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Topic: Xenoblade 3DS vs Wii

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SCRAPPER392

Dreamsleep wrote:

double post

Not that Xenoblade looks bad, just it looks back on the lower resolution screens of the 3DS.

Not if you play in 3D. The game will be the same resolution on the new 3DS(while in 3D) as it was on Wii. The only real differences are the screen size and button layout. It's also way cheaper, so people are far more likely to pick it up, and it makes Shulk make more sense in Smash Bros.

Qwest

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SCAR392 wrote:

Dreamsleep wrote:

double post

Not that Xenoblade looks bad, just it looks back on the lower resolution screens of the 3DS.

Not if you play in 3D. The game will be the same resolution on the new 3DS(while in 3D) as it was on Wii. The only real differences are the screen size and button layout. It's also way cheaper, so people are far more likely to pick it up, and it makes Shulk make more sense in Smash Bros.

Plus with a smaller screen size it will look better.

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Honestly I think playing this in 3D on the new 3DS will be amazing, and Shulk's announcement for smash will boost sales! Tbh as to experience wise I would prefer to play this on a large HD TV but even still I will get this.

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CanisWolfred

I'm more bothered by the fact that Xenoblade Chronicles never seemed like a "Portable" game. Granted, I guess with Sleep mode and "save everywhere, dying has no consequence!" means it doesn't have to be, but still, I honestly can't play Xenoblade without losing hours to it. It might still be successful (for some reason Monster Hunter — which is just as bad as Xenoblade when it comes to taking up so much of your time — still sells like hotcakes on the portables) but...

Oh who am I kidding? I'm just making excuses so I don't have to devote another hundred hours to the same freakin' game...

Edited on by CanisWolfred

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CanisWolfred wrote:

I'm more bothered by the fact that Xenoblade Chronicles never seemed like a "Portable" game.

to be fair, that describes a decent chunk of 3DS' lineup imo

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CaviarMeths

CanisWolfred wrote:

I'm more bothered by the fact that Xenoblade Chronicles never seemed like a "Portable" game. Granted, I guess with Sleep mode and "save everywhere, dying has no consequence!" means it doesn't have to be, but still, I honestly can't play Xenoblade without losing hours to it. It might still be successful (for some reason Monster Hunter — which is just as bad as Xenoblade when it comes to taking up so much of your time — still sells like hotcakes on the portables) but...

Oh who am I kidding? I'm just making excuses so I don't have to devote another hundred hours to the same freakin' game...

It seems intuitive to think so, but then, 6 hours later and I realize I'm still playing Persona 4 Golden...

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

SMEXIZELDAMAN

You can get the wii version used for $50 and less on amazon. It's not that expensive and is definitely the better version.

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SMEXIZELDAMAN wrote:

You can get the wii version used for $50 and less on amazon. It's not that expensive and is definitely the better version.

^this. Even gamestop is selling it for $50.00. And I'm pretty sure playing it on the Wii U bumps up the graphics, making it easily better than the 3DS port.

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SCRAPPER392

Kodeen wrote:

SCAR392 wrote:

Not if you play in 3D. The game will be the same resolution on the new 3DS(while in 3D) as it was on Wii.

Wii = 720x480
3DS (2D) = 400x240 (actual)
3DS (3D) = 400x240 (effective).

So no. And before you report that the actual resolution is 800x240, the doubled horizontal resolution is solely for doubled pixels for the 3D effect, you don't have 800 unique images on one horizontal line. Thus the 'effective' resolution of 400x240.

No. it's 480p in 3D, because your eyes are seeing 2 400×240 images and then putting them together to form a 800x480 image that is 3D. The image is 240p only in 2D.

Edited on by SCRAPPER392

Qwest

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unrandomsam

The resolution is the same 3D or not.

400x240

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SCRAPPER392

unrandomsam wrote:

The resolution is the same 3D or not.

400x240

Then why is it clearer in 3D? It's fact that it is clearer, which is the other main reason to use it besides depth. Each image it displays is 240, but you brain puts both images together to form ONE.

Edited on by SCRAPPER392

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

SCRAPPER392

Retro_on_theGo wrote:

3DS version looked pretty ugly in the reveal video.

It's just because it was blown up and not 3D.

Qwest

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SCRAPPER392

Kodeen wrote:

SCAR392 wrote:

No. it's 480p in 3D, because your eyes are seeing 2 400×240 images and then putting them together to form a 800x480 image that is 3D. The image is 240p only in 2D.

Scar, why must you be wrong about everything technical? The pixel doubling is only horizontal, because that is how your eyeballs are oriented. If your eyeballs were on top of one another, then there would be reason to double the pixels vertically.

Also, 2 x (400x240) = either 800x240 or 400x480. 800x480 = 4 x (400x240). Maths.

I'm not wrong. A 16:9 widescreen TV has 427x240 pixels, but the 3DS(3:2) has 800x240, then it splits the 800 into 400 to make 400x240 per eye. So when you see the image without 3D, all the pixels that would be split from the parallax barrier are now side by side to make a 2D image.

Go look at your 3DS in 3D mode, then turn the 3D off. 3D mode has more clarity based on pixel placement. The depth is basically the other 240p that is supposedly missing.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

ZurrrrBlattTron

Thanks everyone for your opinions! :3 means a lot, I'll be buying the Wii version and might get the New 3DS version later on (probably a bundle? That'll be nice)

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kenzo

There is a rule of thumb about converting a 2D image into its equivalent 3D image.

Its the 3/4 rule - which I made up.

The perceived 3D resolution of a 2D 800 x 240 image is approximately 600 x 240 in 3D.

However there are tricks and trade secrets that Nintendo uses to make the 3D look high quality despite its low fundamental resolution.

Remember the surprise that people experienced when the 3DS XL came out with the same resolution as the older smaller screen 3DS.

Its good economics and engineering too, for software to compensate for the known shortcomings in the hardware.

Edited on by kenzo

kenzo

CaviarMeths

SMEXIZELDAMAN wrote:

You can get the wii version used for $50 and less on amazon. It's not that expensive and is definitely the better version.

http://tinyurl.com/nkdltck

Information isn't that hard to look up. Please stop lying.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Muyounosuke

CaviarMeths wrote:

SMEXIZELDAMAN wrote:

You can get the wii version used for $50 and less on amazon. It's not that expensive and is definitely the better version.

http://tinyurl.com/nkdltck

Information isn't that hard to look up. Please stop lying.

Well you can get it for under 50 from gamestop if you want to tread into the devil's lair.

Muyounosuke

Eel

@the_resolution_talk: Yeah, the perceived viewing area during 3D is 600x240 at most.

Even though the 3DS technically has two 400x240 top screens merged into one, both screens only show two angles of the same image while the 3D is on.

Also, the 240 pixels remain unchanged, because the 3d effect works vertically only.

It may look a little better because each eye receives it's own image and the antialiasing is removed.

Edited on by Eel

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