Forums

Topic: Nintendo IPs that would work on a mobile phone.

Posts 41 to 60 of 122

Socar

@skywake: Of course the game did well in terms of it being downloaded and the free to pay model didn't work out as it should. The issue is that again, it didn't make profit which is something that Nintendo seriously would need to make inorder to take this approach. Also, the game is lasting like more than five minutes and you still argue that Advance Wars have matches for five minutes which is simply impossible no matter how small the map is.

If the mobile games that Nintendo releases hardly make any profit, then where is the motivation for Nintendo to release their games on mobile? Infact what you telling are games that are liked a LOT but didn't sell well at the same time which comes to my point, ideas can work, but can they sell well? Think about Awakening's case for example. Would we see Fates happening if it didn't sell well?

Ideas are always second when it comes to business. Also, If releasing Advance Wars on mobile exclusive before releasing it on the main consoles is gonna take place, don't you think that there will be angry fans expecting a console advance wars game?

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

skywake

@Artwark:
The last Advance Wars came out in 2008 so I don't think fans of the series would be disappointed if it got a mobile release. As a fan of the series I'd happily pay $10+ for it without question. And again, it's not a question of how long the match lasts with a mobile game. All of the most popular mobile games go on for days or even months. It's really just a question of how short a turn can be. With a game like Advance Wars the turns are only a minute or so.

Also in terms of complexity Clash of Clans is a more complex game than Advance Wars. Also by the very nature of the game a "turn" is kinda longer even if it's not as well defined. That game is one of the most profitable mobile games that exists. The idea that Advance Wars couldn't work? It's flat out nonsense.

.... as is the idea that "ideas come second". No, sorry. Ideas are the main game in town. Marketing pull ontop of that helps which is something Nintendo has over a lot of these indie devs. Frankly I think you're insane if you think Advance Wars is a smaller name than Outtwitters.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Socar

@skywake: You're assuming that fans won't be excited if its on mobile. Um...think about this for a sec. Would you rather be happy if the 2D new Metroid game showed up on Mobile instead of it being on consoles? No because that game needs controls and you can't do that on a poor poor touchscreen that's fragile than the resistive touch screen that the 3DS has.

I haven't played Advance Wars so I don't know how it can easily work. But since the gameplay from what I've checked on is similar to that of Fire Emblem except that its not RPG, I'm telling that a game like Advance Wars simply can't work and the reason is simple. Its a niche game that can only appeal certain people and not many people play these sorts of games on mobile on buses, trains and parks. Literally everytime I get on the bus, the only game that people have time to play is Candy Crush and that's just it.

Nintendo wants more audience to play their games and doing that on mobile isn't what Nintendo has in mind. Its to drive those people into their main consoles and I doubt that Advance Wars can do that.....maybe Fire Emblem but that's also risky.

I played Final Fantasy Tactics and the interface and the tutorial in that game will bore many many gamers who play on mobile. And this is coming from someone who loves TRPGs.

Ideas come first? Explain Federation Force then. What a great idea to do something that fans didn't want Nintendo to do. And observe the amount of hate it got. If business was in the way, the game wouldn't be like that and it would be a more traditional game instead. But since the environment of Nintendo is about taking risks, this kind of thing is reasonable and even then, the fact that the 3DS is selling huge just makes it safe for them to do something like this.

Bayonetta 2.....SEGA didn't want to publish it after the first one failed and despite Nintendo taking it into action realizing the potential, the game still failed and you'd say that its because of the Wii U but seeing as how the first game didn't sell well on PS3 and 360, I don't see how it'd make much of a difference.

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

veeflames

A low price tag for an Advance Wars mobile game would probably suggest a 2 hour playtime or something. Maybe online multiplayer thrown in, too. Add the fact that Advance Wars is a somewhat niche title and Nintendo has a challenge putting an effective price tag on Advance Wars mobile.
@skywake If you make 1 minute turns in Advance Wars (especially in the later missions) then it's likely you're setting yourself for disaster for that mission. Also...

skywake wrote:

Now personally I don't know much about Fire Emblem but with Advance Wars I really don't see what the issue would be. Typically a match would last about an hour or so but each turn would take maybe a minute. Ideally the game would be between two players but when I played it was usually against AI because of how long the matches went. On mobile you could be matched against a random opponent and get a notification when its your turn. If anything I'd argue that Advance Wars would work better on mobile than it ever did on the GBA or DS.

Except the features you mentioned also work on a traditional console beautifully, too. I haven't played too much of Days of Ruin, but I think that gane allowed online multiplayer. Maybe for the fact that everyone carries their phone everywhere, but other than that I don't see how Advance Wars works "better on mobile than it ever did on the GBA or DS."

