General Discussion Forum

Topic: Do Story in games need to be necessary?

Showing 61 to 71 of 71

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CanisWolfred

CanisWolfred

61. Posted:

KittenKoder wrote:

CanisWolfred wrote:

KittenKoder wrote:

Still sounds bland to me.

I have to admit, that's not the best example when it comes to the story, IMO, since he talked more about the dungeon than the story... Anyways, the main story in Skyrim isn't the best, but the side quests usually have better stories that I found quite interesting, and it's usually hard for Western RPGs to please me in that area. The Assassin's Guild Story, the story of the rebels' and the empire's struggles, even the struggles of individuals you meet along the way were far more memorable for me. I haven't even done everything yet, too.

Honestly, I don't really have an opinion on Skyrim, of course the memes are annoying now but that's not the game itself. Most game stories are really just reruns now anyway. For me to appreciate the story, it has to be at least 75% unique, or really, really, really long. I actually prefer lots of good puzzles, with a lot of variation, over story in games, but a game with a good story and cinematic scenes will entertain me, like Fire Emblem: Awakening. My only exception is Pokemon, for some reason I just like that series.

"There's nothing new under the sun" said everyone who's ever tried to write a story. There's nothing really unique anymore, it's all been done, everything's just a different version of classic tales that have been told for hundreds if not thousands of years. It's just about what elements you use and how you excecute those stories that make them yours. That goes for games as well.

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Mahemoth

Mahemoth

62. Posted:

CanisWolfred wrote:

It's just about what elements you use and how you excecute those stories that make them yours. That goes for games as well.

For music as well. This is exactly right.

Mahemoth

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MAB

MAB

63. Posted:

Back in the olden days we just used our imagination ;)

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triforcepower73

triforcepower73

64. Posted:

@CanisWolfred I guess so. Just to me, pressing L and R over and over til the enemy dropped dead didn't appeal to me. It just felt... wobbly and messy.

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CanisWolfred

CanisWolfred

65. Posted:

triforcepower73 wrote:

@CanisWolfred I guess so. Just to me, pressing L and R over and over til the enemy dropped dead didn't appeal to me. It just felt... wobbly and messy.

I tried a lot of different playstyles, and I find it's more fun when you mix it up with Magic and Shouts along with regular attacks. Especially once you get the high-level shouts and Magic. I especially liked Summoning Minions to help me out.

Edited on by CanisWolfred

This Hand of Mine Glows With An Awesome POWER!!! It's Burning Grip Tells Me to Defeat You!!!

I am the Wolf...Red
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Arooo~

Kyoji!!!!!!

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SkywardLink98

SkywardLink98

66. Posted:

A generic, pointless story is necessary. An amazing story on the other hand, can make the game.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

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MAB

MAB

67. Posted:

Not necessarily... They need to concentrate on getting back into the meat of what a game is about ;)

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MAB

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SkywardLink98

SkywardLink98

68. Posted:

@MadAussieBloke Well, game like Portal 2 and Alan Wake have incredible gameplay, but wouldn't be quite as amazing without the story, would they?

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

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Sleepingmudkip

Sleepingmudkip

69. Posted:

Gioku wrote:

Sleepingmudkip wrote:

Gioku wrote:

@GamecubeMan: Then... what's the story in Pac-Man? That game only has a goal/scenario: eat all the dots, avoid all the ghosts.

Eat the dots before the ghost get you that is a story, you answer your own question

This is not a story! This is not a plot! A story in a game is an explanation for the scenario; not the scenario itself.

The story can be anything you want to be sweety(you have to save the dots from the evil ghosts by puting them in your belly)thats a story

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CanisWolfred

CanisWolfred

70. Posted:

Sleepingmudkip wrote:

Gioku wrote:

Sleepingmudkip wrote:

Gioku wrote:

@GamecubeMan: Then... what's the story in Pac-Man? That game only has a goal/scenario: eat all the dots, avoid all the ghosts.

Eat the dots before the ghost get you that is a story, you answer your own question

This is not a story! This is not a plot! A story in a game is an explanation for the scenario; not the scenario itself.

The story can be anything you want to be sweety(you have to save the dots from the evil ghosts by puting them in your belly)thats a story

I don't know if you're being serious or not, but I like this philosophy.

This Hand of Mine Glows With An Awesome POWER!!! It's Burning Grip Tells Me to Defeat You!!!

I am the Wolf...Red
Wolfrun

Arooo~

Kyoji!!!!!!

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Relias

Relias

71. Posted:

MadAussieBloke wrote:

Not necessarily... They need to concentrate on getting back into the meat of what a game is about ;)

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Bah blasphemy... that is not a Navy Seal that is a insult.. first he takes about a foot or two drop and acts like it's killing him and takes damage.. and then he took 4 shots to eliminate a generic enemy.. Blasphemy I tell you... Bah.. :P

I am a wild and free Ninetails not a trainer.. get over it...