"sizzle your eyeballs in the same way the N64 version did back in the late '90s, the fact that it is such a close match to that game will be enough for many fans"
"consistent 60fps action"
"such an excellent dogfighting component"
Wow, this is another 10/10 review provided by VanillaLake!
No, the issue is the fact that those who dislike the game are the trolls who haven't even played the game yet.
From everyone who has offered their opinions after actually playing the game, the experience has been positive. But if someone has a legitimate complaint about the game based on their own experience, then more power to them. They're welcome to chime in.
But so far we have just gotten a bunch of text-walls from people who have no merit to their opinions because they're based off of second-hand information and hearsay.
I think all @Project_Dolphin is asking for is the opinions of those who have actually experienced the game themselves and are qualified to give an opinion. Rather than three or so people who gang up on any rational voice who dares step into the conversation.
Now that many of us have played the game and revealed that it's quite good and the debate about the controls is absurd, I thought I would check in with the comments section of this review.
Yep, it's what I expected. The same people are still railing on the game, despite STILL not even having played it yet. Even worse, the straws they are now grasping at to support their "arguments" are borderline psychotic at this point.
And apparently we're STILL citing that one Polygon review as gospel even though it's becoming increasingly apparent that the writer of it is largely incompetent. I'm trying to put myself in his shoes to understand why he had such trouble with the controls, I really am. But I just don't understand it. It's not very difficult.
Oh well, you weirdos can continue your bizarre crusade against the game. I don't care. I have a great new game to play.
"It's sad that it takes 11 separate inputs to control the Arwing in Star Fox Zero (some of it setup/laid-out pretty dang awkwardly. And that's ignoring the addition of the whole dual screen mechanic too.) vs the 6 it took to control the same ship in the original game (all setup/laid-out utterly simply and intuitively).
That's not an improvement as far as I'm concerned."
What's so weird about that? As gameplay gets more robust, the controls follow suit. The same thing happens with every new generation of sports games, wrestling games, RPGs, etc.
The game controls fine in my opinion. I think it's great.
It is ridiculously obvious you have a vendetta against this game. It's gotten pretty absurd.
Well, I just played a few solid hours and it probably took me 10 minutes tops to "get used to" the controls. I can't imagine why some people are having trouble with it. It's actually really amusing reading some of the reviews by "professional journalists" who can't even grasp what are, quite frankly, very intuitive controls. It doesn't exactly reflect well on their credibility as game reviewers.
Still, you don't know anything about me. You can't compare your "love" for something to my "love" for something because it's all just hearsay.
I can do it too:
I am Shigeru Miyamoto's son and my birth name is Nintendo Nintendo Miyamoto and I have a Masters degree in Nintendo from Nintendo University. I also drew up the first technical blueprints for the Wii on a cocktail napkin until my dad stole the designs from me.
"I once LOVED Nintendo—more than you ever will in your entire existence—and THAT's why I'm so harsh when I see it churning out average meh that people like you think it the best thing since sliced bread."
You don't know anything about me, so you can't speak for me. You're not doing your image any favors by making such preposterous assumptions and your credibility is being further damaged by these claims.
The biggest problem for smug elitists like yourself is the fact that you can't hide comments history on this website. So even a cursory glance through yours paints a picture of how miserable you are. It's inexplicable that a site called "Nintendolife" attracts so many people who, quite frankly, don't seem to like Nintendo all that much.
inb4 you say "Nintendo fanboy you will like anything they put out". I simply prefer to have an unbiased discussion about things in a fair manner. There are plenty of Nintendo releases I didn't care for. And it's clearly not possible to have those discussions with the likes of you.
And how many dozens of reviews by other "professional journalists" have praised the game?
At least I'm not being selectively biased when choosing my sources. That's why I'm not even citing sources. All I'm saying is that no one truly knows how good the game is or isn't until they have played it for themselves. I was told Metal Gear Solid 4 was one of the finest games of all time and I couldn't bear more than a half hour of it.
