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Topic: Games You Recently Beat?

Posts 1,021 to 1,040 of 1,305

ReaderRagfish

@Tyranexx Beating every microgame in grid mode to unlock the final bonus minigame took me years. Great game.

Still waiting for Atlus to make Snowboard Kids 3

Ralizah

Finished Ratchet and Clank on PS4. I collected all the Ryno cards, all the weapons, completed all the objectives (optional and mandatory) on all of the planets, and found all of the golden bolts. So not quite 100% completion, because it's impossible to fully upgrade your weapons in a single playthrough and I still have trophies to earn and a challenge mode to beat, but I'm satisfied with what I accomplished.

Really great game overall. I was originally planning on just blowing through it, but the game kept me hooked. The presentation is absolutely gorgeous. The plot, while entirely unoriginal, is still pretty involved for an action-platformer. There are a ton of unique weapons to learn. Gunplay is fast, responsive, and satisfying. While levels are generally pretty linear, poking around them generally rewards you with extra stuff, which is nice. This is one of the few games where all of the modes are fun to play as well. While Ratchet's run'n'gun gameplay is the best, I also enjoyed Clank's escape sequences and puzzle-solving, and the fun, Star Fox-esque air battles in the fighter jet.

There's very little to be critical of here. The epilogue is too brief, and the end credits suck, but otherwise, this is an absolute gem, and my favorite PS4 exclusive thus far.

Ralizah

link3710

Just finished Bayonetta 2 tonight. The game is an absolutely brilliant follow-up, improving on the original in nearly every way. QTEs are far less numerous, and you don't have to practically break your controller to beat them. Love is Blue (the new main weapon), feel significantly more natural to me than Scarborough Fair did, though you have the option to use either or combine the two, along with a number of other weapons. No more getting instantly hit out of cutscenes unless you're mashing dodge, which is a huge relief for when you don't know what's coming next. The level design felt better done? Although possibly it's because you're no longer on a (strict) timer between fights, which actually gave me time to mess around and see my surroundings. The enemies count in the game I'd wager about doubled off of the original, with most of the Angels from the first one returning, though the returning bosses played VERY differently.

Storywise, it was a bit easier to follow along than the first game, and more consistently high quality throughout, though the lack of cutscenes in one of the final chapters, and a far less hype final boss did stick out. Not too many new characters showed up this time, though that did mean we got to see more development of the main cast above all else. Fanservice was tuned down significantly this time, and honestly I felt it was for the best. Well, after the first few chapters at least, those were still heavily fanservice filled, but once the story picked up it was focused on above all else. Umbran Climax is accessible anytime you have enough magic instead of only during certain fights, serving as a viable alternative to using the torture attacks to the point where I barely touched those. Optimally, you'd probably mix the two, but eh.

All in all, I left the game feeling absolutely thrilled, and dying for the third entry to be released.

Edited on by link3710

link3710

CanisWolfred

Ralizah wrote:

Finished Ratchet and Clank on PS4. I collected all the Ryno cards, all the weapons, completed all the objectives (optional and mandatory) on all of the planets, and found all of the golden bolts. So not quite 100% completion, because it's impossible to fully upgrade your weapons in a single playthrough and I still have trophies to earn and a challenge mode to beat, but I'm satisfied with what I accomplished.

Really great game overall. I was originally planning on just blowing through it, but the game kept me hooked. The presentation is absolutely gorgeous. The plot, while entirely unoriginal, is still pretty involved for an action-platformer. There are a ton of unique weapons to learn. Gunplay is fast, responsive, and satisfying. While levels are generally pretty linear, poking around them generally rewards you with extra stuff, which is nice. This is one of the few games where all of the modes are fun to play as well. While Ratchet's run'n'gun gameplay is the best, I also enjoyed Clank's escape sequences and puzzle-solving, and the fun, Star Fox-esque air battles in the fighter jet.

There's very little to be critical of here. The epilogue is too brief, and the end credits suck, but otherwise, this is an absolute gem, and my favorite PS4 exclusive thus far.

I can't remember, ave you played any Ratchet & Clank games before? Can't assume anything these days..

