Ahhh, refreshing. This is more like what I've been crying out for in the past months. A little innovation for the series is a good thing, Nintendo. I can definitely see the Challenge Mode and the Coin Editor (hopefully evolving into a level editor) becoming series mainstays. Also, a giant, seamless map with named worlds and courses is definitely what I want to be the standard for all future 2D Mario titles. Nice. The aesthetics and music could use a little refresh (as far as character models and instruments/synths used, respectively, go). As a whole, though, Nintendo seems to be looking to correct its past mistakes with the uninspired first 3.
It all comes down to what people saw versus what they had to pay. What they saw was what looked like a generic dungeon crawler with lackluster graphics, and what they had to pay was a price tag of $40 that seemed more suited to a console game. It just didn't seem justifiable to many.
I actually played the demo with my Bestfriend and loved it, so we ended up buying it and playing together. A lot was done well with it like the inclusion of 4-player co op and voice chat (the voice chat worked amazingly well). However, there were a lot of overlooked aspects such as having such a low cap on the amount of money you can have AND a low cap on the amount of items you can have. My friend ended up capping both and not being able to get rid of either, essentially locking him into one set of armor and whatnot. Another huge thing over the course of our adventure was that, during the final battle, we whittled the boss' health down to a sliver only to have the game glitch and preventing us from beating the boss. He just walked around aimlessly, not attacking us, unable to attack him.
While I do think it was a decent game that did a lot of things right for the 3DS, it still lacked a good amount of polish and was not a justified purchase for consumers.
Actually, I think the 4.5 month long launch window would maintain momentum and interest for the Wii U. If all those games were released at the same time, there would doubtlessly be titles that would not find as much success as the titles that might overshadow them would. Also, considering the impressively long list of release titles for Wii U and the amount of people interested in buying several of them, I think the attach rate of 4 per console is more realistic than the pessimistic and arrogant Pachter is leading us to believe.
I never extensively played any Mega Man games, nor did I have much interest in the series. However, from one fan of a staple of gaming (I'm a true-blooded Super Mario Bros. fan) to another (whoever you may be, reading this), I can't help but feel bad for you and what's become of the franchise. Capcom has totally spun out of control, and they're heading down a dangerous path. Normally, it's not a requirement to listen to the fans, but in this case Capcom really needs to suck up their pride.
Pachter talks like he knows what he's talking about, but he doesn't have a damn clue. The statement of the Wii U being a "disaggregated DS" is totally off; they both offer different play experiences. For example, whereas the 3DS may have a gyroscope and whatnot, it can't be moved around and utilized in the same way a Wii U Gamepad can be used. Another good example is the ability to have a friend play on the TV using a Wii U Controller Pro or Wiimote while you play on the Gamepad using its screen for co-op play.
The fun factor and immersion, in a sense, can't be disputed about Mario games (I'm referring more to the original sidescrollers and the 3D series, as opposed to the New titles). The world is so well-designed and imagined that one can't help but forget about reality for a second. They allow one to feel like there's an adventure wherever you go.
Ok, I couldnt care less about them not having last names. But the fact that he says the Koopalinhs aren't Bowser's kids and goes on to say that Mario and Bowser are just part of a big family of actors... No. No, Miyamoto, you're wrong.
You are wrong. Bowser and Mario are not actors, they're arch enemies interlocked in a tale as old as time itself, and the Koopalings ARE Bowser's kids. I don't care what you have to say; that's how I've known them since the first time I played SMB3, and that's how I know them now.
Listen, I don't give a how they bring it back, just as long as I can get my fill of Chuck Norris and Chris Sheppard jokes. If they revive it as an online publication, despite my preference for the magazine form, I will still be happy. They need to keep the same staff or else it'll be no good.
Reggie, please, you're the president of NOA; MAKE IT HAPPEN, YOU MARVELOUS FOOL.
"In the meantime, you look at the Vita consumer and a very high percentage — almost all of them — own a PS3. So you see that crossover works."
Yes, but what he chose not to mention was that a very low percentage of PS3 owners own a Vita; this crossover doesn't work as well as he has led us to believe. When you take into account all of the PS3 owners who don't plan to buy a Vita (a good amount, wether they be 'casual' or 'core') but want to play a game that may require (or just overall be better with) a Vita as the controller, then it's really a staggering difference.
Well I'm so happy that everyone is able to brag about pre-ordering a Premium Edition Wii U, while my friends and I (on the other hand) didn't get a chance to. Any ideas when another shipment will come in?
Another reason I don't support mobile gaming, especially on iOS. There's literally no quality control. At all. Not to mention, these people eat this up. Mobile/social gaming is like junk food; console and dedicated handheld gaming are like fine meals.
Pachter's wrong yet again (probably). He was wrong about the 3DS XL as well, I'd like to point out. I (some self-proclaimed Nintendo expert schmo) predict we'll see a price cut well into the consol's life, likely within 3 years. Certainly not in the first year.
@DonnyKD See, this is where you're wrong in respect to the original 2D Mario titles. The New series lacks originality because of choice, and the classic series holds originality because of choice and not technology. The reason being because each is unique visually, sound-wise, and gameplay-wise. Also, each follows its own theme. SMB led the Mario's into the MK to find their wonderland, introducing the timeless tale.
SMB2 (USA [which, by the way, IS technically a Mario game as it started out as a Mario prototype by Miyamoto who felt it was too different and instead stuck Japanese TV characters in it, and then it ended up being a Mario title anyway]) saw Mario and 3 other, different playable characters trapped in a dreamland. SMB3 followed the "All the world is your stage" theme and improved and expanded upon the original formula. And SMW (for good measure) follows the theme "A Land Trapped in Time" and sees the Bros visiting Dinosaur Land. Here, the formula continues to change and grow, a giant world map was created with tons of secrets, and Yoshi was added.
The New games are all pretty much "Everything Old is New again". No huge changes (aside from co op) have been made since the series' conception. NSMBU seems to be doing something different 'for the new series', but not for the main Mario series as a whole (it borrows a large, interconnected overworld and Baby Yoshis from SMW, and the Baby Yoshis' powers come from SMG2).
So, no, people don't see the original games as amazing because of nostalgia (although many people do). They're amazing because of innovation and their high quality. NSMB, while high quality, are only good due to the fact that they're taking directly from past installments of the series and not doing anything actually new. HOWEVER, I do agree with you on/you are right about one thing; development of the Mario games DOES NOT take away from development of other franchises like Star Fox or DKC or F-Zero. Nintendo has dedicated groups that make the Mario and Zelda (and etc) games.
@RR529 When I said I don't count the spin-offs, I wasn't including the RPGs. The RPGs are amazing, haha. Plus, they have platforming action usually mixed in with the RPG elements; I love them.
