Comments 352

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Lord

It's a well-known fact in any business -

Sometimes you have to fire the customer.

If your "9 friends" are so fickle that something as minor as lack of voice chat is enough to scare them off from purchasing a genuinely fantastic game, then perhaps they are not the right kind of audience to cater to. If it wasn't the voice chat, they'd find another issue with the game.

I have the same number of friends who absolutely love Splatoon and have convinced their own family members to buy it and play it. In fact, some of them think there is MORE charm in the fact you can only communicate through "YEAH!" and "LET'S GO!"

There is no right or wrong opinion here. Just like the exclusion of voice chat is most certainly not "make or break"

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

I was waiting for someone else to point out the hypocrisy of the "price point" debate from those who try to justify it, but I guess I have to do it.

If the Wii U is "the same as the PS3 and Xbox360" and "should be priced accordingly as a budget system", keep this in mind:

PS3 retailed at $500.
Xbox360 retailed at $400.
Wii U retails at $250.

No matter how you look at it, it still prices itself for the cheapskates, "appropriate" to its "last-gen hardware".

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Lord

It's still a valid point because the games aren't automatically set up for friends-only voice chat. I'm not saying you don't have a good point about games like Monster Hunter or Splatoon, but it's not crucial to the gameplay. It's just a "nice to have".

For example, I've been playing Splatoon since launch and never once felt like there'd be a significant advantage to voice chat. They gave you the "let's go" and "yeah" functions. And it's not that difficult to co-ordinate an attack if you pay attention to what's going on.

Honestly though, it's the truth. You can communicate a lot through actions and body language.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Lord

The voice chat thing is a touchy subject.

I wouldn't want my child to go online to play Splatoon and be called all of the names people call each other in online chat.

I played GTA V the other day on my PS4 and there were two guys shouting the "N word" at each other and every second word was an f-bomb. (Not sure what the rules to writing swear words are here on Nintendolife) I know GTA is a mature game as it is, but the same works for some of the family-friendly Playstation games that allow you to have voice chat.

If Nintendo wants that family-friendly market, they have to make some sacrifices.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Ryu_Niiyama

It really is bizarre, isn't it?

I'm a member of several other forums that are non-Nintendo specific and I don't see ANY of the same toxic culture that so-called "fans" of Nintendo often display. It's such a weird thing, they are just prepared to hate anything they do and claim it comes from a "place of love". Sounds like an abusive spouse.

"I only hit you cause I love you, baby".

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Dakt

"And again for the tech side of things, when you're talking about price, the WiiU simply doesn't deserve the asking price when it's delivering results seen in 2006."

I'm all for a discussion and accept other peoples' opinions as long as they can back them up, but as soon as someone puts forth completely ignorant and blatant lies, I no longer engage them in conversation. We're done.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@3MonthBeef

Does anyone ever take into consideration how LONG an "innovative" console takes to develop? The Wii was in development for a LONG time to refine the motion controls and get the technology to the right amount of quality to release it to the public. So by then, the system is going to be weaker because the hardware hasn't changed. Are they supposed to go back and redevelop the entire system to ensure that it is completely caught up to the "power" of the current generation? Do you have any idea how long it takes to develop a new console? By the time they released a current-gen Wii, they'd be another generation behind!

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Ryu_Niiyama

"Brand culture makes it such that even if Nintendo comes out with everyone's wish list people will find a reason not to buy."

Well said.

I can see it now, people are saying that the Wii U "lacked a proper Zelda game and a proper Metroid game etc" and then NX will release them and people will say "typical Nintendo, just releasing a new version of ___ franchise each time and hoping people buy it. Why don't they try a different spin on the same formulas? This is the nail in the coffin of the NX".

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Dakt

Again - opinions, opinions and bias!

Toad and Kirby, 2.5 hours of play? Really? To who? I got several weeks out of them. Maybe if you ONLY focus on the main story, but even then, you must be a master to be able to beat it that quickly. That is a horribly skewed number there and is exactly what I was talking about earlier about how people will throw out a random statement and number enough times until other people believe it. The loudest voice is often the most convincing.

People also forget this IMPORTANT point: If a game is, let's say 6 or 7 hours and FUN, then it has a better chance of someone coming back and replaying it. Meanwhile, if you have a game that is more of a "cinematic masterpiece" like, let's say Metal Gear (I'm not picking on it, it's just fresh in my mind) and takes you 30+ hours to beat, chances are you are never going to play it again. You'll trade it in after you slog through it once.