I'm just not supporting poor journalism, which is what that half-assed "not a review" is. Critics and journalists have been steadily devolving over the years to just click-bait hacks. So I'm not going to endorse or encourage nonsense like that article.
Because one incompetent reviewer was too frustrated to play it?
Citing that review is basically endorsing a movie critic who says "I only watched the first 10 minutes of Citizen Kane before I fell asleep because I couldn't get into it. Therefore, the movie is too short and terrible."
Stop trying to find ways to invalidate the experiences and opinions of others who have no problems with the controls of the game, or anything else with it for that matter.
Citing one random review as gospel is a weak defense.
The reviewer in your referenced article openly admits that he quit the game before completing it and then laughably goes on to claim that it "feels short".
You keep mentioning that I misrepresented you, except when I realized that I had misread your information, I immediately revised my post before it even made it to the comments page.
Perhaps you should take a look at the final post before jumping the gun and flying off the handle after you get the initial "reply" email.
There isn't much more any of us can say about this, to be frank.
No one here has played the game yet. For all I know, the game is terrible. For all the opposing know, the game is just as good as the review says it is.
Perhaps the controls are too difficult, but perhaps the reviewers who complain about them are just lazy hacks who don't have the patience to actually spend a bit of time learning the game and instead only care about cranking out their review to get that click revenue?
I don't know if I have ever seen so much focus put on the damn frame-rate of a game. It's gotten to absurd levels.
"Well, this new car drives really well and it's super smooth. But the computer at the mechanics shop tells me that the wheels spin 1 less time than other similar cars. Fail! I'm trading it in!"
I watched DF's video where they give their analysis of the frame-rate. In all of the dips to around the 40 level, I didn't notice any negative effects on the game-play and the draw distance was always superb.
Unless my vision is going, I didn't notice anything happening that would be a detriment to the gaming experience.
Again, that's garbage. Honestly, they mention "frame-rate dips" of one or two frames per second sometimes.
Maybe I'm just missing something, but I barely notice anything like that. And a brief millisecond hiccup will never legitimately disturb ANYONE'S gaming experience, no matter what they say. That's just the honest truth.
The only "issue" that I have seemed to find the reviewers consistently complaining about is the fact that they have to learn a new control scheme. Something like that doesn't really hold weight with me.
They're too colorful. It makes the game feel too cinematic and the visuals "pop" too much. The graphics should be muddier, hazier and often slightly out-of-focus if it wants to be lauded as "great".
You summed it up pretty well. It's utterly baffling to judge a game before you get a chance to play it.
The only time your argument has any credibility whatsoever is if you have actually played the game. I don't really trust critic reviews of games anymore. I've been burned by too many "masterpiece" 9/10 and 10/10 critic-rated games, only to have some of the most tedious, waste-of-money gaming experiences of my life.
Alternatively, I've defied some 6/10 and 6.5/10 critic reviews only to have the games end up as some of my favorites of all time.
Play the game, find out if you like it, then state your opinion.
He very clearly has an agenda. This is the guy who complains ad nauseam about the graphics and frame-rate of Zero and argues that this should lower the review score significantly, but then goes on to give a 10/10 to Xenoblade Chronicles X. A game with a 30fps frame-rate, significant pop-in and a wonky camera.
"This game is doomed to fail, just wait until the reviews come out!"
Game gets good reviews
"Uh, well um, the reviews are lying. They rank the game high but the um... the framerate and the... the multi...multi ... player and framerate mumble mumble THE SCORES ARE INFLATED!"
Oh man, did you see that 0.000000000000000000000000056% frame-rate dip at 2:17?
And at 2:51 during what looks to be an exciting and fast-paced boss battle, if you look to the very left of the screen and use a magnifying glass, you can see a slight sparkle appear for a fraction of a millisecond when it should be a solid backdrop!
