I know there were a lot of Nintendo fans that didn't really like him, but I did.
I really liked how personal he was with the fans and the producers of their games, which is something I don't feel a lot of other men in his position have done.
These were done via sessions known as "Nintendo Directs" and "Iwata Asks"
With the "Nintendo Directs", I always enjoyed how it felt like the Mr. Iwata was trying to connect with the fans on a more personal level while announcing new games or presenting new infos of previously announced but unreleased titles. It felt like he was talking to the viewers and not at them and quite often trying to add a little humor during the announcements.
With the "Iwata Asks", I liked how he would sit and talk to the people who helped create the various games that were being released on their hardware. He would come across as if he was talking to them as a fellow friend or a fan of their works and less like their boss. He seemed genuinely interested in all aspects of their projects. Asking things like, "What was the inspiration for adding (X)?" or "How did you decide to add (Y)", "Were there any major issues during development?" "What were they?" "How did you rise above them?" etc... etc...
There were also a few E3s where he made huge impressions with the audiences via his wit and his humor.
As an owner of the game, the game is quite different from Animal Crossing, even if it shares the odd similarity.
You go around completing various tasks and in return, you gain sticker seals. Scattered about the game are areas and episodic quests that can only be unlocked after you collect a certain number of stickers.
Quests and Requests range anywhere from giving characters items they ask for, battling through small dungeons against waves of monsters, fishing, having Daisy make outfits or Chip and Dale do carpentry for you.
You also collect trading cards from characters. Another thing is that you do is run a cafe that you can customize, including what foods are served and what the walls, tables and chairs look like etc...
I personally never understood the complaints about the VC prices. I suppose that's cause I don't find fault in them and that $5 or $10 doesn't seem that much to buy a full game in my opinion, especially considering the amount of game time and fun I'm likely to get out of them.
I personally think Earthbound is fairly priced.
Also, Japan prices the odd SFC (SNES) game higher in their VC console library. They've already made games like Final Fantasy, Secret of Mana and Shin Megami Tensei on the Wii U VC at least $1 higher than the rest.
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Re: Culdcept Revolt Will Have Its Own Nintendo Direct in Japan
I have the DS and 1st of the 3DS ones so I'm looking quite forward to this .
Re: Preview: Mechanised Cuteness in Kirby: Planet Robobot
I just picked this game up in Japanese.
It is easily one of my most, if not my actual, favourite in the entire series and currently on level 4-1.
I've loved this series ever since I played Kirby's Adventure on the NES and it feels like it keeps improving with each 'main' entry.
Re: Nintendo President Satoru Iwata Passes Away Aged 55
I know there were a lot of Nintendo fans that didn't really like him, but I did.
I really liked how personal he was with the fans and the producers of their games, which is something I don't feel a lot of other men in his position have done.
These were done via sessions known as "Nintendo Directs" and "Iwata Asks"
With the "Nintendo Directs", I always enjoyed how it felt like the Mr. Iwata was trying to connect with the fans on a more personal level while announcing new games or presenting new infos of previously announced but unreleased titles. It felt like he was talking to the viewers and not at them and quite often trying to add a little humor during the announcements.
With the "Iwata Asks", I liked how he would sit and talk to the people who helped create the various games that were being released on their hardware. He would come across as if he was talking to them as a fellow friend or a fan of their works and less like their boss. He seemed genuinely interested in all aspects of their projects. Asking things like, "What was the inspiration for adding (X)?" or "How did you decide to add (Y)", "Were there any major issues during development?" "What were they?" "How did you rise above them?" etc... etc...
There were also a few E3s where he made huge impressions with the audiences via his wit and his humor.
Re: Video: Puzzle Mashup Puyo Puyo Tetris Works Better Than You Might Think
Awesome! I've been waiting for this for a while myself, curious how it would would work out.
After trying the demo, I was amazed at (as the article points out) how flawless the two games work together.
A bit miffed about only having 5 tries of the demo though as I've been spoiled with so many ones that have 30 tries ><.
Re: The Wonderful 101 Reportedly Shipping Just 30,000 Copies for Japanese Launch
Tried the demo and really liked it. Hopefully it sells well enough to warrant plenty of re-shipments.
Perhaps they have high expectations as far as digital sales go?
Re: Disney Magic Castle Stays On Top in Japan, As the 3DS Rules the Land
As an owner of the game, the game is quite different from Animal Crossing, even if it shares the odd similarity.
You go around completing various tasks and in return, you gain sticker seals. Scattered about the game are areas and episodic quests that can only be unlocked after you collect a certain number of stickers.
Quests and Requests range anywhere from giving characters items they ask for, battling through small dungeons against waves of monsters, fishing, having Daisy make outfits or Chip and Dale do carpentry for you.
You also collect trading cards from characters. Another thing is that you do is run a cafe that you can customize, including what foods are served and what the walls, tables and chairs look like etc...
I'm 27 years old and enjoying it!
Re: SNES Platform Hero Plok Makes A Long-Overdue Return
Ah no way! I never heard of this 'Plok' before and I was and always will be a platform genre junkie (well that and RPG).
I'd love to get a chance to play it. I'm all for older games getting reborn or having new sequels.
Re: Nintendo Comments On EarthBound's Inflated Pricing
I personally never understood the complaints about the VC prices. I suppose that's cause I don't find fault in them and that $5 or $10 doesn't seem that much to buy a full game in my opinion, especially considering the amount of game time and fun I'm likely to get out of them.
I personally think Earthbound is fairly priced.
Also, Japan prices the odd SFC (SNES) game higher in their VC console library. They've already made games like Final Fantasy, Secret of Mana and Shin Megami Tensei on the Wii U VC at least $1 higher than the rest.