Nintendo makes re-playable classics. Some are long, some are shorter. If they make a shorter game, they know it. That's why they throw in a bunch of extra challenges and new modes to fill the space. But I love that about them, because the games are always fun. You can build a solid library of games with that, whereas with the beefier and lengthier games on other systems, you'll probably never revisit them again and they're destined to end up in the used game bin at a trade-in store.


And as for the tech stuff, I hate to make it sound like I'm trying to prop myself as some "expert", but I have been gaming for more than 20 years. And I can say, without a shadow of a doubt, that I don't even care about or notice how many frame rates the game is running at. Or what the resolution is. Who cares?? Often times, the resolution doesn't even matter if you don't have a top-of-the-line television to play it on anyway. No one mentions this either, conveniently. If you have a "last-gen" television, then your current gen console is still not going to look as great as it could.

When I play a game, all I need to know is -
Does it run well?
Am I enjoying myself?

If the answer is YES to both, then I'm happy. I think more people need to adopt that attitude. I truly question how many people can actually, legitimately notice a "drop in frame rate" by 5 or 6 frames when they play games. Because I sure don't. I watched that analysis video of Star Fox Zero's frame rate and when the guy is pointing out his little chart with "oh and here it's at 40fps and now it's 50fps and now it's 45fps", I was sitting there squinting and rewinding the video trying to figure out the difference.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Dakt

I get what you're saying, but it's still bias. I wouldn't personally call Kirby: Canvas Curse OR Captain Toad "filler releases". They were full-size games in spin-off series' of the main franchise.

I don't necessarily need a new main-franchise game of an established series as long as the spin-off is good.

I've played big budget $70 titles on other systems and only gotten about a days' worth of play out of them before I realized they just weren't for me. So to me, those were just filler titles until something good comes along. It's all a matter of preference.

In fact, I didn't really even enjoy Xenoblade and regret listening to all of the people who claimed it was so "amazing".


And what do you mean the Wii U is too pricey for the technology it provides?? God, people are WAY too focused on "processing power" of the systems these days. The Wii U runs smoothly and gives me great gameplay. It's priced at $250.

Every Xbox released has been a crapshoot because of the dreaded red-ring problem. I've had a PS3 system that had a hard drive burn-out within the first three months of owning it. These systems retailed at $400 when I bought them.

I would gladly take a "less powerful" system that runs smoothly, is innovative and gives me a fun gaming experience over a system that MAY have slightly better graphics but releases the same games over and over. Why is there so much focus on graphics and "power" anyway? Isn't the point of a game to PLAY the game and have fun? Why do we demand a cinematic experience at the expense of game-play? Oh, right... that's why Metal Gear games always score near 9/10 or 10/10. We don't want to have to bother playing games anymore. We just want to admire them.

This whole "the system isn't powerful enough" thing has got to go as well. If I test drive a car that runs smoothly, is very comfortable and super reliable, I don't personally care how big the engine is. Does it work how I want it to work? Yes? Great!

I could be alone in this, but I just find all this so ridiculous.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

Also, can we PLEASE stop saying the Wii U is "too pricey" at $250 when the PS4 and Xbox One are $400 or more at retail? People argue that Nintendo needs to cater to the "budget" gamer, but then have a problem with their budget price-point! How cheap are you?? Advanced hardware still costs money to make. If a SMART PHONE can cost $700, then a game console like Wii U is perfectly okay to price themselves at $250.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@Dakt

See, that's just bias right there.

I enjoyed the heck out of Captain Toad AND Kirby Curse. They were quirky and unique titles. I felt I got more enjoyment out of the price I paid for those two than I did for Fallout 4 and Metal Gear V. Which, by the way, were both heavily praised by critics. I regret my day-one purchases on those two.

It's all about what you're looking for in a game.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

It's going to be impossible to address everyone responding, but one of the most important things that needs to be addressed is how the Wii U "failed" before it was even released.

Honestly, I have been following the Wii U since they first announced what the gamepad would look like. From that very first day, people had written it off and doomed it to fail. I would strongly argue that a lot of people never even gave Wii U a chance. And with that toxic atmosphere permeating around everything to do with the Wii U, it leaks out to others who may have considered giving it a chance, but all they encounter are the most vocal of blow-hards yelling and screaming about how much it "sucks". When Splatoon came out, I had some friends over to try it out. One of them said "I don't want to play that, I heard it sucks. The review on ____ said it was basically an FPS for kids". And then he tried it. And to this day, he still comes around every once in a while because he wants to play some Splatoon.

Funnily enough, the same thing happened recently with Star Fox. People who claim to love Nintendo and want them to succeed won't even give them the benefit of the doubt and even TRY their newest release before they give their uninformed negative opinion on it.

