Comments 16

Re: Review: No More Heroes: Desperate Struggle (Wii)

nitro_rev

I was a little disappointed with the removal of the open-world city. People need to stop blueberrying about the fact that the first games city didn't have much to do. well yeah, when you compare it to grand theft auto, but I still liked the city. Driving the motorcycle was so much fun and unless you have Parkinson, id really doesn't take that long to get to your destination. finding all of the lovicove balls and dumpsters added to the replay value of the first one and it was foolish to remove the city.

Re: No More Heroes 2 Open World Better, Says Suda51

nitro_rev

@ Machu
I completely agree with you about the city. it was kinda empty but I still liked it, it was quiet and there isn't much distracting you from just checking out the scenery and looking for balls (lovikov). in GTA, the city is so huge, there's tons to do, but Santa Destroy was peaceful (irony) and I got used to the different districts, the beach, the suburbs, and the main city all became familiar landmarks.

Re: Game & Watch Games to be Released on DSiWare

nitro_rev

they should make some kind of package deal for those of us interested in buying all of them( like me and I'm sure many of you)
1) we save some money
2) saves us room on the DSi menu (one G&W box instead of 9+)
3) easier access to all games (rather than backing out to the DSi menu just to play a different game)

Re: Review: Super Smash Bros. (Virtual Console / Nintendo 64)

nitro_rev

@#113, that's not true, I am only sixteen and I haven't played many important games while I was younger and want to experience them now. I actually haven't downloaded a single game that I have already played, (once is enough for me) so when ssb comes out in America, it will be my first time.

Re: Review: Super Smash Bros. (Virtual Console / Nintendo 64)

nitro_rev

the one concern I have is that on the n64, the jump button was any of the c-buttons and they were above the a and b buttons. now, the c-stick is bellow the a and b buttons, so unless they changed it to the y and x buttons like melee and brawl did for the gamecube/ classic controller, it will feel incredibly awkward.

Re: Miyamoto Unconcerned By Rival Motion Control Systems

nitro_rev

it's sad that the argument that Sony/Microsoft fanboys always love to use is "Ugh, I don't want to be standing up while playing games, I want to be sitting and not moving my arms" but when these knew accessories come out for their consoles, their going to love it. Hypocrisy much!