Sonic 06. The game is awful...but I've actually enjoyed playing it and even getting good at it (S ranked multiple stages and bosses). I also enjoy laughing at how incredibly buggy it is and how the Purple Gem that lets Sonic infinite jump breaks the game even more so you can wander to random parts of levels. I've beaten it multiple times on both PS3 & 360 and I'm really looking forward to that fan-made PC port.
"Cheeky" is not the word that starts with a "C" that I would use to describe these...yeah pretty much any word I'd use would get me banned for extreme language...
Outside of wanting to see if this will be the worst game of the year; I have no interest in playing this thing. Good to see after all of Itagaki's crap his game is a waste of discs. I'll just sit, laugh and then go play Dead or Alive 5, the best DOA that was naturally made without that loser's input.
I second that. Also it's pretty sad that the final product on the 360 barely looks better than this unfinished stuff. Says a lot about the Gamecube's technical power though.
Real translation "Everyone but me is wrong. I am the best but you just can't handle my totally awesome game." I hope this game tanks and this idiot never gets to make anything ever again.
This line's a bit overused but whatever: and nothing of value was lost.
Itagaki's a schmuck and this game has never looked like anything but complete trash. We're not going to miss out on anything with this being canned and it would probably sell poorly anyway so good for Nintendo for not publishing this diaper stain of a game.
From the originals RE2 gave me my first real scare, and I only played it through for the first time in 2009. It was the Licker jumping through the interrogation room window. I was just thinking about how even though the game wasn't really scary yet still fun due to the aging graphics...when BAM! Cue scream. I started playing through RE3 today and Nemesis leaping through a window into the RCPD station definitely made me jump. Oh and just barely dodging a rocket was pretty intense too.
I'm sorry, did I just go back in time to 1996 when Sega of America was blocking RPGs because "Americans won't play them?" Did Bernie Stolar start working at NOA?
@Slapshot Weird... Oh well, I haven't had any other issues and I'm gonna be checking out the PSP version to see how I like that one. Oh and I definitely agree on the coolness of the 3D effect, how it shows the multi-layered backgrounds off. Still, the framerate issues kick it for me.
@Slapshot None of my other games do it though so I assumed it was Blazblue doing it. Oh well, the sound compression is still pretty poor though. What games did you hear the crackling sound on?
@Slapshot None of my other games do it though so I assumed it was Blazblue doing it. Oh well, the sound compression is still pretty poor though. What games did you hear the crackling sound on?
I've played this version and I gotta say it feels like a really lazy port. The sound quality is absolutely terrible as any time the characters talk during a fight or louder sound effects go off the speakers crackle. There's a weird blur for the menus and the text re-size is pretty bad as well. Also there are plenty of framerate drops during fights when they start getting intense. Noel's Chain Revolver attacks really show this as her Down-D attack makes it stutter. It's certainly playable and there's a lot more content than in the console versions; but it's far from great. If you can get past the multiple issues it is fun, but it is certainly not worth the full $40 price tag. I say go with Street Fighter and DOA as both are much better choices.
Comments 16
Re: Talking Point: Everyone Has A Bad Game They Love, So What's Yours?
Sonic 06. The game is awful...but I've actually enjoyed playing it and even getting good at it (S ranked multiple stages and bosses). I also enjoy laughing at how incredibly buggy it is and how the Purple Gem that lets Sonic infinite jump breaks the game even more so you can wander to random parts of levels.
I've beaten it multiple times on both PS3 & 360 and I'm really looking forward to that fan-made PC port.
Re: eBay Is Trying But Struggling To Stop The Onslaught Of SNES Mini Scalpers
"Cheeky" is not the word that starts with a "C" that I would use to describe these...yeah pretty much any word I'd use would get me banned for extreme language...
Re: Feature: Exciting Wii U and 3DS Games to Play in the First Quarter of 2016
Haseo from .hack G.U. is in Project X Zone 2!? I am now interested in this game.
Re: Dell Seems To Think Devil's Third Will Be A Low-Price Release In North America
Outside of wanting to see if this will be the worst game of the year; I have no interest in playing this thing.
Good to see after all of Itagaki's crap his game is a waste of discs. I'll just sit, laugh and then go play Dead or Alive 5, the best DOA that was naturally made without that loser's input.
Re: Video: Here's What Rare's Final GameCube Title Should Have Looked Like
@Trikeboy
I second that. Also it's pretty sad that the final product on the 360 barely looks better than this unfinished stuff. Says a lot about the Gamecube's technical power though.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
Real translation "Everyone but me is wrong. I am the best but you just can't handle my totally awesome game."
I hope this game tanks and this idiot never gets to make anything ever again.
Re: Rumour: Nintendo Isn't Bringing Devil's Third To North America
This line's a bit overused but whatever: and nothing of value was lost.
Itagaki's a schmuck and this game has never looked like anything but complete trash. We're not going to miss out on anything with this being canned and it would probably sell poorly anyway so good for Nintendo for not publishing this diaper stain of a game.
Re: ​Nintendo Posts a New Fatal Frame V Trailer, Fall Release Confirmed For North America
Wow, I'm in shock, in a good way. Looks like I've got another Wii U game besides Rodea to look forward to. Can't wait.
Re: Monster Tale on Its Way to the 3DS eShop in a New 'Ultimate' Version
This news just made my year. I loved the original on the DS and I can't wait for the new version.
Re: Feature: Resident Evil's Most Nightmare-Inducing Moments
From the originals RE2 gave me my first real scare, and I only played it through for the first time in 2009. It was the Licker jumping through the interrogation room window. I was just thinking about how even though the game wasn't really scary yet still fun due to the aging graphics...when BAM! Cue scream.
I started playing through RE3 today and Nemesis leaping through a window into the RCPD station definitely made me jump. Oh and just barely dodging a rocket was pretty intense too.
Re: Capcom Blames the Fans for Mega Man Legends 3 Cancellation
Capcom...f*ck you, f*ck you again and f*ck you three more times just because I SAID SO!
Re: Xenoblade's North American Release Chances Take a Knock
I'm sorry, did I just go back in time to 1996 when Sega of America was blocking RPGs because "Americans won't play them?"
Did Bernie Stolar start working at NOA?
Re: Review: BlazBlue: Continuum Shift 2 (3DS)
@Slapshot
Weird... Oh well, I haven't had any other issues and I'm gonna be checking out the PSP version to see how I like that one.
Oh and I definitely agree on the coolness of the 3D effect, how it shows the multi-layered backgrounds off. Still, the framerate issues kick it for me.
Re: Review: BlazBlue: Continuum Shift 2 (3DS)
@Slapshot
None of my other games do it though so I assumed it was Blazblue doing it. Oh well, the sound compression is still pretty poor though.
What games did you hear the crackling sound on?
Re: Review: BlazBlue: Continuum Shift 2 (3DS)
@Slapshot
None of my other games do it though so I assumed it was Blazblue doing it. Oh well, the sound compression is still pretty poor though.
What games did you hear the crackling sound on?
Re: Review: BlazBlue: Continuum Shift 2 (3DS)
I've played this version and I gotta say it feels like a really lazy port.
The sound quality is absolutely terrible as any time the characters talk during a fight or louder sound effects go off the speakers crackle.
There's a weird blur for the menus and the text re-size is pretty bad as well.
Also there are plenty of framerate drops during fights when they start getting intense. Noel's Chain Revolver attacks really show this as her Down-D attack makes it stutter.
It's certainly playable and there's a lot more content than in the console versions; but it's far from great. If you can get past the multiple issues it is fun, but it is certainly not worth the full $40 price tag. I say go with Street Fighter and DOA as both are much better choices.