I would be way more likely to get this if it included the original as well. I'm completely taken with remakes that let you swap between the original and remastered visuals. I could sit there swapping the visuals on Diablo 2 Resurrected all day long <3
I was initially going to pass this one up, but I had a little extra money on my account after buying another game, and this just happened to be on sale for a really decent price at the time (I want to say it was around $11). It took me a while to work through some of my back log to get to it, but I'm really glad I purchased it. The style was a real turn off for me at first, it seemed like they were essentially aiming for the pokemon crowd with this one, but in reality the game actually doesn't play out too much like Pokemon outside of catching monsters. It's essentially a classic style Final Fantasy game (circa the early 3d titles), and the fan service to other games in the Final Fantasy repitoire is actually really nice. It's not just characters, it's places and music as well. I really enjoyed this game in the end, although it isn't all that difficult, as the reviewer pointed out. In the end, that wasn't as much of a turn off as I thought, and neither was the cutest visual style. Once you look past those two points of contention, there a really good classic Final Fantasy game underneath. I wholeheartedly recommend this, especially if you enjoyed the 3d remakes of Final Fantasy III and IV.
@chtan69 I'm sorry, I didn't see from your earlier comment that you were talking about a mod for Grim Dawn that is essentially a remake of Diablo 2 in the Grim Dawn engine, I misunderstood. It does look good, and I absolutely love Grim Dawn, it always gave me vibes of 'this is what Diablo 3 would have been if they hadn't have tried to stylize it so much', so I may have to give it a try. Not that I dislike Diablo 3, it just doesn't feel like the same dark world from the original two games.
@Moistnado Exactly how is an octocore (4 cortex a57, 4 cortex a51) coupled with a tegra X1 falling behind most contemporary cell phones? Sure the clock speeds on the arm processor are not blistering, but they don't need to be. If you're been only looking at how many GHz a cpu can crank out you aren't properly calculating computing power. As far as "old Star Wars games" having slow down. I'm not sure what old Star wars games you're talking about, but KOTOR and Jedi Academy work perfectly fine with absolutely no frame rate issues. If you're judging the system based only on a couple of anecdotal experiences based on "old Star Wars games" then you need to take your trolling behavior elsewhere, because there are plenty of instances when the system far outperforms the Seventh Console generation, and it was never even intended to directly compete with hardware that is made to sit in one place constantly recieving power from a direct source, mounted with massive heatsinks and cooling fans. The console is intended to be able to pick up and go no matter where you are, and it far outperforms non-gaming-dedicated cellphones. The only real exception is Apple's M1 line, and I wouldn't buy an Apple product if to the universe were about to implode on itself. Now get that crazy drivel out of a site dedicated to Switch reviews, good lord.
@Moistnado That is a wildly inaccurate statement. The processing power is quite competent, smartphones hardly compare, with the exception of the highest end flagship phones from the last two years. unfortunately the only real competition is Apple's M1 chipset, which sucks, because I despise Apple. It's ram that the switch lacks.
@ModdedInkling Technical restrictions. I personally play in handheld and pretty much never dock to a TV. For me, the bare minimum for a game is to at least run at the native handheld screen resolution of 720p. I can't stand aggressive dynamic resolution scaling, but I don't mind it here and there if it isn't a constant glaring issue. I still believe that, had Nintendo chose to release the system with 8gb ram as was originally intended, we wouldn't have such a massive issue with resolution scaling. I'm aware that ram is not the only restriction, but I'm also aware that the switch is at least slightly more beefy than the seventh console generation, and they had all kinds of tricks to maintain a constant base 720p resolution. With Unreal Engine, the problem is most definitely ram, but I digress. At least they didn't pull a stunt like the team responsible for Xenoblade Chronicles Definitive Edition and Xenoblade Chronicles 2. Those games were designed for the switch, and the switch alone, and can't maintain a resolution of more than 720p docked and 480p handheld, and those are just theoretical maximums, most of the time they drop much lower; it's pathetic. Why design a game specifically for a console that can't even run properly on that console? Instead they slap an ugly sharpening filter on it and call it a day. Ugh.