Agreed; Mario just can't be killed, espeicially with this fan right here. The spin-offs (party games, sports games, Olympics) I don't care about at all and don't count them as Mario games. I only worry about the platformers, especially the 3D titles. They manage to do something/look/feel/sound new with each iteration. I would, however, worry about the New series getting a bit drained. We need some actual newness from that series. The one for Wii U seems to be trying to do some new things, but they're mostly just evolutions of what has come before (ex: Baby Yoshis have special powers each, like the original Yoshis in World did).
While there are a select few that will thoroughly enjoy platforming with their Miis, I for one will be more than happy to be just Mario, the one and only. And for your information, yes, I'm still applying continuity to this timeline, ok? Sheeeesh. Mario has a canon... Just... New Super Mario Bros messes it up...
"Their history and tradition of fun games for kids, family and party games is awesome." No... This is the common mistake that I seem to be finding far too often nowadays, especially since the Wii's "kiddy" (family-friendly) image broke out. Nintendo does not make games for kids; they make games for everyone. Anyone and everyone can pick up their games and just have a blast. A proper game dev would realize that.
I applaud McMullen for still attempting to get the game onto the 3DS; it's rare these days with such fickle devs. I would definitely buy Isaac if it came to the system.
@uel This I can agree with. I doubt the 3D series will start becoming stale, but you never know. Nintendo has been just full of "surprises" lately.
And it's true, it seems Nintendo favors the 3D series to the 2D series in the form of putting time and effort into the 3D series. I do, in fact, prefer the 3D games, but I would still like to see the 2D series return to form. I want to see something as creative and original and unique as the original 4 games (counting SMBUSA as the real SMB2, that is). I wanna see a 2D Mario with a different art style, and new music, and a new story and location, and balance and physics, and all this other stuff that was just standard practice with the original games. I mean, sure, SMB, SMB3, and SMW dealt with Peach being kidnapped, but at least they took it seriously and changed up how and where she got kidnapped. The NSMB series just feels like a parody of the original games.
@StarDust I hate to admit too, but we have to be honest. I'm sick of this so-called "New" series. They lack innovation and originality. "But that's not a bad thing of they're good games!" some may say; but no, it is a bad thing. This year we're getting 2 more New Super games, bringing a total of 4 games that are almost exactly the same (I still have to see what NSMBU is all about though to be sure). Super Mario World is probably the peak of the 2D series, while the 3D series continues to reinvent and change itself in fun ways.
3D Land was flatter because it was trying to be the "New Super" game of the 3D series (although, I must say, I love 3D Land) and Galaxy 2 was flatter because it tried to be more like a 2D game with its streamlined map, levels, and story (which 3D Mario's shouldn't do). Also, Nintendo will never include a level editor, sadly, because that would force them to come up with something actually new in each "New Super" games other than new levels. Don't get me wrong, I love Nintendo. I'm being hard on them right now because I know they can do miles better than this stuff.
@uel Uh, the 3D games will never get stale because they constantly do something new and inventive. Even Galaxy 1 and Galaxy 2 are distinct from each other (despite being directly related and also on the same system) in that Galaxy had more story, an open hub world, and was more in line with SMB3 while Galaxy 2 had less story, a linear map system, and had an overall feel closer to SMW (what with Yoshi and all). Plus, they have different music, something that NSMB can't even do.
@WaveBoy I have to agree with you about everything except being excited to get NSMB2, lol.. I might not even get it, and this is coming from the guy who has been a faithful, easily-excitable Mario fan since I was 4.
@LordOtakWiiU What do you mean "in the same time". Those 6 games came out in a span of 7 years, and they were all very different from each other, especially in comparison to the NSMB games, which all have the exact same setup, gameplay, music, graphics, and feel. First off, you can't even count the Land titles because they were handheld titles and part of a different series (and are very much unlike the console titles). What you should be comparing the NSMB series to is the original 4 Mario's, SMB-SMW. They came out in a span of 6 years as well, and were far more original and unique with each title than the "New" games.
@DonnyKD 1. Lost Levels is basically pretty much an expansion of SMB, almost like DLC. And it wasn't released in all territories, so leave that alone. 2. The NES was around for 10 years, that's basically 2 consoles if you want to play that game. 3. We're talking about about the classic series (SMB, SMBUSA [SMB2], SMB3, & SMB4:SMW) vs the New series (NSMB, NSMBWii, NSMB2, NSMBU). Both are 4 games coming out in the span of 6 years. The big difference is the New titles are all the same game on different consoles while the classic titles are 4 highly different, original games on 2 different consoles. Don't try to make it seem like the NSMB games are unique and the SMB games aren't.
@GamerZack I can understand one or two tracks being reused and remade or something for a sequel. But the New Super games extract the exact same audio files from prior games and just stick them in. New Super Mario Bros. 2's final boss battle music is EXACTLY the same from New Super Mario Bros. Wii. This is ridiculous. And what makes it worse is that the Mario series is known to be so original and have unique entries. I mean, for goodness sake, Super Mario Galaxy 2 (the direct sequel to SMG which reuses so many assets) has all new music. The New Super Mario games are absolutely lazy.
Let's put it this way: if developers decide to leave out using the Gamepad for a game they're developing, all that extra juice that was being used to stream to the controller is now being put towards graphical assets, making for a much more beautiful game than what is capable on the 360 and PS3. That I'm sure of.
However, seeing as how the next gen Xbox and PS are supposed to be, like, at least 3 times more powerful than this generation, I think the Wii U may end up in a similar situation that the Wii was (and still is) in. And I truly hope that doesn't end up the case, because I love the Wii U and I really want to see Nintendo dominate next generation not just with sales, but also with fan and critical reception.
That would be fine and dandy if the 2D Mario's lately, in my opinion, weren't so lackluster. If they were unique experiences and had truly standout features about them each, then I wouldn't mind just one 2D Mario per platform. Alas, that's not the case. I hope Miyamoto has a change of heart and decides that the next 2D Mario should be a continuation of the classic series.
I hope they don't feel the same way about the 3D Mario's; those are seriously imaginative, fun games.
@stealth The New series is uninspired, bland crap. Where the original sidescrollers continued to change their graphics, music, gameplay, and locations, the New series follows a strict code in how the games look, play, sound, and where they take place. They never strive for better. They just play it safe because they know they'll get big sales. The gameplay is, as is expected of Mario games, tight and feels good; but that doesn't make up for the fact that we're literally buying almost the same exact game with a few tweaks here and there. When did you leave Destructoid, by the way?
