Showing 61 to 80 of 86
61. Posted: Thu 17th Jun 2010 13:09 BST
While it's not exactly a confirmed feature, a Japanese paper is now claiming that it will have the ability to install games and keep them on the menu without a cartridge. That sounds vague, but could be an indication of significant onboard storage.
Twitter is a good place to throw your nonsense.Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -Lakitu 64Join us in the epic Nintendo Life Wii Music Thread
62. Posted: Thu 17th Jun 2010 17:25 BST
I don't know why you guys are talking about selling your DSi systems unless you really need the money to finance this. You're probably going to be better off playing your DS games on a DSi, because the increased resolution of the screens is going to make DS games look tiny, and the D-pad isn't in an ideal position to play DS games that use that either. Plus, I doubt we'll be able to transfer our DSiWare over.
3DS Friend Code: 1504-5686-7557 | Nintendo Network ID: iphys_eh
63. Posted: Thu 17th Jun 2010 19:05 BST
Wikipedia now says this has an infrared port as well. I thought the GBC had one of those and people complained it barely worked, and my first laptop had one but then I've never seen them on other laptops since, so why would they bring back the infrared port now?
64. Posted: Thu 17th Jun 2010 19:33 BST
were the ultra good sound capabilitis discussed here? 'cous i'm a sound-man and i'm hearing really good stuff about what the 3ds can put out. just watch the interview with kojima. he's allready talking about 5.1 qualitiy level. that's quite impressive for a handheld.aside from that.....game installs on hardware?? F*** me, that would be all kinds of awesome!
about infrared functions.....it's just wikipedia....no one needs infrared functions. would be like using a 28.8k modem these days. makes absolutly no sense at all. just delet that from your memory.
what we really need is a monster hunter game on 3ds! PERIOD!
3DS FC: 4639-8940-9147
65. Posted: Thu 17th Jun 2010 21:09 BST
were the ultra good sound capabilitis discussed here? 'cous i'm a sound-man and i'm hearing really good stuff about what the 3ds can put out. just watch the interview with kojima. he's allready talking about 5.1 qualitiy level. that's quite impressive for a handheld.aside from that.....game installs on hardware?? F*** me, that would be all kinds of awesome!about infrared functions.....it's just wikipedia....no one needs infrared functions. would be like using a 28.8k modem these days. makes absolutly no sense at all. just delet that from your memory.what we really need is a monster hunter game on 3ds! PERIOD!
Is it Digital or Analog regarding the sound?
Edited on Thu 17th June, 2010 @ 21:10 by WaveyChristmas
Currently Playing: Kirby's Dreamland 2!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80s FANATIC & King of NES Tekkidome!
66. Posted: Mon 21st Jun 2010 02:11 BST
They updated it. It now says THIS->
Size (when closed):Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.Weight:Approximately 8 ounces.Look:Final design is TBA.Top Screen:3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses; with 800x240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).Touch Screen:3.02-inch LCD with 320x240 pixel resolution with a touch screen.Cameras:One inner camera and two outer cameras with 640x480 (0.3 Mega) pixel resolution.Pre-Installed Software:TBANintendo 3DS Game Card:2 GB Max. at launch.Wireless Communication:Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode.Game Controls:Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, "Slide Pad" that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
Other Input Controls:3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.
Input/Output:A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo DS™ family of systems, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.
Sound:Stereo speakers positioned to the left and right of the top screen.
Battery:Lithium ion battery details TBA.
Parental Controls:Parental controls similar to the Nintendo DSi system will be included.
Best Quote Ever. Thanks Nintendo!
Oh, I am feeling the power! It high-fives Fawfuls face!
WarioWare DIY: 3180 84998030
67. Posted: Mon 21st Jun 2010 02:48 BST
That's exactly what it has said all along, and that I posted at the start of this topic. Are you talking about the last parts there (Battery / Languages TBA and Parental Controls) ? That hasn't changed either, but I didn't post it because it's basically not saying anything.
Or am I missing something?
68. Posted: Mon 21st Jun 2010 02:52 BST
I'm more curious about the rumors that under the hood the 3DS should be about PS2-level of power, which is impressive.. to me, anyway. heh. Though that is what's most likely to change in the next three quarters as they finalize the design.
I wonder if Nintendo will to a "trade in your DSi for a 3DS" program of some kind as this thing makes the DSi (and DSi XL) obsolete. The DSlite and Phat still have the GBA port, so still that advantage over the later handhelds. I highly doubt Nintendo will give anyone anything for their old portables, sadly. They probably won't even transfer DSiWare over, as they did the purchases linked to a device, not a person thing. Ah well.
Stereoscopic pictures! I wonder if they'll release a way to print those out for use with my grandparents' old stereoscope? Having to view them on the 3DS only could be limiting...