God first.
My Switch FC: SW824410196326

3DS Friend Code: 1134-8006-9637 | Nintendo Network ID: VolcanoFlames

Socar

@VeeFlamesNL: Exactly. If it couldn't reach about a million copies on GBA and DS, what makes @skywake so positive that it would sell well on phone?

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

skywake

@Artwark:
The difference between Advance Wars and Fire Emblem is that Advance wars isn't an RPG. It doesn't really have a story at all and you don't play it for the story. I have it on the Wii U VC and I've poured hundreds of hours into it. Most of that was just firing up a skirmish and playing against an AI opponent. If this game was on mobile it would be better than it ever was on the GBA or DS.

Your comparison with Metroid is absolute nonsense. Metroid doesn't have "mobile friendly" gameplay. Metroid is a game I want to sit down and play through the story. It's also a game where precise controls matter, a game where you go from insanely good atmosphere to panicked, fast paced gameplay. Compare that to Advance Wars which is the complete opposite. It's a slow game with simple controls, no time pressure and basic visuals. There's no comparison.

Lastly on your rant about "good ideas" being the opposite of "good buisness". Well again I call BS. For sure there are times when a "bad game" can sell pretty damn well. There are other games where the reverse is true. But for the most part in the media industry good content does better. For example if you look at the best reviewed games of 2015 and the best selling games? With the exception of CoD and FIFA they are pretty much the same lists.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

skywake

VeeFlamesNL wrote:

If you make 1 minute turns in Advance Wars (especially in the later missions) then it's likely you're setting yourself for disaster for that mission

Well I never timed myself and you're getting stuck in the details. The point is that you don't have sit have to there playing the game for hours on end. The only reason you do is because when playing against AI it's always your turn again. If you were playing against a person the game would play in the same way people play most mobile games. They'd play it for a few minutes, put it down and then pick it up again later.

VeeFlamesNL wrote:

Except the features you mentioned also work on a traditional console beautifully, too. I haven't played too much of Days of Ruin, but I think that gane allowed online multiplayer. Maybe for the fact that everyone carries their phone everywhere, but other than that I don't see how Advance Wars works "better on mobile than it ever did on the GBA or DS."

Mobiles are always on hand and are set to receive notifications. They're engineered to be fantastic for checking your facebook and twitter feeds in that sort of way. So plenty of mobile games have exploited this one advantage mobile has over a portable console. Advance Wars is precisely the sort of game idea that could fit mobile.

VeeFlamesNL wrote:

A low price tag for an Advance Wars mobile game would probably suggest a 2 hour playtime or something. Maybe online multiplayer thrown in, too. Add the fact that Advance Wars is a somewhat niche title and Nintendo has a challenge putting an effective price tag on Advance Wars mobile.

I would assume that a mobile version wouldn't have missions at all. It would be a multiplayer only game. As for it being niche well I think you guys are misreading me. I'm not suggesting that Advance Wars would be the only game. I'm only suggesting that it would be a game that would work well for mobile. And TBH being made by Nintendo would give the game some push in and of itself. Advance Wars may be niche as a Nintendo made portable series... but a Nintendo made strategy game is a monster compared to the competition on mobile.

I'd argue that the fact that it's niche on dedicated hardware makes it an even better product for mobile. It's not like they're making people not want to buy dedicated hardware by going mobile.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Socar

@skywake: You don't get the point....this is Nintendo we are talking about here. And also, you're ignoring the fact that Advance Wars isn't a huge seller for Nintendo If you say that its impossible for Nintendo to put Metroid on mobile, well its possible for them to do. There's no suitable IP that can work on mobile that could work for Nintendo because again the point of them doing so is to attract those people to their main consoles. Slapping IP on mobile doesn't really work at all.

And the worst part of all of this is that mobile games have a short lifespan compared to traditional home console games. Angry Birds.......been there, done that. Temple Run? Been there and no poof.

Nintendo consoles and games sell in long terms so an IP on a mobile to replicate that download count isn't easy than doing the main thing. Ideas mentioned so far from other users are ones that have sold relatively well. Advance Wars and Fire Emblem aren't the ones that Nintendo would want to do for mobile especially considering the fact that both games are somewhat niche.

As for your idea argument. Unless you are working with Nintendo, the rest of the third party universe says money first then ideas in second. SEGA making a brand new Shinobi game? Not yet, let them milk Sonic and make him reach five million copies and then we do Shinobi and it goes on.

Some devs like Platinum games do have freedom to do a lot but only because they made the right choice on who gets to publish their games.

Edited on by Socar

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

skywake

Artwark wrote:

There's no suitable IP that can work on mobile that could work for Nintendo because again the point of them doing so is to attract those people to their main consoles. Slapping IP on mobile doesn't really work at all.