You can't start screaming 'Censor the media!' because you don't like the content, otherwise you prove all these QAnon nuts to be correct (about media censorship, not the other crazy stuff). I don't see an issue at all, it's clearly parody, and if you haven't already sat your kids down and explained that there's a mass of misinformation out there by now...well, what are you waiting for?
Normally I think Nintendo Life has pretty decent integrity, and I'm aware that reviews are partly opinion based, but here's the caveat to that. Whether you like the story, tones, etc. or not; aren't you supposed to give credit to decent mechanics and good gameplay? I chose not to pick this one up because of this review, but when it showed up on Xbox game pass, I went ahead and downloaded it on my PC, and I really have to say, dude was wayyyy off mark. Looking at other reviews also shows something isn't quite right here. Yes it's not the most beautiful title(very pretty, still yet) and yes it could be tighter with mechanics, but this is a genuinely fun game. I honestly think that the flaws could be forgiven, being that it was developed by only two people! This is a plucky little title with a whole bucketload of potential, I'm not sure what this guy has against it, but do yourself a favor and give it a try. Even if you wait for a sale or something, I promise it's wonderful. If you enjoy metroidvanias at all, or even just platformers, it's worth the price of admission!
@HobbitGamer I know right? If we tried to boycott every single business that has had questionable ethics or negative employee environments, and then never apologized, we would have to boycott every business larger than a local mom and pop style small business. The bigger they get, the harder it is to weed out creeps and bad bosses. That's just how things happen, unfortunately.
Comments 12
Re: Chex Quest HD Exists, And It's Getting A Switch Port This March
I would be way more likely to get this if it included the original as well. I'm completely taken with remakes that let you swap between the original and remastered visuals. I could sit there swapping the visuals on Diablo 2 Resurrected all day long <3
Re: Review: World of Final Fantasy Maxima - A Gentle Introduction To The Legendary RPG Series
I was initially going to pass this one up, but I had a little extra money on my account after buying another game, and this just happened to be on sale for a really decent price at the time (I want to say it was around $11). It took me a while to work through some of my back log to get to it, but I'm really glad I purchased it. The style was a real turn off for me at first, it seemed like they were essentially aiming for the pokemon crowd with this one, but in reality the game actually doesn't play out too much like Pokemon outside of catching monsters. It's essentially a classic style Final Fantasy game (circa the early 3d titles), and the fan service to other games in the Final Fantasy repitoire is actually really nice. It's not just characters, it's places and music as well. I really enjoyed this game in the end, although it isn't all that difficult, as the reviewer pointed out. In the end, that wasn't as much of a turn off as I thought, and neither was the cutest visual style. Once you look past those two points of contention, there a really good classic Final Fantasy game underneath. I wholeheartedly recommend this, especially if you enjoyed the 3d remakes of Final Fantasy III and IV.
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@chtan69 I'm sorry, I didn't see from your earlier comment that you were talking about a mod for Grim Dawn that is essentially a remake of Diablo 2 in the Grim Dawn engine, I misunderstood. It does look good, and I absolutely love Grim Dawn, it always gave me vibes of 'this is what Diablo 3 would have been if they hadn't have tried to stylize it so much', so I may have to give it a try. Not that I dislike Diablo 3, it just doesn't feel like the same dark world from the original two games.
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@Moistnado Exactly how is an octocore (4 cortex a57, 4 cortex a51) coupled with a tegra X1 falling behind most contemporary cell phones? Sure the clock speeds on the arm processor are not blistering, but they don't need to be. If you're been only looking at how many GHz a cpu can crank out you aren't properly calculating computing power. As far as "old Star Wars games" having slow down. I'm not sure what old Star wars games you're talking about, but KOTOR and Jedi Academy work perfectly fine with absolutely no frame rate issues. If you're judging the system based only on a couple of anecdotal experiences based on "old Star Wars games" then you need to take your trolling behavior elsewhere, because there are plenty of instances when the system far outperforms the Seventh Console generation, and it was never even intended to directly compete with hardware that is made to sit in one place constantly recieving power from a direct source, mounted with massive heatsinks and cooling fans. The console is intended to be able to pick up and go no matter where you are, and it far outperforms non-gaming-dedicated cellphones. The only real exception is Apple's M1 line, and I wouldn't buy an Apple product if to the universe were about to implode on itself. Now get that crazy drivel out of a site dedicated to Switch reviews, good lord.