@Blizzaga It may be a series, but that doesn't mean the games have to all have the same graphics, music, and gameplay. Super Mario Bros. 1-4 (aka World), they're part of the series, and yet they are unique and innovative in every way from each other. I agree all this Mario isn't a bad thing at all; but if each game is going to become progressively dull and the same as the title before it, then it does turn into a problem. The "New" series has indeed become stagnant. List the things that each title did new that makes each game different from one another. Oh NSMB... Made everything old new again? NSMBWii... Did that too, but with multiplayer now, I guess? Woo? NSMB2 has... Lots of coins for no reason? Ok... NSMBU has uh.. Multiplayer again, but this time the backgrounds are prettier and the fifth player can... Make platforms. Ok, this is stupid. SMB started it all and laid down the ground work of an adventure game, and also what each future Mario game would be like, and introduced the timeless tale of Mario vs Bowser. SMB2 shook it all up with the Subcon adventure; no more stomping enemies and power-ups; this time you were to use terrain and other enemies to fight your enemies, and introduced manu longtime baddies like the Bob-omb. SMB3 went back to its roots, but this time the world is your stage! You can pick up shells, hold items in your bag for later, fight the Koopalings, and travel a variety of lands across the Mushroom World. SMW took you to Dinosaur Land to save the Yoshis from Bowser's clutches, and you'll traverse the huge, interconnected world map as you discover more power-ups, and test your skills with Star World and the Special World.
Why can't it be like that anymore? Granted, we don't know much about NSMBU, so I will definitely give it benefit of the doubt. But Nintendo has got to stop mining for nostalgia and playing it safe. I want them to give me a sense of nostalgia by doing unique and creative things with future games. Give me back that anticipation and excitement that I used to feel for the 2D Mario games by showing me a game that I've never played before, but I really, REALLY want to.
My thoughts on Mario, past, present, and the frightening future: The series' gilded history is one not too many other franchises can achieve, but these """"New"""" games are seriously ruining the Mario series' image to many fans. Destructoid said it best: 'The New Super Mario games should be seen just as spin-offs, and nothing more.'
In my eyes, the only true Mario games now are the 3D titles which continually innovate and change up the way they're played (with the exception of Galaxy 2). It's not too harsh to ask for innovation if 4 games in the series are already almost exactly the same (NSMB, NSMBWii, NSMB2, and now the bland and uninspired NSMBU). I've been a longtime fan of the Mario franchise and my excitement for each game increases gradually. However, NSMBWii and now NSMB2 are the first Mario titles ever to make me think twice about them. I'm considering buying 2, but U is not a system seller and I will gladly play it at a friend's while waiting for a proper Mario game to come to the Wii U.
If Nintendo doesn't wake up and see how they're damaging this series (my and many others' all-time favorite game series ever), then we may never get an inventive, fun, and truly "New" game from the 2D Mario's again.
Super Mario Galaxy is by far my favorite Mario game (and favorite game of all-time). It has the perfect blend of standard-setting gameplay, beautiful music, striking and vivid graphics, and touching and epic story. Galaxy is the complete package for me, and I hope Mario Wii U can do the same with the addition of M&L co op and large, 64-like level design.
Super Mario World is, of course, the pinnacle of the 2D series, with such amazing new (at the time) features such as the interconnected world map, secret exits and levels, and the addition of Yoshi. There's just an atmosphere about World that will be hard to recapture in future 2D games, not in the nostalgia-side, but instead from the innovation perspective.
However, it should be said that I find the original SMB my favorite 2D Mario of all time just because of what it did for the series; introducing the timeless tale of Mario VS Bowser, being the debut of the Mushroom Kingdom, the start of such iconce items as the Super Mushroom & Fire Flower, almost single-handedly saving the video game market, and finally ushering in the modern era of videogames with its revolutionary sidescrolling action. Whoo, what a mouthful.
@grumblebuzzz @stargazer Yeah, here's how I know NEITHER of you read a single thing of what I said, because I clearly included the "Stone Tanooki Suit" in my comment, which can only be found in the Special Worlds. I beat Special 8-Crown with both Mario & Luigi, for your information.
@LordOtakWiiU To be fair, the Tanooki Suit was totally downgraded from the original version. Could not fly (which isn't a big deal I suppose) and it couldn't perform the iconic statue transformation. I mean, if you're going to underpower it so much, why not just make it the Raccoon Suit, and make the Stone Tanooki Suit (the version of the power-up that actually could turn into a statue) just the regular Tanooki Suit.
Don't get me wrong though, 3D Land is probably one of my favorite games of all time.
@Rated_R_Superstar Exactly. That's precisely how it is for me too. I've always been out to get the next Mario platformer on day one. In this case, I'm not even sure that I'm going to get it at all.
@xilef First of all, even if SMBUSA isn't a true Mario game in your opinion, it still has Mario all over it and had a huge influence on the series such as pickin up shells and whatnot, and enemies from the game have become staples in the Mario series (ex: the Bob-omb). Even so, SMB3, SMW, SM64, SMS, and SMG all shook up the formula a bit and provided new ideas, so you definitely can't say the series isn't innovative.
Second, you said "one or two", not 2-3. And why would you ignore NSMB and only refer to Wii and 2? Does NSMB not count in its unoriginality?
Third, we've already seen a ton of screenshots, a trailer, and demos. NSMBU does nothing to innovate. The use of the game pad is cool but somewhat borig and uninspired, especially when you consider the ways it is being implemented into Rayman Legends' gameplay and design.
I respect that people enjoy the NSMB titles, but I don't respect the titles themselves for lacking anything to actually warrant the whole "NEW" title. Keep in mind, I'm a HUGE Mario fan, and I only criticize these games because I want (and know) they could be doing so much better instead of playing it so safe.
@TheGreenSpiny SM3DL, while different from the other 3D Mario games, wasn't all that innovative, and certainly didn't bring much new to the Mario series as a whole. And for those thinking that I'm so hung up on new/fresh/innovation, I just want the franchise to be able to move forward in a positive direction that will make me be proud to be a Mario fan; not come to a complete stop or even start rolling backwards.
@Xilef It's not just one or two, it's four now. NSMB, NSMBWii, NSMB2, and NSMBU. If it was simply 2 or 3 of these games, I would be fine as long as I saw something different the 4th time around. But now there are 4, unoriginal Mario sidescrollers, which almost counteracts the uniqueness and creativity of the original 4 Mario games: SMB, SMBUSA, SMB3, and SMW. I just don't get excited for 2D Mario games anymore. There's nothing that makes me say "Oh, I have to get this."
If I was promised an innovative and fresh platformer that changes things up in the next outing, I'd understand then. But with 4 "New" games out/launching soon, it doesn't seem like they're going to stop with this cashing in anytime soon. Don't get me wrong, I still love Nintendo and can never get enough of Mario, and I do hope they sell well so Nintendo's financial troubles go bye-bye. However, I can't help but have a really bad taste in my mouth ever since I saw New Super Mario Bros. Wii for the first time.
Look guys, I've been a Mario fan for the longest time. I could recall countless touching memories about my relationship with the series, but I'll spare. I would never try to bash the series; Mario is the reason I game at all, and is my favorite franchise by far. But one thing that I love about Mario is that he's constantly innovating. No 2 games are alike, aside from SMB and SMB: Lost Levels. He's just known to constantly reinvent himself.
So, why do I find myself crying out for innovation and creativity. I don't mind the original New Super Mario Bros. It's a great game; it brings back everything that was old and makes it new again in the series. It's a good game, but it does nothing to really push the envelope in game design, which is fine. Then they make New Super Mario Bros. Wii which is the exact same game with new levels, a few new power-ups, and co op. It reuses music and assets from the original, but that's ok. I bought them both.