People are going to respond to me and say that this isn't true, but the evidence is all there if you really care to back and look for it. Go dig up some stuff from around the initial announcement of Wii U. People abandoned it right off the bat. And the unfortunate thing is that in the age of youtube, anyone with a camera can upload a video full of profanity-laced tirades about how much something sucks. The people with qualified, rational opinions are the non-vocal minority these days. For every one eloquent reviewer on Metacritic, there are three angry video game reviewers on youtube.

I'm a huge gamer. I currently own almost every console ever released. I'm not trying to puff out my chest and say I'm the be-all and end-all or anything, just highlighting the fact that I am, in no way, a fanboy. I like games on all of the consoles. But I can honestly say that I have gotten more enjoyment out of my Wii U library than I have the PS4 or Xbox One libraries. The mainstream audience just needs to give Nintendo a chance. But I don't know what it will take for them to do that.

I don't personally know what the solution is, I only know the problems.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

@brandonbwii

Exactly. Nintendo is trying their best to carve out their OWN brand identity.

When you look at PS4 and Xbox One, do they have a distinctive brand identity? No. Do they have anything that TRULY sets them apart from each other aside from "some exclusive titles"? No. It basically comes down to whether or not you prefer your dashboard screen to be green or blue.

And this is coming from a guy who actually owns all three systems!

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

Vandy

Unfortunately, the only way to "excite" the mainstream audience is to give them what is already out there.

Nintendo just needs to start releasing the same muddy FPS games, tedious racing games and yearly sports games that PS4 and Xbox One have. PS4 and Xbox One are basically the exact same console. And yet they each sell better than anything Nintendo puts out. So people don't want innovation or new ideas, they don't like to be taken out of their comfort zone and try new things. They just want retreads, rehashes and remixes of the same formula.

Heaven forbid you try and flesh out the controls of a game like Star Fox, right? No, that's too difficult to try and adjust to. We should just stick with the same control scheme we had nearly two decades ago. In fact, maybe we should just go back to the two-button A + B controllers.

The other problem is rooted in the fact that people will claim they WANT innovation, so Nintendo does things like introduce motion controls. Then people immediately say "I hate this" and throw their Wii away.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

Cool, you chose one opinion out of over a hundred.

I could cite many of the positive and "8/10" reviews that were just as well written as "PROOF" of what I am saying. Because that's what you're STILL trying to do. Provide proof that your opinion (which, by the way, is still biased and unmerited due to the fact that you have NOT played the game) is the one true opinion that people should trust.

The fact remains the same. Even before the game was released, you have been on a crusade against it. That's a documented fact that anyone can find. When I "invalidate" the opinions of critics, I am simply telling people to be sure you understand the critic you are dealing with . Often times, they already hate motion controls. Or they are reviewing a game that is not their preferred genre, so their opinion is already negative and already skewed.

All I have ever said is that people should be encouraged to find out for themselves. Meanwhile, you have been telling them "not to bother". Which is the better way to look at it?

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@VanillaLake

You talk so much about "invalidating" opinions. The Metacritic user scores don't lie. Star Fox Zero is hovering around an 8. For the people who actually took the time to explain their rating, they have given detailed reasons for them. Compare the eloquence and detail given in the positive reviews with the people who have actually bothered to write a reason for their negative ones. It's very clear what is going on here.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@VanillaLake

I see how much you want people to hate this game because you have such an insane and irrational bias against it, so it's important to counter any so-called "point" you make because your posts are always from someone ELSE'S opinion.

And all I said in my last response was that I encourage people to try it themselves. Whether they rent it, play a demo, it doesn't matter. But it's important to try it YOURSELF before you formulate an opinion.

If I had trusted what the reviewers (both critics and users) said about games like Broforce (SONY PS4) or Driver: San Francisco (SONY PS3), or heck, even Mario Galaxy 2 (it had quite a negative response initially from "fans" who accused it of being simply an "expansion pack"), then I would have missed out on some of the most fun gaming experiences I've had in recent memory. I don't want others to fall into that trap. I'm a pure gamer at heart. I want to encourage other people to play GOOD games.

So my point has always been the same.

TRY. IT. YOURSELF.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@VanillaLake

And yet, that description about the controls is so pointless because the large majority of the people who have played the game are absolutely fine with them and are having so much fun.

Honestly, for people on the fence, take it from me, someone who HAS played the game and who owns and has played every Star Fox game in the series:

The game controls fine. The camera is fine, the gameplay is a lot of fun. If you want to wait for it to go on sale and get it then - great, more power to you! If a demo is ever released or you have the ability to rent it - don't hesitate! You are only denying yourself a truly fun arcade experience if you listen to all of the naysayers and the reviewers complaining about the controls. Even the nonsense spouted by people about how this game "betrays" what the Star Fox series "is supposed to be". This game is an evolution of the Star Fox formula. You have to evolve to survive.