Does Star Fox Zero have broken controls? All of the media we've heard from so far have said the controls are just fine.
Does Star Fox Zero have a broken narrative? We have no idea yet because the game hasn't been released.
Does Star Fox Zero stray too far from the Star Fox formula? Seeing as how it's a re-imagining of Star Fox 64 and the only "issue" seems to be the controls, one would think it does not. But again, we don't know yet!
Does Federation Force have broken controls? We don't know yet.
Does Federation Force have a broken narrative? We don't know yet.
Does Federation Force stray too far from the Metroid formula? We don't know yet. It could play very closely to Prime. Even then, it's a spin-off.
Federation Force and Star Fox Zero haven't even reached the hands of gamers yet, so the only people giving them a bad reception are the kinds of people who rage when they slightly alter the t-shirt of their favorite cereal mascot.
Aggregate website Metacritic declares Metriod: Other M to be a "generally favorable" game according to critics and a "mixed to average" game according to users.
So anyone who argues that the game is bad or a "fail" is wrong, as proven by the rule of the majority. You can write all the essays you want, but you are not the voice of the people. You are simply stating your own bias and your own opinions which have been disproved by factual evidence.
No no, this place is actually quite special. It has a handful of the least-receptive-to-differing-opinions people I've seen. I won't name names, but it's very obvious as you scroll through every comments section on every article.
Comments 352
Re: Review: Star Fox Zero (Wii U)
@Project_Dolphin
"sizzle your eyeballs in the same way the N64 version did back in the late '90s, the fact that it is such a close match to that game will be enough for many fans"
"consistent 60fps action"
"such an excellent dogfighting component"
Wow, this is another 10/10 review provided by VanillaLake!
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
@crimsontadpoles
No, the issue is the fact that those who dislike the game are the trolls who haven't even played the game yet.
From everyone who has offered their opinions after actually playing the game, the experience has been positive. But if someone has a legitimate complaint about the game based on their own experience, then more power to them. They're welcome to chime in.
But so far we have just gotten a bunch of text-walls from people who have no merit to their opinions because they're based off of second-hand information and hearsay.
Re: Review: Star Fox Zero (Wii U)
I think all @Project_Dolphin is asking for is the opinions of those who have actually experienced the game themselves and are qualified to give an opinion. Rather than three or so people who gang up on any rational voice who dares step into the conversation.
Re: Review: Star Fox Zero (Wii U)
@Yorumi
"The control scheme is less immersive" according to someone who has never even played the game to find out how immersive it is or isn't.
Re: Review: Star Fox Zero (Wii U)
@Project_Dolphin
Clear your calendar, you'll be here a while.
Re: Review: Star Fox Zero (Wii U)
Now that many of us have played the game and revealed that it's quite good and the debate about the controls is absurd, I thought I would check in with the comments section of this review.
Yep, it's what I expected. The same people are still railing on the game, despite STILL not even having played it yet. Even worse, the straws they are now grasping at to support their "arguments" are borderline psychotic at this point.
And apparently we're STILL citing that one Polygon review as gospel even though it's becoming increasingly apparent that the writer of it is largely incompetent. I'm trying to put myself in his shoes to understand why he had such trouble with the controls, I really am. But I just don't understand it. It's not very difficult.
Oh well, you weirdos can continue your bizarre crusade against the game. I don't care. I have a great new game to play.
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
@Kirk
Neat.
Well, I've actually played the game. And it's great.
I've also been playing games for 25 years and it took me no more than 10 minutes to master SFZero's controls. So don't be scared, you can do it too!
Go ahead and make your assumptions if you must. I'm going back to playing the game. See ya.
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
@Kirk
Of course I do. But you seem to have a lot to say about a control scheme that you haven't even had a chance to try out yet.
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
@Kirk
So what did you think of Zelda U and Mario Galaxy 3? You're great at giving reviews for games you've never played, so I'd love to hear your thoughts.
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
That's what I thought.