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

3DS Friend Code: 1418-6849-7569 | Nintendo Network ID: CanisWolfred

Tasuki

Did a playthrough and beat SMB2 on the NES Classic tonight. Been a long time since I beat that version, in the past if I wanted to do a playthrough of that game In would usually just play the Super Mario All Stars version. It wasn't my best run a couple of places my timing was off or I would totally forget where an enemy was but over all not a bad run. I think next I might try and beat The Legend of Zelda.

Push Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

RR529

Most recently:

Okami HD - Fantastic game. First played it years ago on PS2, but got sidetracked near the end, so it was great to revisit it and resolve my unfinished business with the game. An absolute steal at $20.

Sky Gamblers: Storm Raiders - Decent budget dog fighter that scratched that Ace Combat itch. A bit rough around the edges, but I found it worthwhile for the price.

Both on Switch.

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

Ralizah

I beat the true final boss in Bloodstained: Curse of the Moon on my second nightmare mode playthrough. What a brilliant little game! Better than a large chunk of older Castlevania games, actually. This is what I wanted Castlevania III to be.

I'll definitely need to do a run where I sacrifice everyone, but I'm pretty satisfied for the moment.

Ralizah

Late

Severed
Got it for 3DS from My Nintendo. I'd heard good things about it and was meaning to buy it at some point anyways. It was short but fun experience. I completed the game in ~5 hours. Reminded me of Picdun which also features first person dungeon crawling, puzzles and touch screen combat but the tone was very different. Really good game. It doesn't have any flaws I feel I should point out.

I programmed a simple tool that copies all Switch screenshots from an SD card and places them to folders according to the game:
Link

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

kkslider5552000

Breath of the Wild
All quests but one part of one DLC quest completed
All shrines completed
All Korok inventory upgrades completed
Around 75% or so Armor upgrades
Basically every Photo gotten
194 Hours
DONE

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

3DS friend code: 2878 - 9709 - 50...

Tyranexx

Dragon Quest V: Hand of the Heavenly Bride (DS) - This is definitely one of the best JRPGs that I've played in recent memory and is my first Dragon Quest game to boot. I really enjoyed the plot and how it turned the whole "your character is the chosen one" concept on its head a little; it's also neat to watch the main Hero grow up and to walk with them on their life's journey. The world was fun to explore, monster recruitment was quite fun and threw another twist into the traditional RPG formula, there was plenty of side stuff to do, and there's definitely plenty of reasons to replay this game. Without spoiling too much, I intend to go back and pick a different wife since the one I thought was the most skippable is apparently the most entertaining. The graphical 3D presentation in this game was done really well; I enjoyed adjusting the camera to take in every little detail when it was allowed.

My complaints, all minor: 1. Monster recruitment can be a bit iffy. I mostly was able to recruit what I wanted sooner or later, but those King Slimes...I apparently have really bad luck with them. 2. I would have liked some more background about what happened between the second and third acts of the game, but I suppose that's not too relevant in the grand scheme of things. 3. I'm gonna probably get slammed for this one, but I'm starting to find that I prefer RPGs that allow you to control or adjust the encounter rate. Granted, this is a port of a game that was originally on the SNES, so I understand wanting to remain faithful to the source material.

Overall, I recommend this game highly! It's almost a shame that this series isn't as popular in the West as it is in its native Japan. I've now picked up another game in the series to try out at a later time (DQVIII on 3DS) and am contemplating grabbing DQIV at some point.

Wario Land 4 (Wii U VC/GBA) - Short, sweet, and enjoyable. The levels are fun and encourage multiple runs, are (mostly) pleasing to the eye, and have some interesting puzzles. Most of the Wario transformations reappear here from previous titles and are as mechanically crazy as ever. The mini-games are a bit meh and are easily skipped, but I played them a few times to earn coins in order to try out a couple of the boss aids. I much prefer the time mechanics here vs. what can be found in Shake It!

It's quite easy to see via the game's soundtrack and how some aesthetics influenced the creation of the WarioWare spinoff series.

Edited on by Tyranexx

Video Corner: How SM3DW Actually Started
Currently playing: Pokemon Ultra Sun, any non-RPG on the SNES Classic

Nintendo Network ID: Zelda_By_Night

ReaderRagfish

Tyranexx wrote:

3. I'm gonna probably get slammed for this one, but I'm starting to find that I prefer RPGs that allow you to control or adjust the encounter rate.

Most games from IX onward (including the 3DS remakes of VII and VIII) have the enemies visible in the field, so you can try to avoid them if you wish.

