7,121XBontendoMon 11th Nov 2019 @rallydefault My definition of '"Explorable" is loose, I'll give you that. I think maybe what I mean is freedom. In SMB 1 for example, you had the freedom to travel to various other worlds via pipes (even if that my be considered cheating) 3 allowed you the freedom to often choose which level to tackle next, giving the occasional road block of a locked door or other obstacle before reaching a given level. SMW took 3 to new hights. Where Yoshi's island follows the straight line approach of 2 (which I wasn't a huge fan of there, but the various characters at least left me feeling I had the freedom to choose HOW to approach a given level). Not to say straight line is bad either. Still a huge fan of OG Ninja Gaiden, Castlevania, you name it. Don't know why I don't care for it here truth be told. Thanks for the back and forth on it, though! XBox id: owendershot | Switch friend code: I don't remember, these codes are crazy, I'll check later.