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Topic: Ways Pokemon Games Can Improve

Posts 81 to 100 of 103

Araquanid

I honestly think we're being over damanding a little.. Pokemon games as they are, are huge.. really huge.. You have to consiture how much involvement is made into these games, you gotta program 700+ pokemon, add their movepools, dex entries, their models, their animations, program the moves they use, the move's animations, program the battle mechanics for each move, program the battle mechanics in general with typing and such, add weather, add weather animation, add mega evolution, add everything's catch rate, add everything's egg group, make all the NPCs.. give all the NPCs pokemon, what the NPCs say, give them movesets, come up with which pokemon should appear in this area or that area, program hidden power mechanics, breeding mechanics, all the items, all the item's effects, give all the pokemon their abilities, program the abilities, I'm going to stop there for now..

To say the least.. Pokemon is a rediculously complicated game to make, even if you're reusing pokemon and their models it still takes forever to make sure and test if everything is alright while doing this. Honestly, either the pokemon company's team working with these things is enormous or the income is large enough for them to bear with as it's nearly unbelieveable how they're still going..

We did get new things in each generation..

Gen 1: We got pokemon in general
Gen 2: Post games
Gen 3: Contest halls, Battle Frontier, Secret bases
Gen 4: Underground mining, Battle maison like place whatever it's called, Wi-fi, Pokemon walking with you in HGSS ( that needs to return )
Gen 5: Hidden abilities, I personally didn't play too much of gen 5 so I'm sure theres more.
Gen 6: Avatar customization, Mega evolution

We always got something each generation that wasn't present in other generations preventing the games from being ultimately stale and the same like CoD.

I personally don't think removing avatar customization in ORAS from x/y was a step in the right direction either but I'll be enjoying my secret bases, battle frontier, hopefully move tutors, post game, the new megas, and everything else more than that one feature.

And like the OP said above.. I personally would leave your character the way he is now like in x/y.. we don't want nicknaming pokemon being the only thing that can be called part of an RPG game. A silent trainer just gives players the option to make up their own back story and adventure rather than control somebody else's.

TD;LR: No matter what gamefreak gives us, we'll all shutup and play it anyway and get over what was/isn't included.. the fanchise could flat out not give us anything at all and pokemon is definitly much more advanced than it was in the begining.

(Also I made this post kinda sloppy )

Edited on by Araquanid

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Punished_Boss_84

Stick to the formula...

However, they need to implement a difficulty mode because X/Y is far too easy for my liking (I heard Black 2/White 2 had a difficulty mode but I haven't played this title to know yet.)
The soundtrack for X/Y was a step down for me, but the remake shouldn't have any problems but whenever the new Pokemon title launches step up.
X/Y didn't have single player end game content like other games so... I think Pokemon Gold/Sliver had the best end game content by returning to Kanto (well it was right there).
Edit: Add in multiple save files (I'd like to play each Pokemon game anew much more than once), add in a reset mode (having to search for the reset buttons...) and a exit to main menu tab somewhere...

Edited on by Punished_Boss_84

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Bolt_Strike

Stomatopod17 wrote:

I personally don't think removing avatar customization in ORAS from x/y was a step in the right direction

That's not confirmed yet. There's no reason to definitively conclude one way or the other on customization yet.

Stomatopod17 wrote:

either but I'll be enjoying my secret bases, battle frontier

Which you could already do in the originals.

Stomatopod17 wrote:

hopefully move tutors

Which are in literally every game except the first of their generation (and Yellow).

Stomatopod17 wrote:

post game

Platinum, HGSS, and BW2 also had good post games, and I'm betting they'll be better than this game if XY and ORAS' region map is any indication.

Stomatopod17 wrote:

the new megas

Really the only new thing in ORAS so far, and IMO not that impressive. New Megas are nice, but they're inherently limited so they're not really that game changing.

Stomatopod17 wrote:

and everything else more than that one feature.

There is no "everything else" yet, literally the only things we've seen of this game so far are Mega Evolutions and stuff that was in the originals. ORAS hasn't shown us anything genuinely interesting yet.

Bolt_Strike

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Zanark

Gyms and elite four that aren't just mono-type would be nice. I mean most gym leaders you can blast through with just one pokemon because all their pokemon have the same weakness. How is that interesting? I would much prefer it if they were based around a strategy/moveset as opposed to based around a single type. Like instead of having a water gym maybe they could have it based around drizzle/rain dance. Some water pokemon with surf and electric pokemon with thunder. Maybe finish it of with some pokemon of other types as well that also make use of rain(water based attacks or thunder).
Instead of having a rock-type gym maybe have a gym based on defense type. Teaching the player that one can not solely survive on physical attacks. Maybe even a gym based on speed priority moves instead of having an electric based gym. Back in red and blue there might've not been many attacks but we are far more progressed now. To stick to the blueprint laid down by the first gen games seems weird.