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
@Kirk
I'd argue that it's not a case of it being "more bloated" and instead almost "more realistic" and giving you more control over your actions.
Have you even played the game yet?
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
@Kirk
"It's sad that it takes 11 separate inputs to control the Arwing in Star Fox Zero (some of it setup/laid-out pretty dang awkwardly. And that's ignoring the addition of the whole dual screen mechanic too.) vs the 6 it took to control the same ship in the original game (all setup/laid-out utterly simply and intuitively).
That's not an improvement as far as I'm concerned."
What's so weird about that? As gameplay gets more robust, the controls follow suit. The same thing happens with every new generation of sports games, wrestling games, RPGs, etc.
The game controls fine in my opinion. I think it's great.
It is ridiculously obvious you have a vendetta against this game. It's gotten pretty absurd.
Re: Guide: Getting Started With Star Fox Zero and Mastering the Controls
Well, I just played a few solid hours and it probably took me 10 minutes tops to "get used to" the controls. I can't imagine why some people are having trouble with it. It's actually really amusing reading some of the reviews by "professional journalists" who can't even grasp what are, quite frankly, very intuitive controls. It doesn't exactly reflect well on their credibility as game reviewers.
This game is a blast! I'm really enjoying it.
Re: Review: Star Fox Zero (Wii U)
I would like to make a case for deducting 5 points from this comments section for the overabundance of cynical armchair reviewers.
Re: Review: Star Fox Zero (Wii U)
@Project_Dolphin
This.
Just because a game has a learning curve, doesn't mean it isn't a good game.
Re: Review: Star Fox Zero (Wii U)
In other news, the Nintendolife comments section trolls have already reviewed the NX and given it a 4/10.
Re: Review: Star Fox Zero (Wii U)
@Kirk
Haha so smug. This time I am actually "out". See ya.
Re: Review: Star Fox Zero (Wii U)
@Kirk
Still, you don't know anything about me. You can't compare your "love" for something to my "love" for something because it's all just hearsay.
I can do it too:
I am Shigeru Miyamoto's son and my birth name is Nintendo Nintendo Miyamoto and I have a Masters degree in Nintendo from Nintendo University. I also drew up the first technical blueprints for the Wii on a cocktail napkin until my dad stole the designs from me.
Re: Review: Star Fox Zero (Wii U)
@Kirk
all that swag
Re: Review: Star Fox Zero (Wii U)
@TTGlider
Thank you for your input.
Re: Review: Star Fox Zero (Wii U)
@Ristar42
I quit Star Fox Zero before I could even turn the game on. I just thought of it and I passed out.
3/10.
Re: Review: Star Fox Zero (Wii U)
@Kirk
Hahaha
Re: Review: Star Fox Zero (Wii U)
@Kirk
"I once LOVED Nintendo—more than you ever will in your entire existence—and THAT's why I'm so harsh when I see it churning out average meh that people like you think it the best thing since sliced bread."
You don't know anything about me, so you can't speak for me. You're not doing your image any favors by making such preposterous assumptions and your credibility is being further damaged by these claims.
Re: Review: Star Fox Zero (Wii U)
@Kirk
The biggest problem for smug elitists like yourself is the fact that you can't hide comments history on this website. So even a cursory glance through yours paints a picture of how miserable you are. It's inexplicable that a site called "Nintendolife" attracts so many people who, quite frankly, don't seem to like Nintendo all that much.
inb4 you say "Nintendo fanboy you will like anything they put out". I simply prefer to have an unbiased discussion about things in a fair manner. There are plenty of Nintendo releases I didn't care for. And it's clearly not possible to have those discussions with the likes of you.
Re: Review: Star Fox Zero (Wii U)
@Kirk
And how many dozens of reviews by other "professional journalists" have praised the game?
At least I'm not being selectively biased when choosing my sources. That's why I'm not even citing sources. All I'm saying is that no one truly knows how good the game is or isn't until they have played it for themselves. I was told Metal Gear Solid 4 was one of the finest games of all time and I couldn't bear more than a half hour of it.
