Horror isn’t easy. Anyone can throw together enough blood, guts and gore to make a butcher green at the gills, but proper, unsettling terror is a rare thing indeed. There are countless films, books and TV shows out there that claim to conjure blood-curdling chills, but very few of them really stay with you, like a splinter burrowing beneath the skin. Amnesia: The Dark Descent is one of those games; part of a very select club that not only redefined the genre in video game form, but established a template that many would imitate (and most would fail to surpass).
It’s the game that helped put the 'Let’s Play' format on the map, and while the series has long been showing its age – the original game is almost a decade old, and you can really tell – it’s still one of the most unsettling franchises you can play. And with so many great (and a fair few not so great) horror games on Nintendo Switch, it’s fitting a game that was siloed away on PC for so long should join the ranks of portable fear. It might have been made on a budget for an old generation of hardware, but time hasn’t dulled the potency of its scares.
Collecting together The Dark Descent, its Justine DLC and its sequel-of-sorts A Machine for Pigs, Amnesia: Collection is still one of the best examples of how to freak out a player with shadows, a perpetual sense of vulnerability and a growing air of dread. Many of its most recognisable attributes have been reused countless times in the last decade – specifically that first-person view with a focus on running, hiding and uncontrollable sobbing – but as familiar as it might seem, it’s how Amnesia rarely over-complicates itself that really makes it a winner. You awaken with a bout of – you guessed it, the forgetsies – in a spooky old castle, where creatures made of flesh and shadow are relentlessly hunting you.
There’s no means to fight back, and your only means of preservation is hiding and hoping that the ‘thing’ that keeps following you goes away, or simply turning tail and praying you escape with your life. Oh, and if you look at what’s chasing you for too long, you start to lose your sanity, the screen warping as you slowly lose your grip on reality. And if you spend too long in darkness, you’ll start to lose your marbles that way, too. That’s the simple way The Dark Descent forces you to progress: to survive, you need to delve deeper into the nightmare in search of tinderboxes to create new sources of light, and collect mementos and diary entries that slowly reveal who you are why your memories have gone walkies.
When you’re not desperately searching for new ways to conjure light or avoiding the horrors that are constantly pursuing you, you’ll spend your time either exploring the castle or solving environmental puzzles that aren’t afraid to boggle the mind with their obtuse solutions. You can grip any item in the castle with ‘ZR’, and while the physics system is as fiddly and unpredictable as it was on PC, being able to physically open a door slowly and peek inside to see one of the Shadow’s grotesque minions trotting towards you really adds to that spooky vibe. Light also plays an important part in puzzle solving, something that was frustratingly removed for its sequel.
The original entry in the series runs pretty well on Nintendo’s current-gen hardware. Considering how much emphasis is placed on playing with the right level of gamma – so everything is mostly veiled in shadows until you finally grant yourself some illumination – it does a decent job of hiding the game's visual rough edges. Sure, the voice acting is as cheesy as ever, but it’s part of the charm that made it such a seminal entry in the genre. And, as is custom with these collections on Switch, you get all the follow-up content that was released in the years that have passed since launch.
The Justine expansion follows a different character and takes a more gruesome approach to its horror. Invoking a vibe somewhere between BioShock and Saw, you’ll have to follow your own audio diary entries and complete puzzles that require you to decide between killing prisoners (granting you an easier route to the next room) or letting them live (forcing you to find a new way to pass). Of course, this is a follow-up to Amnesia so there are nightmares you’ll need to evade and hide from, but it’s the threat of being forced to restart your run from the beginning if you die that sits as the biggest threat. Its Portal-esque tests and impossible choices made it something of an odd addition to The Dark Descent and A Machine for Pigs, but its distinction from the rest of the series makes the Justine DLC a real hidden gem you shouldn’t sleep on.
A Machine for Pigs, developed by a different studio than the first two entries (The Chinese Room to be exact, who had already made a version of Dear Esther and would go on to make the hauntingly beautiful Everybody’s Gone to the Rapture), takes the same horror template but simplifies its systems in favour of larger environments and a more immersive storyline. It’s a more enjoyable (albeit grisly) world to explore, but the removal of light as a puzzle-solving mechanic renders its conundrums a little stale, and the loss of the sanity meter really affects how vulnerable you feel as a player. However, it’s still a very effective horror game that also looks far less janky than its predecessors.
Conclusion
Despite being a set that includes three entries in the same series, the Amnesia: Collection actually offers three very distinct experiences. The Dark Descent is a milestone for the genre that belies its own mechanical issues by offering some good, old-fashioned scares. Justine is a brief but experimental foray into gruesome puzzle-solving that’s well worth the detour, and A Machine for Pigs takes a more stripped-down approach to the original’s systems, but introduces a much more immersive story as a result. It’s a proper little time capsule that’s perfect for those who’ve already exhausted their fear glands with Outlast and Layers of Fear and want another means to chill their blood in the run-up to Halloween.