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Blast

ShanaUnite wrote:

Gyms and elite four that aren't just mono-type would be nice. I mean most gym leaders you can blast through with just one pokemon because all their pokemon have the same weakness. How is that interesting? I would much prefer it if they were based around a strategy/moveset as opposed to based around a single type. Like instead of having a water gym maybe they could have it based around drizzle/rain dance. Some water pokemon with surf and electric pokemon with thunder. Maybe finish it of with some pokemon of other types as well that also make use of rain(water based attacks or thunder).
Instead of having a rock-type gym maybe have a gym based on defense type. Teaching the player that one can not solely survive on physical attacks. Maybe even a gym based on speed priority moves instead of having an electric based gym. Back in red and blue there might've not been many attacks but we are far more progressed now. To stick to the blueprint laid down by the first gen games seems weird.

Wow. Now THAT'S a great idea. The closest thing to that is the unfair Battle Institute.

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Araquanid

Blast wrote:

ShanaUnite wrote:

Gyms and elite four that aren't just mono-type would be nice. I mean most gym leaders you can blast through with just one pokemon because all their pokemon have the same weakness. How is that interesting? I would much prefer it if they were based around a strategy/moveset as opposed to based around a single type. Like instead of having a water gym maybe they could have it based around drizzle/rain dance. Some water pokemon with surf and electric pokemon with thunder. Maybe finish it of with some pokemon of other types as well that also make use of rain(water based attacks or thunder).
Instead of having a rock-type gym maybe have a gym based on defense type. Teaching the player that one can not solely survive on physical attacks. Maybe even a gym based on speed priority moves instead of having an electric based gym. Back in red and blue there might've not been many attacks but we are far more progressed now. To stick to the blueprint laid down by the first gen games seems weird.

Wow. Now THAT'S a great idea. The closest thing to that is the unfair Battle Institute.

I like this idea as well, it would make a nice post game for more advanced players. It'd also be good for helping younger players keep up with the over competitive ones dominanting the fanchise now (coughsmogoncough)

Edited on by Araquanid

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DefHalan

Stomatopod17 wrote:

Blast wrote:

ShanaUnite wrote:

Gyms and elite four that aren't just mono-type would be nice. I mean most gym leaders you can blast through with just one pokemon because all their pokemon have the same weakness. How is that interesting? I would much prefer it if they were based around a strategy/moveset as opposed to based around a single type. Like instead of having a water gym maybe they could have it based around drizzle/rain dance. Some water pokemon with surf and electric pokemon with thunder. Maybe finish it of with some pokemon of other types as well that also make use of rain(water based attacks or thunder).
Instead of having a rock-type gym maybe have a gym based on defense type. Teaching the player that one can not solely survive on physical attacks. Maybe even a gym based on speed priority moves instead of having an electric based gym. Back in red and blue there might've not been many attacks but we are far more progressed now. To stick to the blueprint laid down by the first gen games seems weird.

Wow. Now THAT'S a great idea. The closest thing to that is the unfair Battle Institute.

I like this idea as well, it would make a nice post game for more advanced players. It'd also be good for helping younger players keep up with the over competitive ones dominanting the fanchise now

The only reason why I dislike this idea is that it doesn't strongly re-enforce type advantages. One of the reasons why Gyms are specific types is to teach younger (or at least 1st time) players about type advantages. I would say by the Elite 4 the players should have already learned that and Elite 4 could be change easily. I know people are going to disagree with me but that is just my opinion on the matter.

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Trikeboy

Let the player have freedom in the story, X and Y held your had all the way through the story. Add some branches, let the player make choices, like in an RPG. Am I the only one that would have liked to have said yes to the Team Rocket recruiter in G1 and the remakes? Optional missions would be good, unlike having to do this quest to reach the next story point. something that X and Y did a lot. You couldn't go to the next area to train.

Also, bring back an involved after story like in Black/White 2.

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mamp

blackjack and hookers?

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Aviator

mamp wrote:

blackjack and hookers?

And gin.

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Kimbalion

I have to say that I was generally happy with Pokémon... until X/Y came along

So, I'd suggest changing...

  • the wifi! I have happy trading with the Black/White version, however they changed all that and I find it awful now! No fun at all
  • do something fun after finishing the game! Since I finished the new version, it's collecting dust! No fun either....