So hold on for a second. Your argument now is that Nintendo doesn't need to take into account what would work on mobile when making mobile games? That instead they need to try and shoehorn big titles onto mobile to move people over to consoles. All the while not just "slapping their IP on mobile". Forgive me if I don't follow you because that makes absolutely zero sense

Artwark wrote:

Ideas mentioned so far from other users are ones that have sold relatively well. Advance Wars and Fire Emblem aren't the ones that Nintendo would want to do for mobile especially considering the fact that both games are somewhat niche

"Ideas mentioned so far". Well here are the ideas listed so far and the number of people who brought them up:
6 - Warioware
4 - Advance Wars
3 - Fire Emblem
2 - Animal Crossing
2 - Nintendogs
2 - Puzzle/Card game
2 - Rhythm Heaven
1 - Pikmin (but not Pikmin, something using Pikmin)
1 - Mario vs Donkey Kong
1 - Brain Age
1 - Game and Watch (your only idea)
1 - Duckhunt
1 - Balloon Fight (as a kind of Flappy Bird Clone)

It seems you aren't in the majority here. The "other users" seem to be keen on the idea that it's going to be one of those "niche" games. Including you I'd argue. And of those niche games people think would fit mobile? Advance Wars is way up there near the top of the pile. Right underneath WarioWare which is another game that I personally think fits mobile pretty well. Actually most of the ideas people have brought up are pretty damn good.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Socar

@skywake: My point is that they should put IP that's fair enough to be on mobile while at the same time, it doesn't disappoint many fans that this is a mobile exclusive. And that's the main problem is that the games that are only mobile released feels like a slap in the face to those who bought their main consoles and that's the thing that Nintendo is up against. Having Advance Wars on mobile only is going to hurt those who wanted one on consoles. And what if Wave Race shows up? All that in a mobile instead of a console? Sin and Punishment on a Mobile? Laughable.

This also goes to the list that you made a report on. Instead of the localized version of Rhythm Heaven on 3DS, its mobile......

Oh, how about a Warioware game that we haven't gotten in years.....and now its exclusively on mobile. Another issue is that you guys aren't understanding the point of Nintendo experimenting mobile. Mobile games aren't made constantly like consoles. One game is good enough to make huge sales and that's what mobile does. games in mobile last for one year after which its time for another. Just look at how long it took Rovio to make a sequel of Angry Birds.

From the looks of it, Miis are probably the best IP for Nintendo to make use of for mobile because the possibilities of them are endless.

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

skywake

Fink-Nottle wrote:

First, the mobile audience is not interested in giving away their time to long and complex games, sure some will dip, but most people do this when something is trending, but they move away fast anyway. I know people who will play these popular games an hour a day for a week or two before they move on to something else, they always play their Candy Crush-like thing though.

The main reason I think Advance Wars is a good idea is because plays like a mobile game. It's not a complex game in terms of the mechanics, it's basically just chess with pieces that have HP. It's not a long game in the sense that you can play it in small bursts. Which is the same way that most mobile games aren't long.

You guys keep bringing up Candy Crush as if it's an entirely different style of game but it really isn't. Most of the successful mobile games are built around the idea that you play for a few minutes and then put the game down. People pour a lot of time into mobile games, far more than you would a traditional console game. The only difference is that it's in 5-10min bursts throughout the day.... and that's precisely how Advance Wars would play.

@Artwark
Advance Wars isn't coming to 3DS so a mobile version wouldn't be a slap in the face. And frankly if Rhythm Heaven and Warioware went to mobile I wouldn't have an issue with that at all. They are a perfect fit for that style of device just as Advance Wars would be. Mostly because those games are fairly simple games that don't require high end visuals or precise controls. I don't buy a portable system for these games. I buy a portable system for games like Zelda, Mario, Pokemon, Mario Kart and Animal Crossing. And those are games I wouldn't want to see on mobile.... mostly because I can't see how they would work without significantly dumbing them down.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Therad

skywake wrote:

@Artwark:
edit: I found the one I used to play: https://youtu.be/kyRxobFmOEU

It's basically Advance Wars. I don't think you can argue that it can't work given that the game already exists on mobile. It's a free download so if you don't believe me give it a go yourself.

Here is another one:

Therad

Dezzy

Animal Crossing
Pokemon
Fire Emblem
Xenoblade

That's about it!

It's dangerous to go alone! Stay at home.

jump

^I take it Xenoblade is a joke right?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

Socar

@skywake: Funny how you mention that its not a great idea for Animal Crossing to show up when the game itself can be played casually..... yet a hard game like Advance wars seems a good idea for you and not to mention that Pokemon is working well on mobile......

Also, no. Portable gaming is just the same as mobile with the only difference being that mobile is mandatory and portable systems aren't. Like I said, It would be smart for Nintendo to put IP's that make sense for not costing a lot of money to do so. They may not have any restrictions but at the same time, they can't do anything foolish. What you're suggesting them to do is put up lots of effort into marketing this rather complex game to those who are likely to not try it out let alone being it as a free to play. Again, you may not find it as an issue for certain games on mobile but think for a sec. Others might not be like you.