Flash forward to today, and New Super Mario Bros. 2 is coming out. It, too, is the same exact game with a new cost of paint slapped onto it. SPOILER It even uses the same final boss music, and same basic concept for the final boss. END SPOILER For all of you who say that I'm wrong and/or not to buy the game, I would gladly do so. That's fine. I can skip on one game. But then I look to the next generation home console, and I see New Super Mario Bros. U. It, again, is the same game with a new cost of paint on it. Is it too much to ask for at least a graphical change? If I skip on that game too, how many more Mario games do I have to pass on before I can finally enjoy a Mario game that I wanted?
I feel neglected by Nintendo a little bit, honestly. I've bought their games with hard earned money for a while now, and to be shown games that I don't even care about, it makes me feel like I can't enjoy Mario anymore. I want something new, something fresh, something that actually gives the "New" series the right to have that title. Otherwise, they might as well just call it "Unoriginal" Super Mario Bros. Because that's all this series has become. For now, I guess I'll have to wait for the next 3D game that actually does something new, since that's the only series I can look forward to anymore.
Wow, the saddest fact about this whole matter is that the top selling Mario title there isn't even a platformer. It's Mario Kart Wii. Those guys need to get their priorities straight.
Damned idiot. He's always wrong. Always. Everything he thinks and says is utterly inaccurate/uneducated garbage. Fans have clamped for a redesign in the 3DS, and they're finally getting one. Plus, New Super Mario Bros 2 will be releasing alongside of the XL, which should no doubt cause a huge surge in sales for the Big N. Michael Pachter should be fired, seriously. Not because he said this, but because he's ALWAYS WRONG.
I actually love this game. Sure, it may be a bit flawed, but I can't recommend getting it if only to support the studio behind it as hopefully to get behind the idea of a sequel that fixes the original's mistakes and improves on everything. My only major complaint is that I can't put it down. My best friend and I picked up the only two copies in town the other day; if you're playing with a friend dedicatedly, IT IS WORTH IT. We never play without each other because we don't want to be ahead of the other, and it's just too much fun together. Plus, these daily and weekly quests will keep you coming back for more. 9/10, if only for online features and co op alone.
Mikey's just pissed that he can't accurately predict something about the industry to save his life. He's been wrong about Nintendo since he first knocked the DS, and about how he bashed the Wii, and how he doubted the 3DS, and he's still wrong even now about the Wii U.
Ok, #7 is pretty legit. I thought that same stuff. Not sure about you fellows, but I'd love to see a city level in the platformer series. And I was seriously hoping for an 8 bit level in 3D Land. Damn it, now I want things I'll never have.
I don't really think it's that we expected too much, but that a lot was directly/indirectly promised one way or another in the weeks and days leading up to E3 that we just had so much excitement built up. Nintendo registered supermario4.com, and we genuinely believed they'd actually make something interesting out of Mario's Wii U debut. We heard rumors of a Star Fox game in the works by Retro. We heard of a new IP by Miyamoto, in addition to Pikmin 3 and Luigi's Mansion.
Not to mention, a lot of the stuff shown at E3 was already known about previously. People just thought "Ok, this is what I know, and if Nintendo is willing to show us this before E3, then there must be a ton of stuff they want to still reveal." And none of that really happened, sadly. Sure, we got ZombiU and Nintendoland, but only one of those are remotely interesting. Nintendoland looks fun, but it doesn't look like the big crossover Nintyverse game longtime fans have been hoping for.
They say that they didn't have enough time to show anything, but they focused on the smallest things and went into such exact detail to explain each and every grueling aspect about the things they did show that no one even cares about. Where was Fire Emblem. Where was Heroes of Ruin. Where was Animal Crossing. Where was that Dragon Quest MMO. Where was anything about Pokemon or at least a logo for Super Smash Bros. Not to mention they showed everything in the totally wrong order. They should've started with Nintendoland, get onto the boring crap like Wii U Fit or whatever. Move into New Super Mario U. Then finish off with the fan favorite Pikmin 3.
E3 2012 was just not what everyone was hoping for after having seen everything before the conference even took place. It didn't excite many for Wii U, and it certainly didn't sell the concept of the system (although I am totally behind it and think that a beautiful, sprawling co op 3D Super Mario would be perfect for it).
Seems to me like James is turning back into a Sega fanboy, hm James? This looks alright. I really, really wish they'd abandon the "New" moniker and make something that actually is new and fresh, unlike the old and tired "New" series. Only reason I'm getting this is for 2 player co op.
Comments 190
Re: New Super Mario Bros. U Nabbit Chase Stages Revealed
Ahhh, refreshing. This is more like what I've been crying out for in the past months. A little innovation for the series is a good thing, Nintendo. I can definitely see the Challenge Mode and the Coin Editor (hopefully evolving into a level editor) becoming series mainstays. Also, a giant, seamless map with named worlds and courses is definitely what I want to be the standard for all future 2D Mario titles. Nice. The aesthetics and music could use a little refresh (as far as character models and instruments/synths used, respectively, go). As a whole, though, Nintendo seems to be looking to correct its past mistakes with the uninspired first 3.
Re: n-Space Not Happy With Heroes Of Ruin Sales Figures
It all comes down to what people saw versus what they had to pay. What they saw was what looked like a generic dungeon crawler with lackluster graphics, and what they had to pay was a price tag of $40 that seemed more suited to a console game. It just didn't seem justifiable to many.
I actually played the demo with my Bestfriend and loved it, so we ended up buying it and playing together. A lot was done well with it like the inclusion of 4-player co op and voice chat (the voice chat worked amazingly well). However, there were a lot of overlooked aspects such as having such a low cap on the amount of money you can have AND a low cap on the amount of items you can have. My friend ended up capping both and not being able to get rid of either, essentially locking him into one set of armor and whatnot. Another huge thing over the course of our adventure was that, during the final battle, we whittled the boss' health down to a sliver only to have the game glitch and preventing us from beating the boss. He just walked around aimlessly, not attacking us, unable to attack him.
While I do think it was a decent game that did a lot of things right for the 3DS, it still lacked a good amount of polish and was not a justified purchase for consumers.
Re: Insider Reports Suggest That Focus On Eternal Darkness 2 Has Crippled Silicon Knights
Just like Rare, you don't leave Nintendo without losing something that makes you great. It's like a curse.
Re: Pachter Pours Scorn Over Wii U Sales Projections
Also, just saying, I plan on buying Pikmin 3, NSMBU, ZombiU, Rayman Legends, and Nintendo Land (if I can't find a copy of the Premium Edition).
Re: Pachter Pours Scorn Over Wii U Sales Projections
Actually, I think the 4.5 month long launch window would maintain momentum and interest for the Wii U. If all those games were released at the same time, there would doubtlessly be titles that would not find as much success as the titles that might overshadow them would. Also, considering the impressively long list of release titles for Wii U and the amount of people interested in buying several of them, I think the attach rate of 4 per console is more realistic than the pessimistic and arrogant Pachter is leading us to believe.