Re: Review: Star Fox Zero (Wii U)
@Kirk
You are absolutely ridiculous. I see the type of commenter you are now, so I'm out. Keep perpetuating poor journalism.
Re: Review: Star Fox Zero (Wii U)
@Kirk
I'm just not supporting poor journalism, which is what that half-assed "not a review" is. Critics and journalists have been steadily devolving over the years to just click-bait hacks. So I'm not going to endorse or encourage nonsense like that article.
Re: Review: Star Fox Zero (Wii U)
@Kirk
Because one incompetent reviewer was too frustrated to play it?
Citing that review is basically endorsing a movie critic who says "I only watched the first 10 minutes of Citizen Kane before I fell asleep because I couldn't get into it. Therefore, the movie is too short and terrible."
Re: Review: Star Fox Zero (Wii U)
@Kirk
Stop trying to find ways to invalidate the experiences and opinions of others who have no problems with the controls of the game, or anything else with it for that matter.
Citing one random review as gospel is a weak defense.
Re: Review: Star Fox Zero (Wii U)
@Kirk
The reviewer in your referenced article openly admits that he quit the game before completing it and then laughably goes on to claim that it "feels short".
lolwut
Re: Review: Star Fox Zero (Wii U)
@samuelvictor
In this day and age people are complaining that a game about cartoon animals flying space ships doesn't have realistic enough graphics.
Re: Review: Star Fox Zero (Wii U)
@Yorumi
You keep mentioning that I misrepresented you, except when I realized that I had misread your information, I immediately revised my post before it even made it to the comments page.
Perhaps you should take a look at the final post before jumping the gun and flying off the handle after you get the initial "reply" email.
Re: Review: Star Fox Zero (Wii U)
@VanillaLake
There isn't much more any of us can say about this, to be frank.
No one here has played the game yet. For all I know, the game is terrible. For all the opposing know, the game is just as good as the review says it is.
Perhaps the controls are too difficult, but perhaps the reviewers who complain about them are just lazy hacks who don't have the patience to actually spend a bit of time learning the game and instead only care about cranking out their review to get that click revenue?
None of us will know until we have played it.
Re: Review: Star Fox Zero (Wii U)
So the guys with all the complaints, can you please give us your detailed review of the game, having played it already?
Wait, you... you haven't played it yet?
Re: Review: Star Fox Zero (Wii U)
I don't know if I have ever seen so much focus put on the damn frame-rate of a game. It's gotten to absurd levels.
"Well, this new car drives really well and it's super smooth. But the computer at the mechanics shop tells me that the wheels spin 1 less time than other similar cars. Fail! I'm trading it in!"
Re: Review: Star Fox Zero (Wii U)
@Yorumi
I watched DF's video where they give their analysis of the frame-rate. In all of the dips to around the 40 level, I didn't notice any negative effects on the game-play and the draw distance was always superb.
Unless my vision is going, I didn't notice anything happening that would be a detriment to the gaming experience.
Re: Review: Star Fox Zero (Wii U)
@VanillaLake
Again, that's garbage. Honestly, they mention "frame-rate dips" of one or two frames per second sometimes.
Maybe I'm just missing something, but I barely notice anything like that. And a brief millisecond hiccup will never legitimately disturb ANYONE'S gaming experience, no matter what they say. That's just the honest truth.
Re: Review: Star Fox Zero (Wii U)
@VanillaLake
The only "issue" that I have seemed to find the reviewers consistently complaining about is the fact that they have to learn a new control scheme. Something like that doesn't really hold weight with me.
Re: Review: Star Fox Zero (Wii U)
@CreamyDream
They're too colorful. It makes the game feel too cinematic and the visuals "pop" too much. The graphics should be muddier, hazier and often slightly out-of-focus if it wants to be lauded as "great".