It is very, very important to remember that the "professional" critics by and large hate motion controls. Every game that utilizes them, whether effectively or not, will have complaints lobbed at them for using them. Even Splatoon has people lining up ready to tell you how "useless" the motion controls are. In fact, because I am comfortable with motion controls and am able to grasp them, that is my preferred control scheme in Splatoon. I find it harder to and less intuitive to aim with the controls sticks. To me, that feels archaic in this day and age.

Star Fox Zero, like Splatoon, represents a very intuitive utilization of motion controls. If a reviewer is that afraid of innovation, they are going to be stuck in the past and eventually left behind. That's their problem, don't let them speak for you. If you play the game and you just don't like it, that's your right. But don't let someone else tell you what you should or shouldn't think. Just try it yourself.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@Project_Dolphin

Funny you should mention that, I just got back from the Playstation fan forums where I gave my personal review of the Playstation 5.

Boy, I had a lot to say about what I imagine the controller to be like. What I was picturing in my head is just too damn cumbersome and hard to use and most of the games that I make-believed would be coming out just suffer from poor implementation of the controls as well as a complete departure from anything that's been done before. But not in a good way either. It's less of an innovation and more of an unnecessary deviation.

I can't believe they got it so wrong on that one.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@Kirk

This is the absolute LAST time I will ever respond to anything you add in an edited post. Finish your damn thoughts first before you post some knee-jerk nonsense. Proofread your post, read it again and then decide when you are satisfied.

I knew you would go with that response anyway. And my response to that is, it doesn't matter. The game can ask me to do whatever it wants and believe whatever I am supposed to believe within the context of the universe they have established for me. The ONLY important thing is: am I enjoying myself while doing these things?

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@Kirk

Have you ever played a video game before?

You know that logistics are often ignored in favor of exciting gameplay, right?

You know who Link is, right?

You know he couldn't possibly carry all of the stuff he carries, right?

I should expect to see a bunch of 4/10 and 3/10 reviews from you for all of the Zelda games, then.

If you want realism in your video games, perhaps you need to stick to flight simulators.

Meanwhile, I'm not focusing too much on how or why the cartoon fox is piloting and shooting his transformable rocket ship as he battles in outer space. I'm just having fun doing it.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@VanillaLake

You really didn't understand what I was saying? I guess I'll break it down for you.

Trust whatever source you feel you need to trust to justify your bizarre stance of not even trying the game for yourself.

But for me, why the heck would I need to read reviews and trust their opinions on the game when I have already played the game and I happen to really enjoy it? What does the opinion of a bunch of other people matter when I have my own opinion based off of my own personal hands-on experience with the game? That makes absolutely no sense. Reviews are there to entice you to buy or avoid products. I already have the product and I think it's fantastic. There is absolutely no reason whatsoever for me to read about it at this point. I'm much more interested in discussing my experiences with other people who have played the game.

If I ate a cheeseburger, thought it was delicious, then went home and read that some guy online didn't think it tasted very good, that would do absolutely nothing to change my mind about what I already know to be the truth.


Regardless of anything you want to throw at me and how you're attempting to say that I'm "denying any issues" and whatever, the fact of the matter still remains that you have absolutely no merit to your opinions because you haven't even tried the game yourself.

You need to do some better research. When you read a review by a so-called "professional" critic, take a look at what they thought about other games that utilize motions controls. It can be very eye-opening. It feels very underhanded that people are tasked to review games in genres that they, quite frankly, hate. Why would any respectable publication get the guy who absolutely loathes motion controls to review a game that heavily utilizes motion controls? Talk about distorting scores and opinions. You don't task a reporter who specializes in chess tournaments to write an article on football.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@Spiders

"Wut? Have you played it?"

Oh no, don't even bother. I'll save you the trouble and give you a rundown of what Kirk is going to say.

"I don't need to play it to be able to judge it. It's a betrayal of everything blah blah blah and here are some nonsensical numbers I have pulled out of my rear to try and justify this point. Oh and also this one lame-duck reviewer from Polygon says the game sucks so I will be sure to cite this as much as possible even though now that the game is out it's exposed him as the incompetent hack that he is. I will also capitalize FACT and TRUTH a lot to hammer all of this home. Also here's another rant about Nintendo in general.

But I'm really just a huge Nintendo fan and want what's best for them srsly u guise"

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@kingofthesofa

"DKTF and MK8 were criticised for not utilising the Gamepad and then W101 , StarFox and Kirby were criticised for forcing a gimmick."