Re: Business Insider: Wii U Is The Most Fun I've Had With A Game Console, Ever
To be honest, I thought Nintendo Land's graphics were really amazing, the lighting was superb, and the aesthetic appropriately cartoony.
Re: Mega Man Fans Troll Capcom Following iOS Social Game Announcement
I never extensively played any Mega Man games, nor did I have much interest in the series. However, from one fan of a staple of gaming (I'm a true-blooded Super Mario Bros. fan) to another (whoever you may be, reading this), I can't help but feel bad for you and what's become of the franchise. Capcom has totally spun out of control, and they're heading down a dangerous path. Normally, it's not a requirement to listen to the fans, but in this case Capcom really needs to suck up their pride.
Re: Guess What? Michael Pachter Isn't a Fan of The Wii U
Pachter talks like he knows what he's talking about, but he doesn't have a damn clue. The statement of the Wii U being a "disaggregated DS" is totally off; they both offer different play experiences. For example, whereas the 3DS may have a gyroscope and whatnot, it can't be moved around and utilized in the same way a Wii U Gamepad can be used. Another good example is the ability to have a friend play on the TV using a Wii U Controller Pro or Wiimote while you play on the Gamepad using its screen for co-op play.
Doesn't Pachter ever get tired of being wrong?
Re: Super Mario World Was The Perfect Escape For a Novelist in Hiding
The fun factor and immersion, in a sense, can't be disputed about Mario games (I'm referring more to the original sidescrollers and the 3D series, as opposed to the New titles). The world is so well-designed and imagined that one can't help but forget about reality for a second. They allow one to feel like there's an adventure wherever you go.
Re: Shigeru Miyamoto: Mario and Luigi Don't Have Last Names
Ok, I couldnt care less about them not having last names. But the fact that he says the Koopalinhs aren't Bowser's kids and goes on to say that Mario and Bowser are just part of a big family of actors... No. No, Miyamoto, you're wrong.
You are wrong. Bowser and Mario are not actors, they're arch enemies interlocked in a tale as old as time itself, and the Koopalings ARE Bowser's kids. I don't care what you have to say; that's how I've known them since the first time I played SMB3, and that's how I know them now.
Re: Reggie Fils-Aime: "The Nintendo Power Brand is Very Strong"
Listen, I don't give a how they bring it back, just as long as I can get my fill of Chuck Norris and Chris Sheppard jokes. If they revive it as an online publication, despite my preference for the magazine form, I will still be happy. They need to keep the same staff or else it'll be no good.
Reggie, please, you're the president of NOA; MAKE IT HAPPEN, YOU MARVELOUS FOOL.
Re: Men Like Metroid, Women Prefer Animal Crossing, But Both Like Mario
Mario Mario Marioooooo.
Re: Sony: Wii U Offering "Something That Vita and PS3 can do Quite Easily"
@A-Hungry-Baker @SMEXIZELDAMAN These are both blanket statements, fanboys. Elaborate or just get the hell out of here.
Re: Sony: Wii U Offering "Something That Vita and PS3 can do Quite Easily"
"In the meantime, you look at the Vita consumer and a very high percentage — almost all of them — own a PS3. So you see that crossover works."
Yes, but what he chose not to mention was that a very low percentage of PS3 owners own a Vita; this crossover doesn't work as well as he has led us to believe. When you take into account all of the PS3 owners who don't plan to buy a Vita (a good amount, wether they be 'casual' or 'core') but want to play a game that may require (or just overall be better with) a Vita as the controller, then it's really a staggering difference.
Nintendo wins. Again.
Re: Wii U Pre-Orders Selling Out in the U.S.
Well I'm so happy that everyone is able to brag about pre-ordering a Premium Edition Wii U, while my friends and I (on the other hand) didn't get a chance to. Any ideas when another shipment will come in?
Re: Super Mario 3D Land Clone Hits iPhone, and Looks Rubbish
Another reason I don't support mobile gaming, especially on iOS. There's literally no quality control. At all. Not to mention, these people eat this up. Mobile/social gaming is like junk food; console and dedicated handheld gaming are like fine meals.
Re: Review: Zelda II: The Adventure of Link (3DS eShop / NES)
Where is that header from?
Re: Pachter: Expect a Wii U Price Cut Next Year
Pachter's wrong yet again (probably). He was wrong about the 3DS XL as well, I'd like to point out. I (some self-proclaimed Nintendo expert schmo) predict we'll see a price cut well into the consol's life, likely within 3 years. Certainly not in the first year.
Re: Nintendo: There's No Such Thing As Too Much Mario
@DonnyKD See, this is where you're wrong in respect to the original 2D Mario titles. The New series lacks originality because of choice, and the classic series holds originality because of choice and not technology. The reason being because each is unique visually, sound-wise, and gameplay-wise. Also, each follows its own theme. SMB led the Mario's into the MK to find their wonderland, introducing the timeless tale.
SMB2 (USA [which, by the way, IS technically a Mario game as it started out as a Mario prototype by Miyamoto who felt it was too different and instead stuck Japanese TV characters in it, and then it ended up being a Mario title anyway]) saw Mario and 3 other, different playable characters trapped in a dreamland. SMB3 followed the "All the world is your stage" theme and improved and expanded upon the original formula. And SMW (for good measure) follows the theme "A Land Trapped in Time" and sees the Bros visiting Dinosaur Land. Here, the formula continues to change and grow, a giant world map was created with tons of secrets, and Yoshi was added.
The New games are all pretty much "Everything Old is New again". No huge changes (aside from co op) have been made since the series' conception. NSMBU seems to be doing something different 'for the new series', but not for the main Mario series as a whole (it borrows a large, interconnected overworld and Baby Yoshis from SMW, and the Baby Yoshis' powers come from SMG2).
So, no, people don't see the original games as amazing because of nostalgia (although many people do). They're amazing because of innovation and their high quality. NSMB, while high quality, are only good due to the fact that they're taking directly from past installments of the series and not doing anything actually new. HOWEVER, I do agree with you on/you are right about one thing; development of the Mario games DOES NOT take away from development of other franchises like Star Fox or DKC or F-Zero. Nintendo has dedicated groups that make the Mario and Zelda (and etc) games.
Re: Nintendo: There's No Such Thing As Too Much Mario
@RR529 When I said I don't count the spin-offs, I wasn't including the RPGs. The RPGs are amazing, haha. Plus, they have platforming action usually mixed in with the RPG elements; I love them.
Re: Nintendo: There's No Such Thing As Too Much Mario
Agreed; Mario just can't be killed, espeicially with this fan right here. The spin-offs (party games, sports games, Olympics) I don't care about at all and don't count them as Mario games. I only worry about the platformers, especially the 3D titles. They manage to do something/look/feel/sound new with each iteration. I would, however, worry about the New series getting a bit drained. We need some actual newness from that series. The one for Wii U seems to be trying to do some new things, but they're mostly just evolutions of what has come before (ex: Baby Yoshis have special powers each, like the original Yoshis in World did).
