplayable this was and gave up. I'm pretty sure that this is the only game I have ever not finished on Switch. And that WB Games went and included that one in this state in the "trilogy" is just a big fat insult to players. I won't forget this anytime soon! Happy to share đ
@Yalloo youâre not alone in dropping Knight, it didnât feel like a proper sequel in my eyes. Felt also like a victim of modern gaming having really horrible sensory overload and a bad UI, the game was just really cancerous to stare at for long hours and felt like it was too much effort to endure the vĂsuals and average gameplay just to beat it. It wasnât really exciting it, I preferred smaller scale games at the time so a larger city wasnât what I really wanted.
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OK, maybe a slight exaggeration, but playing with the NSO SNES library and the SEGA Genesis Classics has been challenging for this modern player. No manuals, no instructions, just a massive buffet of games to try out. Trouble is, with this big feast I can't get into any one single game. It's hard to get invested. For example, I start up R-Type, die in a few seconds, repeat a few times and I'm done.
Maybe that's why the only 16bit era games I've managed to get into were the RPGs. At least I don't get a "game over" in seconds. Also, the virtual console era (Wii U was my last) provided the digital manuals with each game.
No manuals, no instructions, just a massive buffet of games to try out. Trouble is, with this big feast I can't get into any one single game. It's hard to get invested. For example, I start up R-Type, die in a few seconds, repeat a few times and I'm done.
The manual for these games is the entire internet. đ Easy enough to find all the instructions, hints, and walkthroughs you want.
Obviously opinions will vary but the ones at the top of the lists tend to be pretty good and the ones at the bottom tend to be pretty not good.
As for dying immediately in R-type.. that's just kind of how shmups are, even many modern ones. Basically you replay until you get really good at the game and then beat it; definitely not a genre for everyone.
@FishyS Thanks for the game ranking article. I think my problem is that I'm not invested. If I had bought a single game I'd look up a guide and take the trouble to get acquainted with the game. But with 60+ SNES games (or 50 Sega games) staring at me, I simply bop from one game to another and never spend the time and effort to get hooked. And since SNES era games are comparatively difficult, it does take effort to get into a game.
@cwong15 The problem with a library of free games (well... "free" in this case), is that you have at least one less incentive to play. If you paid 50 bucks for a game, you are going to make sure you get your money's worth out of it. Heck, when you were younger, renting a game was already a large enough investment to invest time into it.
This is lost.
It's this same reason I never really liked playing ROMs on an emulator. Downloading a 100 games is a recipe for not spending more than 5 minutes on any given game. A game has to be captivating from the start to keep your interest then.
Pokemon Mystery Dungeon (NSO/GBA). Never played this one before, was excited to try.
I liked the look and concept, but found battles so thoroughly boring. I couldn't see myself doing a whole game like it. Wanted to like it, but could not.
I did appreciate that the game decided I was a lonely person based on the Q+A, so therefore I had to play Cubone. I feel both seen and judged in equal measure.
I'm about to drop Castlevania: Order of Ecclesia. I got the Dominus collection in part because I wanted to try it.
After revisiting Dawn of Sorrow, I tried Ecclesia and was disappointed. To me, the glyph system is convoluted. Glyphs get obsolete rather quickly and having to navigate the menus to change them due to enemy resistances makes me want to just ignore them altogether. Rescuing the villagers so you can get fetch quests feels uninspired too.
Maybe I'm being overly negative and I should persist (I'm about to face Albus for the first time), but I know I'm close to the breaking point.
@RygelXVIII I hear you about Majora's Mask. I only played it on my Wii U, and only because I was using save states like crazy. It eliminated a lot of stress to be able to take a snapshot, do some exploring then revert to my save state once I've wasted enough time or did not find anything interesting. I don't care that it's not the way I'm supposed to play it. There's a fundamental tension in my mind between being able to explore and having a tight time constraint.
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