This is exactly what the Wii U's biggest problem was and what is increasingly becoming such a huge problem with video game "journalism" as a whole. People demand change and then complain when you change something. I've read reviews from some critics who literally did exactly what you just mentioned. Their Mario Kart 8 review chastised the game for the lack of gamepad utilization ("all they did was put a map on it and display scores, etc") and then went on to complain about Kirby: Rainbow Curse saying that the gamepad was a "gimmick". Which is an even worse reflection on them considering that they don't seem to even be aware that the original Canvas Curse was a DS game that heavily utilized the stylus.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@Kirk

And yet, you STILL haven't even played the game.

Therefore, your opinions are absolutely useless, have no merit and are simply a result of your toxic bias. You have no credibility whatsoever.

In fact, it appears that the SAME two people who are still giving the strongest opinions about the game are the same two people who still haven't even played it!

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

Well, that went off the rails. It's very amusing to see the steady unraveling of @Kirk 's sanity. @WiltonRoots put it best: that was a meltdown.

I see he's still citing that one absolutely incompetent "review" on Polygon that most people have been utterly blasting since the game has come out.

And editing his posts to introduce new points AFTER people have responded to the initial one which was usually just some smarmy two-line drivel.

And then best of all, telling people that their opinions are subjective and not facts, but then immediately hammering out a text-wall to explain why HIS opinion is not subjective and is actually a fact.

Star Fox Zero is now sitting at an 8.0 user score on Metacritic! It would appear that as Kirk throws his tantrum, with every stomp of his foot the game goes up another .5 in user rankings!

Re: Review: Star Fox Zero (Wii U)

Vandy

Looks like the user ratings are coming out on Metacritic.

Surprise, surprise, they're positive. And the people who bothered to take the time to actually write a review of it addressed the fact that the gaming press is largely incompetent and biased in regards to motion controls.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@Haywired

The joke of it all is that Star Fox Zero didn't require articles or controversy over the controls in the first place. The controls are fine. They're different, but just fine. There is an in-game tutorial that does a completely suitable job teaching you how to play it. Which is also not uncommon for most games these days.

It just seems that the moment this game was delayed, people decided they were going to hate it.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@VanillaLake

"It's funny that they had not played the game one hour ago and now they have played and enjoyed the game without any issues, 5 years old nephews included. At least, I'm honest."

If you are talking about me then again, you're attempting to skew the facts to fit your opinion. What else is new with you?

Go ahead and look at the first post I made where I mentioned having played the game. 13 hours ago at the time of this posting. I think that's plenty of time to have played the game to form a solid opinion of it. I've probably gotten a good 7 hours of play out of the game now.

Shall we compare my play time to yours? 7 hours to 0? And yet you seem to have the stronger opinions about the game and seem to know more about it than anyone else. Credible opinions there. No bias at all.

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@crimsontadpoles

Again, what I was saying applies to the people who are quite obviously just on a crusade against the game and have been since it was first previewed. There is a difference between posting a negative opinion and posting a rambling manifesto of why your words are facts and everyone else is just wrong or a fanboy.

Re: Review: Star Fox Zero (Wii U)

Vandy

"I heard the Beatles are experimenting with a new sound for their upcoming record. I haven't heard it yet myself, but I hate it and this is an extreme departure from what they are known for. It sucks. That is a FACT. Plain and simple that's the TRUTH. In fact, I asked my uncle Joe who asked his uncle Larry who knows a guy who knows a guy who's heard the album and that guy says it's bad. So from all this information provided and all of this capitalization, I can confirm that the new album is garbage and any true fan of the Beatles should avoid it."

Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls

Vandy

@crimsontadpoles

You can make predictions, that's perfectly fine. But the fact that these people are creating giant text-walls to support their claims as FACTS is absurd. Even in the face of the fact that so many others have played the game and disputed these claims as well.

There is a huge difference between what you think I am saying and what is actually going on here.

I'm not addressing the handful of people saying "I'm skeptical" or "I think I will pass, I don't really want to play the game". I'm addressing the handful of lunatics. If you take a cursory glance through any comments section on any Star Fox Zero article, it will quickly become apparent who is just giving their opinion and who is a borderline troll.

Re: Review: Star Fox Zero (Wii U)

Vandy

@VanillaLake

Absolutely. I respect everyone's opinion.

The problem here is that you don't, truly, have an opinion about the game. You have no merit to any of your claims because it's all second-hand. You have no personal experience with the game that you are attempting to discredit.

If we took your approach, we might as well just find ONE guy to be the sole reviewer of video games and then every other reviewer just copies and pastes that review without even bothering to play the game themselves.