But anyway, Mario will never get old.
Re: New Super Mario Bros. U Character Choices Explained
While there are a select few that will thoroughly enjoy platforming with their Miis, I for one will be more than happy to be just Mario, the one and only. And for your information, yes, I'm still applying continuity to this timeline, ok? Sheeeesh. Mario has a canon... Just... New Super Mario Bros messes it up...
Re: Rodney Greenblat: Nintendo Works on Creativity and Originality in Games "24/7"
"Their history and tradition of fun games for kids, family and party games is awesome." No... This is the common mistake that I seem to be finding far too often nowadays, especially since the Wii's "kiddy" (family-friendly) image broke out. Nintendo does not make games for kids; they make games for everyone. Anyone and everyone can pick up their games and just have a blast. A proper game dev would realize that.
Re: The Binding of Isaac Creator Still Thinks the Game Could Come to 3DS
I applaud McMullen for still attempting to get the game onto the 3DS; it's rare these days with such fickle devs. I would definitely buy Isaac if it came to the system.
Re: Nintendo Taking No Prisoners At PAX Prime
Hoping on a new trailer/gameplay to change my mind about NSMBU. Really hoping on it.
Re: Nintendo Only Plans to Make One 2D Mario Per Platform
@uel This I can agree with. I doubt the 3D series will start becoming stale, but you never know. Nintendo has been just full of "surprises" lately.
And it's true, it seems Nintendo favors the 3D series to the 2D series in the form of putting time and effort into the 3D series. I do, in fact, prefer the 3D games, but I would still like to see the 2D series return to form. I want to see something as creative and original and unique as the original 4 games (counting SMBUSA as the real SMB2, that is). I wanna see a 2D Mario with a different art style, and new music, and a new story and location, and balance and physics, and all this other stuff that was just standard practice with the original games. I mean, sure, SMB, SMB3, and SMW dealt with Peach being kidnapped, but at least they took it seriously and changed up how and where she got kidnapped. The NSMB series just feels like a parody of the original games.
Re: Nintendo Only Plans to Make One 2D Mario Per Platform
@StarDust I hate to admit too, but we have to be honest. I'm sick of this so-called "New" series. They lack innovation and originality. "But that's not a bad thing of they're good games!" some may say; but no, it is a bad thing. This year we're getting 2 more New Super games, bringing a total of 4 games that are almost exactly the same (I still have to see what NSMBU is all about though to be sure). Super Mario World is probably the peak of the 2D series, while the 3D series continues to reinvent and change itself in fun ways.
3D Land was flatter because it was trying to be the "New Super" game of the 3D series (although, I must say, I love 3D Land) and Galaxy 2 was flatter because it tried to be more like a 2D game with its streamlined map, levels, and story (which 3D Mario's shouldn't do). Also, Nintendo will never include a level editor, sadly, because that would force them to come up with something actually new in each "New Super" games other than new levels. Don't get me wrong, I love Nintendo. I'm being hard on them right now because I know they can do miles better than this stuff.
@uel Uh, the 3D games will never get stale because they constantly do something new and inventive. Even Galaxy 1 and Galaxy 2 are distinct from each other (despite being directly related and also on the same system) in that Galaxy had more story, an open hub world, and was more in line with SMB3 while Galaxy 2 had less story, a linear map system, and had an overall feel closer to SMW (what with Yoshi and all). Plus, they have different music, something that NSMB can't even do.
@WaveBoy I have to agree with you about everything except being excited to get NSMB2, lol.. I might not even get it, and this is coming from the guy who has been a faithful, easily-excitable Mario fan since I was 4.
@LordOtakWiiU What do you mean "in the same time". Those 6 games came out in a span of 7 years, and they were all very different from each other, especially in comparison to the NSMB games, which all have the exact same setup, gameplay, music, graphics, and feel. First off, you can't even count the Land titles because they were handheld titles and part of a different series (and are very much unlike the console titles). What you should be comparing the NSMB series to is the original 4 Mario's, SMB-SMW. They came out in a span of 6 years as well, and were far more original and unique with each title than the "New" games.
@DonnyKD 1. Lost Levels is basically pretty much an expansion of SMB, almost like DLC. And it wasn't released in all territories, so leave that alone. 2. The NES was around for 10 years, that's basically 2 consoles if you want to play that game. 3. We're talking about about the classic series (SMB, SMBUSA [SMB2], SMB3, & SMB4:SMW) vs the New series (NSMB, NSMBWii, NSMB2, NSMBU). Both are 4 games coming out in the span of 6 years. The big difference is the New titles are all the same game on different consoles while the classic titles are 4 highly different, original games on 2 different consoles. Don't try to make it seem like the NSMB games are unique and the SMB games aren't.
Phew. What a mouthful.
Re: Nintendo Only Plans to Make One 2D Mario Per Platform
@GamerZack I can understand one or two tracks being reused and remade or something for a sequel. But the New Super games extract the exact same audio files from prior games and just stick them in. New Super Mario Bros. 2's final boss battle music is EXACTLY the same from New Super Mario Bros. Wii. This is ridiculous. And what makes it worse is that the Mario series is known to be so original and have unique entries. I mean, for goodness sake, Super Mario Galaxy 2 (the direct sequel to SMG which reuses so many assets) has all new music. The New Super Mario games are absolutely lazy.
Re: SEGA Declares Wii U Capabilities to be "On Par" or Better Than PS3
Let's put it this way: if developers decide to leave out using the Gamepad for a game they're developing, all that extra juice that was being used to stream to the controller is now being put towards graphical assets, making for a much more beautiful game than what is capable on the 360 and PS3. That I'm sure of.
However, seeing as how the next gen Xbox and PS are supposed to be, like, at least 3 times more powerful than this generation, I think the Wii U may end up in a similar situation that the Wii was (and still is) in. And I truly hope that doesn't end up the case, because I love the Wii U and I really want to see Nintendo dominate next generation not just with sales, but also with fan and critical reception.
Re: Nintendo Only Plans to Make One 2D Mario Per Platform
That would be fine and dandy if the 2D Mario's lately, in my opinion, weren't so lackluster. If they were unique experiences and had truly standout features about them each, then I wouldn't mind just one 2D Mario per platform. Alas, that's not the case. I hope Miyamoto has a change of heart and decides that the next 2D Mario should be a continuation of the classic series.
I hope they don't feel the same way about the 3D Mario's; those are seriously imaginative, fun games.
Re: Round Table: Let's Talk About Super Mario
@stealth The New series is uninspired, bland crap. Where the original sidescrollers continued to change their graphics, music, gameplay, and locations, the New series follows a strict code in how the games look, play, sound, and where they take place. They never strive for better. They just play it safe because they know they'll get big sales. The gameplay is, as is expected of Mario games, tight and feels good; but that doesn't make up for the fact that we're literally buying almost the same exact game with a few tweaks here and there. When did you leave Destructoid, by the way?