Like me for instance. I want Fire Emblem games on either handhelds or consoles because of the reason being that I have to just pay the main price and that's it. I don't have to deal with this free to start model and end up with these optional microtransactions which whether its good or not, ruins the experience for me. And while you have stated that microtransactions don't need to be there, again like I said, its a tradition to the mobile market.

@DarthNocturnal: Again, I said that its not about the market but the audience that it appeals to. Dragon Quest appeals to a LOT of people despite it being exclusive in Japan. If Pokemon were Japan exclusive, it doesn't matter because the audience that it appeals to isn't niche as anyone can play the games. certain games like Shin Megami are only played by certain type of people therefore, its niche.

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

LaserdiscGal

Artwark wrote:

think for a sec. Others might not be like you.

Why can't you remember this when you're trying to force feed your opinion to others?

LaserdiscGal

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

GrizzlyArctos

Couple of points here.

Artwark wrote:

Pokemon is working well on mobile......

These are only Pokemon themed games. Take the Pokemon away from Pokemon Shuffle and it's just another generic match 3 puzzle game. There isn't a true Pokemon game on mobile yet so I'm not sure what you mean here.

Artwark wrote:

think for a sec. Others might not be like you.

This can apply to you too. Other people may not think that there is an issue to seeing Advance Wars on mobile.

Artwark wrote:

And while you have stated that microtransactions don't need to be there, again like I said, its a tradition to the mobile market.

Wait, so it HAS to be F2P and riddled with microtransactions just because that's what others do? How many times have YOU yourself praised Nintendo for being different to other developers?

Edited on by GrizzlyArctos

Yes, I like bears.

skywake

Artwark wrote:

@skywake: Funny how you mention that its not a great idea for Animal Crossing to show up when the game itself can be played casually..... yet a hard game like Advance wars seems a good idea for you and not to mention that Pokemon is working well on mobile.......

I think everyone needs to get over this idea that "mobile gamers" are a specific kind of gamer. Just about everyone is a potential mobile gamer because just about everyone has a capable enough mobile device. It doesn't matter how "hardcore" the game is what matters is whether or not you can play it in short bursts with limited controls.

That's why I don't think Animal Crossing is a good fit. Animal Crossing may be a "casual game" but it's the sort of game that you play for 30min in one sitting once a day. It's also a game where you do need some precision at least in the way it exists on consoles. If you want to catch a fish or a bug you need to be careful otherwise it'll get away. Particularly bugs. It's not a game that could be easily moved to mobile... and why would they when it sells as well as it does at full RRP? I could see an Animal Crossing spin-off on mobile working but not the whole thing.

Compare that to Advance Wars which you rule out entirely because it's not a "casual game". It's a game that if you break it up into each players turn would take <5mins each time you picked it up. It's a game that doesn't require precise control and could easily work with touch. Ontop of all of that it's also not a game that would turn people away from consoles if it existed on mobile. It's basically the perfect game for mobile and you're ruling it out entirely because you have this image of what a mobile gamer is.

Artwark wrote:

And while you have stated that microtransactions don't need to be there, again like I said, its a tradition to the mobile market.

Not all mobile games are free to play, microtransaction heavy experiences. There are quite a few successful ones that use a more traditional model. Mobile doesn't force them into one model or another, it gives you the flexibility to pick whatever model you want. A flexibility which exists in any digital store.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Dave24

SMW2:Yoshi's Island. I don't know why, but to me it looks like a good fit - only thing to do would be muting the baby or maybe just go with Yoshi Story.
Startropics
Donkey Kong
Ice Climbers
Pullblox

Dave24

veeflames

@skywake

Well I never timed myself and you're getting stuck in the details. The point is that you don't have sit have to there playing the game for hours on end. The only reason you do is because when playing against AI it's always your turn again. If you were playing against a person the game would play in the same way people play most mobile games. They'd play it for a few minutes, put it down and then pick it up again later.

Oh, now I see. Makes sense, then.
I would very much still love to play Advance Wars (or pretty much any turn-based strategy game; speaking of which, why aren't we talking about whether Fire Emblem can work on mobile?) on my handheld system. Feels more... natural? 'S
I was happy to get DuckTales Remastered on my tablet for free, but it's just downright unplayable; the controls are unresponsive and my thumb blocks my view when playing. It's quite annoying, really... not to mention the game makes my tablet feel like it just came out of a microwave after playing it for a long time. It's one of the reasons I'm not too stoked for Nintendo game's on mobile devices.

God first.
My Switch FC: SW824410196326

3DS Friend Code: 1134-8006-9637 | Nintendo Network ID: VolcanoFlames

This topic has been archived, no further posts can be added.