Kimbalion

flightsaber

ShanaUnite wrote:

"Gyms and elite four that aren't just mono-type would be nice. I mean most gym leaders you can blast through with just one pokemon because all their pokemon have the same weakness. How is that interesting? I would much prefer it if they were based around a strategy/moveset as opposed to based around a single type. Like instead of having a water gym maybe they could have it based around drizzle/rain dance. Some water pokemon with surf and electric pokemon with thunder. Maybe finish it of with some pokemon of other types as well that also make use of rain(water based attacks or thunder).
Instead of having a rock-type gym maybe have a gym based on defense type. Teaching the player that one can not solely survive on physical attacks. Maybe even a gym based on speed priority moves instead of having an electric based gym. Back in red and blue there might've not been many attacks but we are far more progressed now. To stick to the blueprint laid down by the first gen games seems weird."

I had thought they'd done that already- that Norman was a defensive gym-leader. But looking back on it, I guess he was just a normal-type.

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Bolt_Strike

I've been thinking about the type chart and how it could be balanced further. Fairy was a good start, it certainly fixed a lot of major issues, but there's still a few things that I think need to be fixed:

-Electric is only weak to Ground. In and of itself, this isn't too big a deal since Electric isn't too OP a type. However, Ground being the only type SE against it gives the type a near monopoly on Electric type coverage, and Ground definitely is OP. It's SE against a whopping 5 types, immune to 1, isn't resisted by too much, and some of its moves are pretty powerful and used quite often. So Ground could definitely use some nerfing by removing its niche against Electric, it's not like Ice where that's basically all it has. Speaking of which...
-Ice only resists itself. Okay, we get it. Ice is frail. But that doesn't mean they should make it so it can't resist anything else. At least give it like, 1 or 2 more resistances. It won't make the type phenomenal, but then it doesn't really need to be. It just needs to be usable.
-Dark and Ghost share the same type advantages. This one kind of bothers me because it makes the two types interchangeable, and with Fairy screwing up the defensive balance these two types had, it's time for a split so that each one can be useful for a different thing.
-Anything that helps Grass, Rock, and Bug would be ideal. They have a ton of weaknesses and are resisted by pretty much half of the type chart, and at the very least they could use better coverage. New type advantages and resistances would be ideal, but as long as they don't get more weaknesses or have new types resist them, the type chart can only help them.

So I've been thinking about things a bit, and I came up with some ideas for how to fix some of these issues in a way that doesn't screw things up even further:

-Give Ice resistances to Ground and Dragon.
-Remove Fairy's resistance to Bug. This never made much sense in the first place and benefits no one.
-Create a new type called Alien type. I haven't exactly worked out all of the type matchups for the time, but the ones I can think of would add quite a bit of balance. It would be SE against Normal and Electric (the reasoning for that being that aliens are generally stronger than earth based life forms and they can disrupt electricity), and it would be weak to Poison and maybe Grass (since they're typically weak to the earth's natural/environmental forces). By having Normal and Electric as type advantages, not only would it steal away Ground's niche against Electric, but also Fighting's niche against Normal. And since both of those types are OP offensively, it would add some balance. Also, the two weaknesses I suggested would give some lesser used types extra coverage. Poison, despite just gaining a type advantage against Fairy, is the less popular of the two, with Steel being more desirable thanks to having tons of resistances. So while it doesn't need anything per se, it could benefit from having something else. And Grass could pretty much use anything it gets. Some Pokemon I could see with this type would be the Clefairy line (which becomes Fairy/Alien), Deoxys (Psychic/Alien), and the Elgyem line (Psychic/Alien).

The only thing I can't think of is how to fix the Dark/Ghost issue, we need two types to fix it and I can't think of any that would create the split that those types need.

Edited on by Bolt_Strike

Bolt_Strike

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Araquanid

All the pokemon who got a type change previously were normal type (mawile, clefable, grumbull, whimsicott, etc etc..) Alien type isn't a bad idea but only 3 pokemon come to mind who would use that typing (currently) which is solrock, lunatone, and deoxys.. and for the first two I can't picture them giving up either rock or psychic typing. Maybe through mega evolution but doubtful we'll get anymore hoenn megas after ORAS comes out.. they'll want to focus more on gen 6 and 5 megas probably when pokemon Z, x2/y2, Zx/Zy come out. (which is really nerve racking knowing not all new megas in ORAS will be hoenn..)