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@chtan69 Grim Dawn is a different game...
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@Moistnado That is a wildly inaccurate statement. The processing power is quite competent, smartphones hardly compare, with the exception of the highest end flagship phones from the last two years. unfortunately the only real competition is Apple's M1 chipset, which sucks, because I despise Apple. It's ram that the switch lacks.
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@ModdedInkling Technical restrictions. I personally play in handheld and pretty much never dock to a TV. For me, the bare minimum for a game is to at least run at the native handheld screen resolution of 720p. I can't stand aggressive dynamic resolution scaling, but I don't mind it here and there if it isn't a constant glaring issue. I still believe that, had Nintendo chose to release the system with 8gb ram as was originally intended, we wouldn't have such a massive issue with resolution scaling. I'm aware that ram is not the only restriction, but I'm also aware that the switch is at least slightly more beefy than the seventh console generation, and they had all kinds of tricks to maintain a constant base 720p resolution. With Unreal Engine, the problem is most definitely ram, but I digress. At least they didn't pull a stunt like the team responsible for Xenoblade Chronicles Definitive Edition and Xenoblade Chronicles 2. Those games were designed for the switch, and the switch alone, and can't maintain a resolution of more than 720p docked and 480p handheld, and those are just theoretical maximums, most of the time they drop much lower; it's pathetic. Why design a game specifically for a console that can't even run properly on that console? Instead they slap an ugly sharpening filter on it and call it a day. Ugh.
Re: Random: Pandemic Shooter's eShop Page Makes You Wonder If Anyone At Nintendo Checks These Things
You can't start screaming 'Censor the media!' because you don't like the content, otherwise you prove all these QAnon nuts to be correct (about media censorship, not the other crazy stuff). I don't see an issue at all, it's clearly parody, and if you haven't already sat your kids down and explained that there's a mass of misinformation out there by now...well, what are you waiting for?
Re: Capcom Is Already Preparing For Monster Hunter's 20th Anniversary
I love this series! One really has to wonder what they have in store for the anniversary...
Re: Review: Amnesia: Collection - A Masterclass In Horror That Has Aged Better Than You'd Think
@aznable Doctor, quickly! This person has come down with a case of...explosive amnesia!
Re: Review: Supraland - A Playful Platformer With Squandered Potential
Normally I think Nintendo Life has pretty decent integrity, and I'm aware that reviews are partly opinion based, but here's the caveat to that. Whether you like the story, tones, etc. or not; aren't you supposed to give credit to decent mechanics and good gameplay? I chose not to pick this one up because of this review, but when it showed up on Xbox game pass, I went ahead and downloaded it on my PC, and I really have to say, dude was wayyyy off mark. Looking at other reviews also shows something isn't quite right here. Yes it's not the most beautiful title(very pretty, still yet) and yes it could be tighter with mechanics, but this is a genuinely fun game. I honestly think that the flaws could be forgiven, being that it was developed by only two people! This is a plucky little title with a whole bucketload of potential, I'm not sure what this guy has against it, but do yourself a favor and give it a try. Even if you wait for a sale or something, I promise it's wonderful. If you enjoy metroidvanias at all, or even just platformers, it's worth the price of admission!
Re: Review: Immortals Fenyx Rising - An Off-Brand Breath Of The Wild That's Still Worth A Look
@HobbitGamer I know right? If we tried to boycott every single business that has had questionable ethics or negative employee environments, and then never apologized, we would have to boycott every business larger than a local mom and pop style small business. The bigger they get, the harder it is to weed out creeps and bad bosses. That's just how things happen, unfortunately.