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Topic: Unpopular Gaming Opinions

Posts 7,141 to 7,160 of 7,253

NotTelevision

@Anti-Matter Haha. Well... I think adolescent boys in particular have a tendency to gravitate towards games with edgier content because it has a more “visceral” appeal. I remember being made fun of in middle school because I was the kid with the N64 and not the PS2. All of a sudden when Goldeneye came out, everyone wanted one though because they realized that N64 had some really good shooting games. I love the PS2 as well and bought one later because of its vast game library.

I don’t think it’s right to pigeonhole the PlayStation as the “mature” game console, because all consoles have their share of violent action games.

I’m honestly just happy to hear of people picking up and enjoying traditional console games at this point. A lot of the Asian market like you are saying, has been taken over by mobile live service MOBAs and online shooters that look like they came off an assembly line. Nights are spent grinding for experience points and exploring bland, unimaginative worlds. Everyone and their brother is playing games, but a lot of the time it’s that sort of stuff.

NotTelevision

Anti-Matter

@NotTelevision
In my family and family relatives, only me the only one who still pursuing dedicated video gaming hobby with actual physical games while my siblings, my mother, my cousins and my family relatives DO NOT Even play console / handheld video games. Used to be we played console games (PS1, PS2 & SNES at that time) but as we grew up, my siblings moved to MOBA / MMO PC games / smartphone games. I still keep persistent with my gaming hobby even they felt weird with my hobby as they considered gaming hobby like me = wasting money hobby because i have to spend a lot of money for original games while they can download free-2-play smart phone games and thought purchasing video games with real money = something stupid to do.
I hate my family , all my relatives and the world because of stupid smartphone / MMO / MOBA games with micro transaction or lootboxes. 😒
This part of universe that should be removed from their existence and replaced by a dedicated gaming mindset instead of overusing smartphone for gaming.

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Zuljaras

@Anti-Matter "I hate my family , all my relatives and the world because of stupid smartphone / MMO / MOBA games with micro transaction or lootboxes. 😒"

You need therapy. Seriously.

Zuljaras

Zuljaras

@redd214 just look above my post. I was shocked.
I know he has issues but this is too much.

Zuljaras

redd214

@Zuljaras have him ignored but yeah that is quite an extreme way of thinking, moreso than usual.

redd214

Zuljaras

@Galenmereth And again if there is no demand there will be no supply.

People willingly give money to those companies. If people are smart they will not give money to such stupid practices.

I vote with my wallet. If I don't like something I don't buy it. I don't mind micro transactions and such because they do not affect me at all. I don't see that one day ALL games will have mictro transations.

Either way he is way too extreme. In a way I understand why he say such things but it is too extreme and ugly now. I was interested in his condition and watched videos of people explaining how they live with it.

Zuljaras

darkfenrir

@Zuljaras Problem is that they really use some sort of underhanded method to make people hooked to such things If you never watched it, this video really summed up how the devs really think...

It's hard to completely blame the player when the developers are intentionally using certain hooks and lines.

Of course, some gacha isn't too bad- I will continue to say that Dragalia Lost is one example where it's not too bad if you are just casual, and Another Eden is pretty excellent overall. But overall a lot of mobile games are made to prey on people.

darkfenrir

Switch Friend Code: SW-0242-3593-1338

Zuljaras

@darkfenrir Prey yes but only on the weak. They make money on the weak just like cigarettes. They just need to put some regulations on the Micro transactions and force them to put 12981298109 warnings before buying.

Why some people never fall prey to such practices? If they get their money just like casinos do why even bother. I say let them waste their money.

Zuljaras

cryptologous

potentially unpopular opinion/observation: difficulty options are not only a cop-out 99% of the time because they are predominantly just number alterations (enemies now do 2x damage and take twice as long to kill! yay!), but also because the entire area of games that are multiplayer-only are entirely predicated on individual skill. people always say stuff like "sekiro is too difficult" as a seemingly valid point of criticism, yet seldom acknowledge that if your opponent in street fighter is better than you, you don't get to play the game until you grind out for hours on end until you become stronger.

why is this idea of player ability grind frowned upon offline but not online? at least offline, you are learning AI patterns. online, you are learning the constantly evolving and adapting psychology of a human opponent. a new player can't "learn" how to beat a high level player; they have to grind out against players of their skill level and slowly ascend the ranks because said high level player has already garnered the ability to beat 90% of players ranked below him, consistently. a new player can (and sometimes inadvertently will, as was my case with a few bosses in hollow knight, botw, and other action adventure titles) figure out a high level enemy in a single player game given the game has provided them enough tools to do the job as it's a matter of learning predetermined and react-able patterns.

emergent difficulty doesn't seem to be something that exists in a fully fleshed out way with current technology, so no matter how high or low you push the difficulty, it'll ultimately still be completable by pretty much anyone who invests the time so long as it doesn't break design rules without good reason (moves humans cant react to that arent telegraphed, areas you cant discover without getting super lucky due to next-to-no design indication they exist anywhere, etc).

as for the disability argument, games should indeed be designed in such a way that those with disabilities can play them, but it's already universally acknowledged there are limits to this. we don't give those with certain mental impairments autoaim in online shooters. there've been a few fighting game players who play blind and rely on sound cues. you need to make some kind of compromise at some point if you ever want to create a singular and complete vision. while it's nice we have messages like "this is the intended difficulty", i'd much prefer if there was no choice in the matter as it just feels like wasted resources on lesser experiences.

cryptologous

La-weejee

@Anti-Matter Will have to agree with the other commenters.
I want to say this in the nicest way possible.
I think you should talk to someone and get professional help, be it counselling.