Re: Review: Star Fox Zero (Wii U)
@FX102A
You summed it up pretty well. It's utterly baffling to judge a game before you get a chance to play it.
The only time your argument has any credibility whatsoever is if you have actually played the game. I don't really trust critic reviews of games anymore. I've been burned by too many "masterpiece" 9/10 and 10/10 critic-rated games, only to have some of the most tedious, waste-of-money gaming experiences of my life.
Alternatively, I've defied some 6/10 and 6.5/10 critic reviews only to have the games end up as some of my favorites of all time.
Play the game, find out if you like it, then state your opinion.
Re: Review: Star Fox Zero (Wii U)
I just spent the better part of the last hour reading all of the reviews I could find about the game.
Apparently people just don't want to have to learn the controls of a game anymore. They expect it to practically play itself.
"If I can get a burger in sixty seconds or less, I shouldn't have to spend any longer than that learning how to play a video game!"
Re: Review: Star Fox Zero (Wii U)
@Project_Dolphin @Socar
It's not even worth trying to reason with @Yorumi
He very clearly has an agenda. This is the guy who complains ad nauseam about the graphics and frame-rate of Zero and argues that this should lower the review score significantly, but then goes on to give a 10/10 to Xenoblade Chronicles X. A game with a 30fps frame-rate, significant pop-in and a wonky camera.
Re: Review: Star Fox Zero (Wii U)
You trolls are hilarious.
"This game is doomed to fail, just wait until the reviews come out!"
Game gets good reviews
"Uh, well um, the reviews are lying. They rank the game high but the um... the framerate and the... the multi...multi ... player and framerate mumble mumble THE SCORES ARE INFLATED!"
Re: Video: Let the Hype Build With the Star Fox Zero Launch Trailer
Oh man, did you see that 0.000000000000000000000000056% frame-rate dip at 2:17?
And at 2:51 during what looks to be an exciting and fast-paced boss battle, if you look to the very left of the screen and use a magnifying glass, you can see a slight sparkle appear for a fraction of a millisecond when it should be a solid backdrop!
This game is doomed to fail!
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
@LUIGITORNADO
Does Star Fox Zero have broken controls? All of the media we've heard from so far have said the controls are just fine.
Does Star Fox Zero have a broken narrative? We have no idea yet because the game hasn't been released.
Does Star Fox Zero stray too far from the Star Fox formula? Seeing as how it's a re-imagining of Star Fox 64 and the only "issue" seems to be the controls, one would think it does not. But again, we don't know yet!
Does Federation Force have broken controls? We don't know yet.
Does Federation Force have a broken narrative? We don't know yet.
Does Federation Force stray too far from the Metroid formula? We don't know yet. It could play very closely to Prime. Even then, it's a spin-off.
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
@LUIGITORNADO
Legend of Zelda: The Windwaker was at one time announced to be a "bad idea" and had "fans" up in arms raging and crying.
How'd that one turn out?
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
@LUIGITORNADO
Wow now that is a BOLD claim.
Federation Force and Star Fox Zero haven't even reached the hands of gamers yet, so the only people giving them a bad reception are the kinds of people who rage when they slightly alter the t-shirt of their favorite cereal mascot.
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
@Dr_Corndog
"Yet I've heard several members of the video game media say they love SFZ's controls."
And just as many neckbeards complaining about them without even having tried the game yet.
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
Aggregate website Metacritic declares Metriod: Other M to be a "generally favorable" game according to critics and a "mixed to average" game according to users.
So anyone who argues that the game is bad or a "fail" is wrong, as proven by the rule of the majority. You can write all the essays you want, but you are not the voice of the people. You are simply stating your own bias and your own opinions which have been disproved by factual evidence.
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
@electrolite77
No no, this place is actually quite special. It has a handful of the least-receptive-to-differing-opinions people I've seen. I won't name names, but it's very obvious as you scroll through every comments section on every article.