The open-world aspect of the original No More Heroes received its fair share of slamming from players, as it was a whole lot of show and a whole lot of empty. Suda51, the series' punk-rock luchador mastermind, has heard the cries and stated sequel Desperate Struggle will be better about that stuff. He didn't really say how, though.
Speaking to Nintendo Power (via Nintendo Dpad), Suda has revealed a bit more on the game's revised overworld:
The city will be more compact and feel more dense. There will be more stuff to do, and you’ll be able to access more activities and minigames from the very beginning. We want to mix it up a little bit more. For example, after you defeat a boss, you might jump into another boss fight immediately. We want to break up the tempo so it’s not always the same thing like it was in the first No More Heroes.
The tempo shake-up should keep things nice and unpredictable. More activities available from the get-go is also a good improvement, as the job unlocked between bosses wasn't always that fun and made the money-earning feel a bit too grindy.
...we’re really adjusting the amount of money that you have to earn before you can proceed to the next fight. We don’t want it to be as much of a pain as it was in the first game.
Oh, well that takes care of that then.
[source nintendodpad.com]
Comments (16)
FIRST.....Too much language in Suda51 games for my taste.
I'm hoping they just go with a sort of town center thingy, instead of the huge city that has only like 5 places to go to. It sounds like Suda's at least confronting the problem.
Suda should play Infamous. Best example of open world I've ever played....by far. That sort of structure with the NMH style would ooze Swerd Purchasability.
The open world in NMH was very limited when it came to actually exploring and doing point-less yet fun things. Just like seen in GTA
Glad to see this improvement along with the money making one as well!
I think I want this game more and more.
It wasn't THAT bad in the first one. I would have liked more to do, but I had a lot of fun looking for balls, cards, and money. I'm easily entertained like that. =P
I forgave the open world in NMH, so much so I began to like it (lookin' for t-shirts, cash n Lovikov balls kept me amused no end). The term "more compact" worries me a bit, i hope its not too small. But then if it's shinier and fun-filled I'll be happy. %?£$head!
@ Machu
I completely agree with you about the city. it was kinda empty but I still liked it, it was quiet and there isn't much distracting you from just checking out the scenery and looking for balls (lovikov). in GTA, the city is so huge, there's tons to do, but Santa Destroy was peaceful (irony) and I got used to the different districts, the beach, the suburbs, and the main city all became familiar landmarks.
@Popyman: Yes, "looking for balls" was pretty interesting.
It could benefit from compactness. As well as a Boss Rush. at around the time of the NINTH fight, i was thinking - wouldn't it be interesting to go back and hand Shinobu her ass instead of the other way around now that I have the hang of it fully?
Sweet, they do those things and NMH2 would be near-perfect! Can't wait!!
@wanderlustwarrior
First of all, LOL! XD
And yes, a Boss Rush mode would greatly increase the fun factor of the game.
really nice to hear, the "city" of Santa Destroy was my biggest beef with the game... maybe my only beef
I liked the structure of the city and everything else in NMH. I'm with Popyman and Machu. I like things like that. As annoying as it was that you had to do part-time jobs to make money to go to the next fight, it's a very old-school style of gaming. The balance between annoying crap and its payoff was perfect, and it brought me to actually start to like the annoying bits.
I never had much of a problem with the open world in NMH, as I wasn't looking for a GTA experience from the game, and I'm not sure any such thing was really intended; if anything it's a parody of GTA style games. Still, I won't complain about having more to do, and the cycle of jobs-combat-bosses did grate a little, so I'm keen to see it varied. I'd agree that a boss rush setting would be really fun, too.
Can't be any worst than the first one...yes I went there!
I whant Moer killing this time suda
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