I'm just gonna comment out the FOR loop command in THOLITU. Not working. Anyway, on the bright side, I've added library support! This command, unlike all other commands, is not meant to be confusing. The command to import a library:
#IMPORT <{library name}>
ALL commands belong to a library. The standard command library is called stdcl, standing for Standard Command Library. I'm planning one for advanced commands, one for advanced math (like radicals, trig, etc.), two for graphics (simple and advanced) and two for objects/sprites (simple and advanced).
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Does anyone how to change a background to another one but only that one background type not the rest? I'm trying to make a day/night cycle in terraria ds
Does anyone how to change a background to another one but only that one background type not the rest? I'm trying to make a day/night cycle in terraria ds
Oh wow, I found a bug in Pixelli. But will release tonight. Upon colliding with a built block a crash will happen but i fixed it. Collision is not yet Implemented with built blocks but fully functional with terrain. So Yeah...Release at 10:00 (I know bad time)
Does anyone how to change a background to another one but only that one background type not the rest? I'm trying to make a day/night cycle in terraria ds
Does anyone know of a speedy algorithm to find the cube of a number? I need it for a command in the advml library for THOLITU.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
I am currently banned from my 3DS. But anyway, I am new to this thread, but I have been following it for a bit. Anyway, when I get it back, I will code a game called: PRG:YENDOR, or as I call it, The Dungeons of Yendor: Quest of the Psijic. It will be similar to Pixel Dungeon for android users. Any suggestions for mechanics, enemies, etc.?
Also, IAmAPerson, I love Minecraft DS. Please add more and more content!
On a closing note, I know somebody will be good enough to create Dungeon Keeper 1.
"The heart has reasons the mind knows nothing of."-Blaise Pascal
Pokemon X Friend Code:3883-5184-5725
Safari: Grass
Pokemon: Pansage, Sawsbuck (Spring), Gogoat.
Hehe, I am fixing to dissapoint so many people...
I am really sorry but am unable to release Pixelli until 5:30 EST Because of the unavailability of a computer because mine is being used.
Pixelli IS Done but will have to be on wait for release.
I am really sorry guys, I hope you guys still trust me. So yeah...
On a good note I added a "Fly" button on the touchscreen. I can fly.(Was actually severely simple I just had to add 2 more directions you are able to go)
@Urchin8 thank you! Unfortunately, Minecraft DS is nearing the end of development. Anyway, if you need help with your game, we are all happy to help!
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
OK Ok oK ok I got the day to night cycle working in Terraria Ds. The next thing I need is a smoother transition From day to night because It's basically like: Yay It's day! dadadadadadadada Yay It's still da-wait it's night? how!? It was day 5 seconds ago hmmmmmmm
So yeah I'm gonna make smoother transition from day to night so It doesn't look as bad.
Could someone explain to me how COLSET works? Lets say I wanted something like lava that dims and brightens, how would I do that?
There are 3 256-color banks for Graphic(GRP), Sprites(SP), and Background(BG). COLSET works on single bank, single color at a time. You need to specify the bank, the color# (index), and the RGB values in hexadecimal string.
Take a look of the example below, and the color turns white, you see that the whole single color changes at once, yet the color of the sprites is still unchanged, until the code actually changes the sprite bank color. Even though each sprites can only use 16 colors, it still works off 256-color bank.
So, the actual display is actually 3*256 colors or 768 color display. BTW, it you want more than 16 color sprites, you can layer the sprites, and use different color pallette(16) for each layer. You're not really limited by 16 colors just because that's the way the sprite engine is set up.
ACLS:CLEAR
SPSET 1,64,0,0,0,0
SPSET 2,64,4,0,0,0
SPOFS 1,15,60,0
SPOFS 2,40,60,0
SPSCALE 1,200,0
SPSCALE 2,200,0
GFILL 100,50,150,100,67
GFILL 200,50,250,100,120
FOR I=0 TO 255
GLINE I,150,I,191,I
NEXT
FOR I=0 TO 255
FOR R=0 TO 255 STEP 62
FOR G=0 TO 255 STEP 62
FOR B=0 TO 255 STEP 62
C$=HEX$(R,2)+HEX$(G,2)+HEX$(B,2)
COLSET "GRP",I,C$
NEXT:NEXT:NEXT:NEXT
FOR I=0 TO 255
FOR R=0 TO 255 STEP 62
FOR G=0 TO 255 STEP 62
FOR B=0 TO 255 STEP 62
C$=HEX$(R,2)+HEX$(G,2)+HEX$(B,2)
COLSET "SP",I,C$
NEXT:NEXT:NEXT:NEXT
@ramstrong I meant the cube root, sorry. For a number to the power of three, you can also just do POW(N,3) but it looks slower than N*N*N.
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@ramstrong I meant the cube root, sorry. For a number to the power of three, you can also just do POW(N,3) but it looks slower than N*N*N.
If the cube of a value is x^3, then the cube root is x^1/3, so you could use the POW function to calculate the cube root by giving it 1/3 as the 2nd parameter.
Discostew
3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew
@Discostew thank you, been a while since I've done stuff like that. :/ @Lego-Meister please ask @Calc84maniac. He's the one who made it. It takes me a while to get QRs for stuff.
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