Comments 7

Re: Talking Point: What Would You Want From A New Star Fox Game?

SmashBroD

Hear me out - what if they took inspiration from Fire Emblem, and let you recruit NPCs that you encounter in levels so long as you kept them alive until the end of the stage, (preferably with friendly fire toned down) and then let you choose who to bring along (or maybe even play as) in the following levels? In 64, as long as they were alive, Peppy would offer advice, Slippy showed boss health bars, and Falco initiated alternate routes - that feels like the bones of something ripe for expansion. Plus, that would go a long ways to building up a roster that could be used for online multiplayer, which feels like a must. Actually, speaking of multiplayer, while this probably wouldn't gel as well with the above, I would adore getting some co-op action going. Most of all, though, get good VAs, let em go ham, and don't try to force new memes - StarFox 64 is basically The Princess Bride of gaming in terms of quotability, but you don't become that on purpose. (If it comes out and people start moaning about the game being "Marvel-coded", I'm going to McFlipping lose it. Quips are not inherently bad!)

Re: Anniversary: Paper Mario First Unfolded On N64 25 Years Ago

SmashBroD

Objectively, TTYD is my favorite game in the series. The writing is better and funnier, and the gameplay is just all-around better and has more depth.

But the reason it will only ever tie the original Paper Mario in my personal rankings is because it was one of my very first video games, and the memories of playing it together with my dad - passing the controller back and forth so he did the jump attacks and I did the hammers, etc - are something I will cherish until the end of time.