Edited on by Araquanid

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Bolt_Strike

Stomatopod17 wrote:

All the pokemon who got a type change previously were normal type (mawile, clefable, grumbull, whimsicott, etc etc..) Alien type isn't a bad idea but only 3 pokemon come to mind who would use that typing (currently) which is solrock, lunatone, and deoxys.. and for the first two I can't picture them giving up either rock or psychic typing. Maybe through mega evolution but doubtful we'll get anymore hoenn megas after ORAS comes out.. they'll want to focus more on gen 6 and 5 megas probably when pokemon Z, x2/y2, Zx/Zy come out. (which is really nerve racking knowing not all new megas in ORAS will be hoenn..)

Um... what? Mawile, and Whimsicott weren't Normal, they were Steel and Grass respectively. Most of the Pokemon that have gotten a type change were originally monotype (IIRC, the only exception is Togetic/Togekiss), and the Pokemon I suggested are exactly that, so there's no conflict. I suppose we could get more with new Megas, although I can't think of any off the top of my head that would be fitting (Mega Porygon-Z?). I think there would need to be a lot of new Pokemon to flesh out this type, they could probably add a new Eeveelution and maybe some other new evolutions, and I think they could add about 3-5 new families and that would be a good start. It'd be a rare type at that point, but we'd have enough to work with.

Edited on by Bolt_Strike

Bolt_Strike

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Araquanid

Bolt_Strike wrote:

Stomatopod17 wrote:

All the pokemon who got a type change previously were normal type (mawile, clefable, grumbull, whimsicott, etc etc..) Alien type isn't a bad idea but only 3 pokemon come to mind who would use that typing (currently) which is solrock, lunatone, and deoxys.. and for the first two I can't picture them giving up either rock or psychic typing. Maybe through mega evolution but doubtful we'll get anymore hoenn megas after ORAS comes out.. they'll want to focus more on gen 6 and 5 megas probably when pokemon Z, x2/y2, Zx/Zy come out. (which is really nerve racking knowing not all new megas in ORAS will be hoenn..)

Um... what? Mawile, and Whimsicott weren't Normal, they were Steel and Grass respectively. Most of the Pokemon that have gotten a type change were originally monotype (IIRC, the only exception is Togetic/Togekiss), and the Pokemon I suggested are exactly that, so there's no conflict. I suppose we could get more with new Megas, although I can't think of any off the top of my head that would be fitting. I think there would need to be a lot of new Pokemon to flesh out this type.

My mistake for some reason I was thinking mawile used to be steel/normal and whimsicott was grass/normal.

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Bolt_Strike

So, who wants to bet that 7th gen will be on New 3DS?

Bolt_Strike

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DefHalan

Bolt_Strike wrote:

So, who wants to bet that 7th gen will be on New 3DS?

I don't think it will be exclusive if it does come to New3DS. It might just have extra features on the New3DS but still playable on normal 3DS... like how black and white (1 or 2 or both) had extra features for DSi Users, IIRC

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Bolt_Strike

DefHalan wrote:

Bolt_Strike wrote:

So, who wants to bet that 7th gen will be on New 3DS?

I don't think it will be exclusive if it does come to New3DS. It might just have extra features on the New3DS but still playable on normal 3DS... like how black and white (1 or 2 or both) had extra features for DSi Users, IIRC

I'm not so sure about that, the DSi was a slightly different situation. For one, it didn't have exclusive games like New 3DS does. If you want a better comparison, you have to go back to the Game Boy Color, which actually did have exclusive Pokemon games (Crystal was GBC exclusive). Second, XY pushes the limits of the 3DS, and I think Game Freak would want to upgrade. Nintendo is probably pressuring Game Freak to make it for New 3DS as well to improve sales. So I can definitely see Pokemon making the jump to New 3DS.

Bolt_Strike

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DefHalan

Bolt_Strike wrote:

DefHalan wrote:

Bolt_Strike wrote:

So, who wants to bet that 7th gen will be on New 3DS?

I don't think it will be exclusive if it does come to New3DS. It might just have extra features on the New3DS but still playable on normal 3DS... like how black and white (1 or 2 or both) had extra features for DSi Users, IIRC

I'm not so sure about that, the DSi was a slightly different situation. For one, it didn't have exclusive games like New 3DS does. If you want a better comparison, you have to go back to the Game Boy Color, which actually did have exclusive Pokemon games (Crystal was GBC exclusive). Second, XY pushes the limits of the 3DS, and I think Game Freak would want to upgrade. Nintendo is probably pressuring Game Freak to make it for New 3DS as well to improve sales. So I can definitely see Pokemon making the jump to New 3DS.

basically every DSiWare game was exclusive, I just don't think they want to leave the 3DS install base behind for a slightly better 3DS.

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

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