@AG_Awesome IDK, if I was making $117K and the company offered me a $344.83 annual performance bonus ($5 mil divided by 14,500 employees), while I certainly wouldn't be too proud to accept it, I'd probably be more likely to describe it as "insulting" or "pathetic" than "nice."
@calbeau Ah, well then in truth you might not enjoy this game so much. The start-stop-start-stop rate-limiting effect for picking up items into inventory is like a form of slow drip water torture for my ADHD brain when I have to collect a large number of items all at once, so I appreciated that the majority of actions in this game can be done at the speed of thought. Main exception I can think of was chopping trees, which for some reason a cooldown period between axe swings doesn't feel as punishing to me as cooldown periods in between picking up items. You can always give the demo a try since it's only an hour long, but it doesn't quite sound like a match made in heaven for you
@calbeau You do have to tap a button to harvest, but the great part (and why it looks like the harvesting is happening automatically) is that your avatar does not have to pause and do a harvesting animation, so you can harvest them as fast as you can tap A while running. The demo had many examples of things like that, where something that would have been a bit cumbersome or time-consuming in most farming sims, where animation sequences slow down your rate of action, they were like a stick of butter melting across a pan in this game - no friction, all fun.
Played the Steam demo last night. It's very good. Now I'm not saying it's the next SDV - it's a one-hour limited demo after all - but I will say that in much the same way that SDV felt a lot like Eric had taken everything he liked from HM, fixed all the pain points, and fleshed out the parts that were underdeveloped...this game feels like its devs started by playing a bunch of farming/life sims, making a list of all the things that are often tedious or lacking, and then fixed/expanded them in EDV. There's very little friction in the gameplay, and overall I just kept noticing how much FUN I was having.
Comments 5
Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph
@AG_Awesome Nah they should have taken MORE off the CEO's pay. There's a good $20 million or so more I reckon he don't need
Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph
@AG_Awesome IDK, if I was making $117K and the company offered me a $344.83 annual performance bonus ($5 mil divided by 14,500 employees), while I certainly wouldn't be too proud to accept it, I'd probably be more likely to describe it as "insulting" or "pathetic" than "nice."
Re: Cosy 3D Farming Sim 'Everdream Valley' Is Looking To Take Stardew's Crown
@calbeau Ah, well then in truth you might not enjoy this game so much. The start-stop-start-stop rate-limiting effect for picking up items into inventory is like a form of slow drip water torture for my ADHD brain when I have to collect a large number of items all at once, so I appreciated that the majority of actions in this game can be done at the speed of thought. Main exception I can think of was chopping trees, which for some reason a cooldown period between axe swings doesn't feel as punishing to me as cooldown periods in between picking up items. You can always give the demo a try since it's only an hour long, but it doesn't quite sound like a match made in heaven for you
Re: Cosy 3D Farming Sim 'Everdream Valley' Is Looking To Take Stardew's Crown
@calbeau You do have to tap a button to harvest, but the great part (and why it looks like the harvesting is happening automatically) is that your avatar does not have to pause and do a harvesting animation, so you can harvest them as fast as you can tap A while running. The demo had many examples of things like that, where something that would have been a bit cumbersome or time-consuming in most farming sims, where animation sequences slow down your rate of action, they were like a stick of butter melting across a pan in this game - no friction, all fun.
Re: Cosy 3D Farming Sim 'Everdream Valley' Is Looking To Take Stardew's Crown
Played the Steam demo last night. It's very good. Now I'm not saying it's the next SDV - it's a one-hour limited demo after all - but I will say that in much the same way that SDV felt a lot like Eric had taken everything he liked from HM, fixed all the pain points, and fleshed out the parts that were underdeveloped...this game feels like its devs started by playing a bunch of farming/life sims, making a list of all the things that are often tedious or lacking, and then fixed/expanded them in EDV. There's very little friction in the gameplay, and overall I just kept noticing how much FUN I was having.