@Blizzaga It may be a series, but that doesn't mean the games have to all have the same graphics, music, and gameplay. Super Mario Bros. 1-4 (aka World), they're part of the series, and yet they are unique and innovative in every way from each other. I agree all this Mario isn't a bad thing at all; but if each game is going to become progressively dull and the same as the title before it, then it does turn into a problem. The "New" series has indeed become stagnant. List the things that each title did new that makes each game different from one another. Oh NSMB... Made everything old new again? NSMBWii... Did that too, but with multiplayer now, I guess? Woo? NSMB2 has... Lots of coins for no reason? Ok... NSMBU has uh.. Multiplayer again, but this time the backgrounds are prettier and the fifth player can... Make platforms. Ok, this is stupid.
SMB started it all and laid down the ground work of an adventure game, and also what each future Mario game would be like, and introduced the timeless tale of Mario vs Bowser. SMB2 shook it all up with the Subcon adventure; no more stomping enemies and power-ups; this time you were to use terrain and other enemies to fight your enemies, and introduced manu longtime baddies like the Bob-omb. SMB3 went back to its roots, but this time the world is your stage! You can pick up shells, hold items in your bag for later, fight the Koopalings, and travel a variety of lands across the Mushroom World. SMW took you to Dinosaur Land to save the Yoshis from Bowser's clutches, and you'll traverse the huge, interconnected world map as you discover more power-ups, and test your skills with Star World and the Special World.
Why can't it be like that anymore? Granted, we don't know much about NSMBU, so I will definitely give it benefit of the doubt. But Nintendo has got to stop mining for nostalgia and playing it safe. I want them to give me a sense of nostalgia by doing unique and creative things with future games. Give me back that anticipation and excitement that I used to feel for the 2D Mario games by showing me a game that I've never played before, but I really, REALLY want to.
Re: Round Table: Let's Talk About Super Mario
My thoughts on Mario, past, present, and the frightening future: The series' gilded history is one not too many other franchises can achieve, but these """"New"""" games are seriously ruining the Mario series' image to many fans. Destructoid said it best: 'The New Super Mario games should be seen just as spin-offs, and nothing more.'
In my eyes, the only true Mario games now are the 3D titles which continually innovate and change up the way they're played (with the exception of Galaxy 2). It's not too harsh to ask for innovation if 4 games in the series are already almost exactly the same (NSMB, NSMBWii, NSMB2, and now the bland and uninspired NSMBU). I've been a longtime fan of the Mario franchise and my excitement for each game increases gradually. However, NSMBWii and now NSMB2 are the first Mario titles ever to make me think twice about them. I'm considering buying 2, but U is not a system seller and I will gladly play it at a friend's while waiting for a proper Mario game to come to the Wii U.
If Nintendo doesn't wake up and see how they're damaging this series (my and many others' all-time favorite game series ever), then we may never get an inventive, fun, and truly "New" game from the 2D Mario's again.
Re: Feature: Our Favourite Super Mario Games
Super Mario Galaxy is by far my favorite Mario game (and favorite game of all-time). It has the perfect blend of standard-setting gameplay, beautiful music, striking and vivid graphics, and touching and epic story. Galaxy is the complete package for me, and I hope Mario Wii U can do the same with the addition of M&L co op and large, 64-like level design.
Super Mario World is, of course, the pinnacle of the 2D series, with such amazing new (at the time) features such as the interconnected world map, secret exits and levels, and the addition of Yoshi. There's just an atmosphere about World that will be hard to recapture in future 2D games, not in the nostalgia-side, but instead from the innovation perspective.
However, it should be said that I find the original SMB my favorite 2D Mario of all time just because of what it did for the series; introducing the timeless tale of Mario VS Bowser, being the debut of the Mushroom Kingdom, the start of such iconce items as the Super Mushroom & Fire Flower, almost single-handedly saving the video game market, and finally ushering in the modern era of videogames with its revolutionary sidescrolling action. Whoo, what a mouthful.
Re: Konami Admits That Castlevania Mirror of Fate Isn't Metroidvania, But It's Going To Be Close
@RevolverLink What are the 3 main types of gameplay? I'm just curious, I don't know too much about Castlevania, haha.
Re: Review: New Super Mario Bros. 2 (3DS)
@grumblebuzzz @stargazer Yeah, here's how I know NEITHER of you read a single thing of what I said, because I clearly included the "Stone Tanooki Suit" in my comment, which can only be found in the Special Worlds. I beat Special 8-Crown with both Mario & Luigi, for your information.
Re: Review: New Super Mario Bros. 2 (3DS)
@LordOtakWiiU To be fair, the Tanooki Suit was totally downgraded from the original version. Could not fly (which isn't a big deal I suppose) and it couldn't perform the iconic statue transformation. I mean, if you're going to underpower it so much, why not just make it the Raccoon Suit, and make the Stone Tanooki Suit (the version of the power-up that actually could turn into a statue) just the regular Tanooki Suit.
Don't get me wrong though, 3D Land is probably one of my favorite games of all time.
Re: Review: New Super Mario Bros. 2 (3DS)
@Rated_R_Superstar Exactly. That's precisely how it is for me too. I've always been out to get the next Mario platformer on day one. In this case, I'm not even sure that I'm going to get it at all.
Re: Review: New Super Mario Bros. 2 (3DS)
@xilef First of all, even if SMBUSA isn't a true Mario game in your opinion, it still has Mario all over it and had a huge influence on the series such as pickin up shells and whatnot, and enemies from the game have become staples in the Mario series (ex: the Bob-omb). Even so, SMB3, SMW, SM64, SMS, and SMG all shook up the formula a bit and provided new ideas, so you definitely can't say the series isn't innovative.
Second, you said "one or two", not 2-3. And why would you ignore NSMB and only refer to Wii and 2? Does NSMB not count in its unoriginality?
Third, we've already seen a ton of screenshots, a trailer, and demos. NSMBU does nothing to innovate. The use of the game pad is cool but somewhat borig and uninspired, especially when you consider the ways it is being implemented into Rayman Legends' gameplay and design.
I respect that people enjoy the NSMB titles, but I don't respect the titles themselves for lacking anything to actually warrant the whole "NEW" title. Keep in mind, I'm a HUGE Mario fan, and I only criticize these games because I want (and know) they could be doing so much better instead of playing it so safe.
@TheGreenSpiny SM3DL, while different from the other 3D Mario games, wasn't all that innovative, and certainly didn't bring much new to the Mario series as a whole. And for those thinking that I'm so hung up on new/fresh/innovation, I just want the franchise to be able to move forward in a positive direction that will make me be proud to be a Mario fan; not come to a complete stop or even start rolling backwards.