Comments 27
I don't remember this coming out years ago... maybe I have...
I know horror games are meant to be dark and moody but those screenshots are pitch black!
I’m a well seasoned egg in the horror genre, but playing The Dark Descent is a really terrifying experience. I would double-dip on Switch, though not sure if my nerves could handle it.
Looks interesting, might give it a try.
Also, I find funny how the saying "the original is almost a decade old by now" is losing its magnitude when the Switch is involved. The peak of the past gen was precisely around a decade ago, and many PS3 and 360 games would be (and are, considering how many of them keep re releasing) fantastic additions on the Switch.
Will look to pick these up in a sale for sure.
The Dark Descent ushered in a MASSIVE change in terms of how horror games were designed. What was cool about it was that it was kind of this new vision for the genre after survival horror died on the vine last gen. Plus it was among that early wave of visionary indie games. Very neat. Reminds me of how Halloween dropped a bomb on the horror movie industry in the late 70's.
Unfortunately, it inspired a legion of terrible, low-budget indie horror games on PC and thus also indirectly spawned the horrible trend of games designed for loud idiots on Youtube to overreact to. Which, come to think of it, also reminds me of Halloween's legacy.
@aznable Walk into the light, quick! You’re getting Amnesia 😛
I tried AtDD on PC years ago, but I found it to be pretty boring. Maybe if I'd stuck with it longer I'd have gotten into the scary parts and started having fun.
I used to live watching people play this (especially pewdiepie) so I might pick this up
I might get it once it goes on sales, if not maybe next year Halloween.
I got it for free on Playstation Plus a few years back.
Never downloaded it. But If ever get curious - free at home - is good enough.
I'm going to buy this tonight and give myself the Heebie Jeebies. Layers of Fear made my skin crawl and gave me a sense of dread no other game or even movie has given me. I crave more of that terror and it seems like Amnesiw is just the ticket.
@Ralizah Yeah the “lets play” horror stuff got pretty grating. I like your comparison with the Halloween slasher fad. It’s the same thing with The Blair Witch found footage craze a while back.
It’s really the subtlety of Amnesia and what you don’t see that make it effective.
Where's Soma? Not sure why that's not included.
I bought Amnesia on PC when it first came out and I gave up on it half an hour after I started playing. I'm not ashamed to say that I couldn't handle it, it was a very scary experience.
Have these on Steam and yet to even boot them up. The mention of Bioshock in the review makes me wish for hand held versions of them now...
@aznable the forgetsies?
a eShop that's a easy pass.
Huh... I don’t remember that.
I really want to add this to the collection. Horror games are so much fun. Hopefully it will get a physical copy in the future but i might just buy it today tbh.
I'll snag if a physical copy is released or if it goes on sale for $20 or less digitally at some point, but as it stands the price point is a bit too high for a digital game if you ask me.
Review reads like it was written by someone who plays horror games for the exact same reasons the let's play community did back when TDD first blew up. 70% of the review is mechanics when only one of the three titles (" ") uses these mechanics more than 20% of the time (and even then, the entire mid-section of TDD is near-devoid of anything that isn't strictly light puzzles and lore building). No reference to just how impressive the narrative elements stack up to this day (particularly in AMFP, which got a cursory "immersive" tag in this review; ironic given you did note the types of games The Chinese Room has been involved with). No reference to the fact every mechanic considered revolutionary in TDD existed in prior Frictional titles, namely the Penumbra franchise. No reference to the fact the let's play community didn't have any horror games to latch onto when it first started its rapid expansion; TDD wasn't a revolution for horror so much as the let's play community used it as a battering ram to create the jumpscare montage landscape it so desired. It's not like they had many other choices at the time. I'd imagine NL limits wordcounts for reviews but it's honestly a shame this collection netted a writeup as vapid as the YouTube comments smattered across let's play episodes for the individual titles.
I'm not that far off being 40 years old, and I would not play this without all the lights on (unless it's already daytime anyway), and with Disney songs playing loud in the background. I can handle any film you could throw at me, but for some reason, horror games really get under my skin.
On sale now in US for 3 bucks! Just picked it up!
I am currently playing - dark descent - am stuck in room in wine cellar where u pick up calamine. I have cleared the obstructions but still cannot get out door.
@aznable Doctor, quickly! This person has come down with a case of...explosive amnesia!
@TheRealSetzer90 Classic Futurama
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