69. Posted: Mon 21st Jun 2010 02:55 BST
This is what I don't get, Character design-wise, Solid Snake and Chris Redfield in the 3DS screenshots/footage look better than any PS2 model I've ever seen and even trump the Wii. Yet environment wise the 3DS is pumping out dreamcast/PS2-like graphics. But on the 3DS's tiny High Resolution screens it will look even more impressive. Chris Redfields 3DS character model looks even better than anything seen in RE4 and even a smidge better than Leon(for ex) in Darkside Chroniclas. I think the 3DS has some pretty powerful rendering capabilites that easily put the PS2 to shame. Anyways, whatever I'm so thrilled with the graphics either way. And seeing them on tiny High resolution Screens in 3D especially is enough to make me scream like a sailor moon school girl while staining my Ninja Turtle panties
Edited on Mon 21st June, 2010 @ 22:01 by WaveyChristmas
70. Posted: Mon 21st Jun 2010 05:08 BST
It'll be like this:
Edited on Mon 21st June, 2010 @ 05:08 by Paperclip
Check out my classy comics.
71. Posted: Mon 21st Jun 2010 09:03 BST
72. Posted: Sun 27th Jun 2010 14:07 BST
@Warioswoods Sorry for the delay... I haven't been here in FOREVER. Anyway, I did post it for the (few) differences. I copied the whole thing.. cause I felt like it. (?)
73. Posted: Fri 16th Jul 2010 10:20 BST
I don't know wether anyone noticed that yet but I just watched a video from a reporter from a German Nintendo site who was in Frankfurt at Nintendo's post E3 event. When he showed the 3DS the charging cable looked like the DSi one.I made a screenshot.This isn't really big news or anything but it would be surprising because all DS models had different charging cables and now a completely new handheld seems to use the same cable as the DSi.
Probably getting a Vita with LBP soon...
74. Posted: Fri 16th Jul 2010 10:47 BST
Well the GBA SP and original DS used the same charger I think, so it's not totally without precedent.
75. Posted: Wed 22nd Sep 2010 01:33 BST
I dunno if this is allowed so don't ban me for it, but i don't wanna throw somebody els efforts into shame so here's a link, where you see a complete explanation of the 3DS, how it works what the effects are.
It also contains heavy analysing of the pictures and footage which is already available.
the basic results of the power of the 3DS ( throught screenshots etc ) is known as:
Faster as the n64 and GCFaster as the PSP and PS2Equal fast as the WII or even a tiny bit fasterAround the xbox speeds ( bit faster possible )Shaders which increases the looks of the games which makes it look superior as the GC/Dreamcast/WII/xbox/PSP
To say it on the easy note, its a Xbox +++
The shaders make the games look better then a xbox or any other device besides xbox360 and ps3. Even while the speed of the device is equal towards a xbox / wii ( a bit faster tho ) the shaders make it look far more superior.
Poeple basicly state the graphics head more towards the 360 and ps3 then towards the xbox. so its a xbox +++
Why is the wii lesser ? simple because even if it has the speed to holdup towards the 3DS, the shaders that it doesn't got cut down the image quality big time. Which means ugly graphical designs which lack shader like graphics, like self shadowing, bumpmapping etc etc.
But some wii games got self shadowing? yes thats true, but in order to create such thing. it needs to withdraw speed form the main gpu speed ( in order to realise it ) which means lesser detailed surroundings etc.
Edited on Wed 22nd September, 2010 @ 01:38 by gatygun
76. Posted: Wed 22nd Sep 2010 01:36 BST
Welcome to Nintendo Life, gatygun!
I'm back (for the moment)!
77. Posted: Wed 22nd Sep 2010 06:17 BST
Looks like new specs were released IGN has learned that the Nintendo 3DS will have:
Two 266MHz ARM11 CPUs133MHz GPU4MBs of dedicated VRAM64MBs of RAM1.5GBs of flash storage“The information comes from persons familiar with the hardware who spoke to us under the condition of anonymity.”
To each his own.
78. Posted: Wed 22nd Sep 2010 06:29 BST
@HueyPNewton, Yeah I figured it would be page one of the newspaper burning to power the rumor mill by now. I actually came to post the same thing. Now, as for the the Arm11 CPUs, I understand using 2 since it is rendering 2 separate images for the top plus one more for the bottom. Still the ARM11 is pretty good from what I've seen. (isn't it in the HTC Evo as well as the iphone?) the sad thing is, the specs of the 3DS beat my first high-end pc from 1997 by a large amount.
Edited on Wed 22nd September, 2010 @ 06:30 by jangonov
Wii : 5234 3442 0233 53253DS: 2664-2106-1671I have A LOT of games, if you want to play something, just email me firstname.lastname@example.org and ask if I have it. (make sure to say Nintendolife in the subject)
79. Posted: Wed 22nd Sep 2010 06:29 BST
I'm kind of hoping that's wrong, Huey. >.< They don't look terribly overwhelming, although I guess it's all about what they can actually get out of the system itself. When DS was milked to its full capacity there were definitely some stunning games. I guess it keeps the price low and the 1.5GB space is welcome.
Well, I'm mainly complaining about the RAM to be honest. I'd like a decent web browsing experience. xD
Edited on Wed 22nd September, 2010 @ 06:31 by Ark
80. Posted: Wed 22nd Sep 2010 06:32 BST
Keep in mind that developers are able to push the system to much larger limits than before. As code gets more complex, the actuall process can get simpler. Think of it like torque. Hard to get to the point where those specs will go far, but once people learn to be efficient, it is a powerhouse in a pocket.