Re: Review: New Super Mario Bros. 2 (3DS)
@Xilef It's not just one or two, it's four now. NSMB, NSMBWii, NSMB2, and NSMBU. If it was simply 2 or 3 of these games, I would be fine as long as I saw something different the 4th time around. But now there are 4, unoriginal Mario sidescrollers, which almost counteracts the uniqueness and creativity of the original 4 Mario games: SMB, SMBUSA, SMB3, and SMW. I just don't get excited for 2D Mario games anymore. There's nothing that makes me say "Oh, I have to get this."
If I was promised an innovative and fresh platformer that changes things up in the next outing, I'd understand then. But with 4 "New" games out/launching soon, it doesn't seem like they're going to stop with this cashing in anytime soon. Don't get me wrong, I still love Nintendo and can never get enough of Mario, and I do hope they sell well so Nintendo's financial troubles go bye-bye. However, I can't help but have a really bad taste in my mouth ever since I saw New Super Mario Bros. Wii for the first time.
Re: Review: New Super Mario Bros. 2 (3DS)
*coat of paint. Haha, can't believe I made that mistake twice.
Re: Review: New Super Mario Bros. 2 (3DS)
Look guys, I've been a Mario fan for the longest time. I could recall countless touching memories about my relationship with the series, but I'll spare. I would never try to bash the series; Mario is the reason I game at all, and is my favorite franchise by far. But one thing that I love about Mario is that he's constantly innovating. No 2 games are alike, aside from SMB and SMB: Lost Levels. He's just known to constantly reinvent himself.
So, why do I find myself crying out for innovation and creativity. I don't mind the original New Super Mario Bros. It's a great game; it brings back everything that was old and makes it new again in the series. It's a good game, but it does nothing to really push the envelope in game design, which is fine. Then they make New Super Mario Bros. Wii which is the exact same game with new levels, a few new power-ups, and co op. It reuses music and assets from the original, but that's ok. I bought them both.
Flash forward to today, and New Super Mario Bros. 2 is coming out. It, too, is the same exact game with a new cost of paint slapped onto it. SPOILER It even uses the same final boss music, and same basic concept for the final boss. END SPOILER For all of you who say that I'm wrong and/or not to buy the game, I would gladly do so. That's fine. I can skip on one game. But then I look to the next generation home console, and I see New Super Mario Bros. U. It, again, is the same game with a new cost of paint on it. Is it too much to ask for at least a graphical change? If I skip on that game too, how many more Mario games do I have to pass on before I can finally enjoy a Mario game that I wanted?
I feel neglected by Nintendo a little bit, honestly. I've bought their games with hard earned money for a while now, and to be shown games that I don't even care about, it makes me feel like I can't enjoy Mario anymore. I want something new, something fresh, something that actually gives the "New" series the right to have that title. Otherwise, they might as well just call it "Unoriginal" Super Mario Bros. Because that's all this series has become. For now, I guess I'll have to wait for the next 3D game that actually does something new, since that's the only series I can look forward to anymore.
Re: Mario Kicked Out by FIFA as UK's Top Seller Since 1996
Wow, the saddest fact about this whole matter is that the top selling Mario title there isn't even a platformer. It's Mario Kart Wii. Those guys need to get their priorities straight.
Re: Michael Pachter Doubts 3DS XL's Powers of Revival
Damned idiot. He's always wrong. Always. Everything he thinks and says is utterly inaccurate/uneducated garbage. Fans have clamped for a redesign in the 3DS, and they're finally getting one. Plus, New Super Mario Bros 2 will be releasing alongside of the XL, which should no doubt cause a huge surge in sales for the Big N. Michael Pachter should be fired, seriously. Not because he said this, but because he's ALWAYS WRONG.
Re: Out Now: Heroes of Ruin Lands in North America
I actually love this game. Sure, it may be a bit flawed, but I can't recommend getting it if only to support the studio behind it as hopefully to get behind the idea of a sequel that fixes the original's mistakes and improves on everything. My only major complaint is that I can't put it down. My best friend and I picked up the only two copies in town the other day; if you're playing with a friend dedicatedly, IT IS WORTH IT. We never play without each other because we don't want to be ahead of the other, and it's just too much fun together. Plus, these daily and weekly quests will keep you coming back for more. 9/10, if only for online features and co op alone.
Re: Michael Pachter: Activision Demanded Wii U Pro Controller for CoD
Mikey's just pissed that he can't accurately predict something about the industry to save his life. He's been wrong about Nintendo since he first knocked the DS, and about how he bashed the Wii, and how he doubted the 3DS, and he's still wrong even now about the Wii U.
Re: Feature: Bizarre Emails Sent to Nintendo Life - Volume 5
@Emaan Where's James going?
Re: Feature: Bizarre Emails Sent to Nintendo Life - Volume 5
Ok, #7 is pretty legit. I thought that same stuff. Not sure about you fellows, but I'd love to see a city level in the platformer series. And I was seriously hoping for an 8 bit level in 3D Land. Damn it, now I want things I'll never have.
Re: Reggie Fils-Aime: Fanbase Demands Are 'Insatiable'
I don't really think it's that we expected too much, but that a lot was directly/indirectly promised one way or another in the weeks and days leading up to E3 that we just had so much excitement built up. Nintendo registered supermario4.com, and we genuinely believed they'd actually make something interesting out of Mario's Wii U debut. We heard rumors of a Star Fox game in the works by Retro. We heard of a new IP by Miyamoto, in addition to Pikmin 3 and Luigi's Mansion.
Not to mention, a lot of the stuff shown at E3 was already known about previously. People just thought "Ok, this is what I know, and if Nintendo is willing to show us this before E3, then there must be a ton of stuff they want to still reveal." And none of that really happened, sadly. Sure, we got ZombiU and Nintendoland, but only one of those are remotely interesting. Nintendoland looks fun, but it doesn't look like the big crossover Nintyverse game longtime fans have been hoping for.
They say that they didn't have enough time to show anything, but they focused on the smallest things and went into such exact detail to explain each and every grueling aspect about the things they did show that no one even cares about. Where was Fire Emblem. Where was Heroes of Ruin. Where was Animal Crossing. Where was that Dragon Quest MMO. Where was anything about Pokemon or at least a logo for Super Smash Bros. Not to mention they showed everything in the totally wrong order. They should've started with Nintendoland, get onto the boring crap like Wii U Fit or whatever. Move into New Super Mario U. Then finish off with the fan favorite Pikmin 3.
E3 2012 was just not what everyone was hoping for after having seen everything before the conference even took place. It didn't excite many for Wii U, and it certainly didn't sell the concept of the system (although I am totally behind it and think that a beautiful, sprawling co op 3D Super Mario would be perfect for it).
Re: New Super Mario Bros. 2 Trailer is Informative
James?! How could you?!
Re: New Super Mario Bros. 2 Trailer is Informative
Seems to me like James is turning back into a Sega fanboy, hm James? This looks alright. I really, really wish they'd abandon the "New" moniker and make something that actually is new and fresh, unlike the old and tired "New" series. Only reason I'm getting this is for 2 player co op.