Your family are there when you need them. Don’t hate them because of video games. Don’t hate people when they like different games to you or different things.
Video games are a hobby. Family is life.
Have a great day

La-weejee

darkfenrir

@cryptologous I prefer easier difficulty because... I don't want to grind. I want to just enjoy, I play games to not be stressed and just relax after a day of doing other things. If difficulty is only playing with numbers, I'm not sure how much that will affect the intended experience then??

Like obviously tweaking numbers definitely make it far, far easier to do difficulty settings and I'm always glad whenever that exist. Like I'm not sure how much "wasted" resources there is if it's only tweaking numbers because... I don't think that will be too hard no matter how it's twisted.

Making new AI pattern and stuff? Yes that will be hard, but changing the damage scaling for example? Shouldn't be too hard, unless they do their programming in very convoluted manner and by then that's another problem and not the difficulty problem.

Like I want to play Sekiro/Dark Souls for example, but hearing that you'll only able to "git gud" to play it makes me just skip it and that's sad for me, personally. Another game I was curious about is like Cuphead, but there's also no difficulty settings there, so another one I have to give up and not buy because I can't relax on it.

Personally I found more people hating on people that want easy mode than the other way around though (so wanting easy mode almost always get mocked, like game journalists got mocked a ton for it, as well as in Touhou community you'll get some flak if you play on Easy mode)

darkfenrir

Switch Friend Code: SW-0242-3593-1338

cryptologous

@darkfenrir Ok, should we add an alternate option to horror games so you can play without scares? If you play games to relax, I'd imagine you wouldn't enjoy playing horror games. You'd thus choose not to play them. Because horror is an aspect you do not enjoy. Getting stressed is the developer's intentions so best you avoid it, right?

Difficulty needs to be considered in the same light. Games are art, after all. If the developer's intentions are for you to have an easy experience, the game will probably be easy. If the developer's intentions are to punish you for every mistake you make, the game probably won't be easy.

Damage scaling is kinda like throwing a gaudy filter over a good picture. Every now and then, you get something cool and artsy, and most of the time you just ruin the image. If you play the easiest setting on Rainbow Six Vegas, you turn one of the most well-considered tactical shooters into a peanut gallery where you can play entire missions without using any tactical equipment or room-by-room strategy. Why play a tactical shooter tactically when you don't take enough damage for it to be worth being methodical? It also turns some easy to medium difficulty experiences into tedious slogs, with many action adventure titles that use damage scaling in difficulty turning well-paced boss battles into incredibly long and boring events, and many fast-paced FPS titles as slow as tactical shooters but as tactical as sitting behind a wall waiting for your health to recover every three seconds.

If you WANT to play Sekiro or Dark Souls, you DO want to be stressed. You are paying for a difficult experience. When I WANT to play Animal Crossing, I DO want to be relaxed. I am paying for a relaxing experience. It's not about "gitting gud", it's about getting what you pay for. We don't bundle death metal records with acoustic re-recordings and clean vocals for people who prefer a softer experience. We ask them to listen to folk music instead. Difficulty is part of the art.

I'd definitely agree that there's a very vocal section of the internet that's really aggressive about this whole thing but I can't say they are the majority going off of personal experience. I also don't pity anyone who gets flack for playing Touhou on the easy modes in the same way I don't pity anyone who walks out of a horror movie half way through. I won't go as far as to mock someone for doing so, but I don't think it's good for game developers, movie directors, musicians, artists, etc, to soften their vision for the sake of a wider audience.

cryptologous

darkfenrir

@cryptologous yes I actually don't enjoy horror games because I got SCARED of them. (admittedly I do agree on Soma's way of handling things- https://arstechnica.com/gaming/2017/12/somas-new-safe-mode-ta... aka adding the no dead option, but still let you explore and feel the other side of horror pretty well)

And even if you say it turns things to a slog... is it really slog if I enjoyed it? Like Fire Emblem for example, I played it on the easiest difficulty available, and just grinded like hell using its auto + skip animation function. Is it boring? Yes, it is. Is it satisfying afterwards? Yes it is. It's not the intended experience to grind a lot, but I enjoyed my romp through the game afterwards still. I still find the game's fun, and I still try to do a little strategizing on latter maps because I got lazy with grind.

Idk, I find that difficulty should have SOME choices, like there's intended experience and there's... just let us have it slightly easier, I don't care if it's only halving damage to myself, just let me pick it!

darkfenrir

Switch Friend Code: SW-0242-3593-1338

Dogorilla

Celeste is supposed to be a very difficult game, and the storyline reflects that, but it still offers an assist mode that lets players tweak whatever aspects of the game they want if it's too difficult for them to get through parts of it. I don't see why more games shouldn't do that.

https://www.youtube.com/watch?v=3NCyD3XoJgM

LetsGoSwitch

Pokemon Sword/Shield are good games. Change my mind

LetsGoSwitch

Ralizah

@Dogorilla I honestly prefer that approach over multiple difficulty options. Games are often at their best when they're balanced with a certain level of difficulty in mind (which is why I oppose introducing difficulty options to Souls games, for example, and think that the EO series should never have introduced multiple difficulty options), but an assist mode makes it where less skilled players can still have fun with the game.

I think it's a good way to make players of all skill levels happy.

Edited on by Ralizah

Ralizah

MarioLover92

@Anti-Matter I really hope you're kidding about what you wrote about your family. I don't like mobile games either but come ON... that was uncool. Family's really important, you know - they're there for you!

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