Still waiting for Atlus to make Snowboard Kids 3

Tyranexx

@ReaderRagfish: It normally wasn't a big problem, but there were a few times when I wanted to scoot somewhere to heal up (low MP/items normally) and had to deal with running into something every few steps. To be fair, this became a little more manageable with some of Sancho's abilities and an item, but to my knowledge they only just decreased the encounter rate.

I understand that this was the norm back in the day, but I've been slightly spoiled by some games where you can either try to avoid enemies in the field (like you mentioned) or where you can control the encounter rate with a slider or something. There's a reason why I always preferred the tall grass to caves and surfing on water in Pokemon. It normally wasn't a huge deal unless I was short on time IRL.

Video Corner: How SM3DW Actually Started
Currently playing: Pokemon Ultra Sun, any non-RPG on the SNES Classic

Nintendo Network ID: Zelda_By_Night

Ralizah

Just beat Cosmic Star Heroine on the PS Vita. It was... alright. The combat system is interesting: the constantly cycling power meter reminds me a bit of Octopath Traveler (including that same focus on using certain skills at certain times to make full use of that meter). There's also something called "style" that you build up by using certain moves. It can be used as a resource when using powerful skills, and building up an abundance of it can also allow you to temporarily survive a blow that would kill you, giving you time to heal your character before she succumbs to her wounds. Also, like in Radiant Historia and some other JRPGs, it shows you a flowchart of when you and your enemies will move, and there's a lot of interesting ways of manipulating this to your advantage. I also liked the short, PC Engine-esque cutscenes, which show up periodically throughout the game.

On the other hand, the character writing here isn't great, the plot, while interesting, develops too quickly to really give any sense of significance to in-game events, the setting is never developed very well, and the music is passable. Much of the game feels like it's on rails, to the point where you can't even revisit a room in a dungeon that you just exited. In terms of the Vita port, in particular, the game feels poorly optimized, with numerous glitches, long loading times, etc. Which seems pretty weird for such a visually basic game.

Overall, though, it was fully worth the $7 I paid for it.

Edited on by Ralizah

Ralizah

Tasuki

@subpopz I believe they retconned Megatron's form. Nowadays I always see him transform into a tank in various media. I can understand why though for various reasons both logistics wise and such.

As you mentioned someone else would have to use him rather then he himself able to attack which doesn't make sense if he's this big bad leader, kinda makes him look weak. Also there's size fitting. Basically making it accountable for his robot size and then shrinking down to a gun size. Then in this day and age especially in the US a toy that is a gun or even a character that turns into a gun not big with certain groups nowdays.

Edited on by Tasuki

Push Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Xyphon22

Finished Subsurface Circular last night. It's a fun little game, with a weird ending that I wasn't expecting. Does anybody know if there is much point to replaying it and trying different things? Even the ending, which has a great divide between which choice you make, was not tailored to my choice at all and could have been the ending for either choice.

Xyphon22

3DS Friend Code: 5069-3937-8083

darkfenrir

@Xyphon22 I played through it and I don't think so. The 'sequel', Quarantine Circular felt more in line with your choices though from what I feel (then again I still stop after one run)

darkfenrir

Switch Friend Code: SW-0242-3593-1338

Tasuki

@subpopz Yeah I few places retconned him. I know the Michael Bay movies did for one (if you really want to count that) but some of the comics and TV shows did as well as well as the figures.

If you want an interesting thing to watch on the history of Transformers I suggest watch the Transformers episode of The Toys the Made Us on Netflix it's really interesting.

Push Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Tiefseemiez

@Xyphon22
I liked that game aswell, but somehow couldn't finish it. I don't know if I did something wrong or if there was a bug keeping me from progressing. I got to the part where you have to talk to the two police robots and have to trick them into telling you stuff. And the game signalled to me that I succeeded doing so, but somehow the dialogue options didn't change. I tried again and again and consulted a guide that didn't help with the problem either...=(

Never want to come down, never want to put my feet back down on the ground.

Xyphon22

@Tiefseemiez I know what you are talking about, but I didn't have any problems. I am not sure exactly what you have to do to get it to advance, but it's not like the game has a multitude of options. I'm sure if you tried everything, it must be some strange bug.

Xyphon22

3DS Friend Code: 5069-3937-8083

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