Comments 92

Re: Watch: First US Wii U Advert Appears

Shiromikio

@MrWalkieTalkie: Personally fine with it (that segment of untapped audience again), but yeah, I also noticed how most of the scenarios are 6-12 year olds with or without the parents, only 1(?) scene with two people in the 20-30 age group playing together.

Re: Watch: First US Wii U Advert Appears

Shiromikio

Of course to people following Wii U news on game sites it doesn't give any new info about the system. It's a teaser aimed at those who don't follow gaming news. The focus of the ad is definitely on the GamePad and how it can be used in different ways/games (individual screen for multiplayer, secondary screen showing things from song lyrics to character inventory to movie covers, etc.)

The slogan is a bit cheesy, but the ad should work fairly well if they release a series of them spotlighting different features of the Wii U. The first one says to the parents to look for the game system with a screen on the controller.

Re: Exclusive Chinese 3DS XL Models Revealed

Shiromikio

The silver one looks cool. The yellow design on the red one makes it more preppy (in Style Savvy terms).

Again, just about every region under Nintendo's scope has more than 2 XL models ... except NA. That's all right ... no additional choices, no upgrade.

Re: Animal Crossing: New Leaf Will Not Have "Unwholesome" Paid DLC

Shiromikio

Kudos to them for being more cautious about how they incorporate DLC and the newer business models. Too much or done in certain games, it can feel like crippled games made to entice people to pay to unlock more items. I think Nintendo is well aware of this and they're still testing the waters. They didn't have to make this choice with AC, but it's nice that they did.

Re: n-Space Not Happy With Heroes Of Ruin Sales Figures

Shiromikio

@Holmfry: it may be a distribution issue. Some smaller stores only carry franchise titles or games they think will appeal to the masses (NSMB2, Nintendogs, etc.) In Ontario I found the game new in at least two stores. Rhythm Thief and the Emperor's Treasure, on the other hand ...

Re: n-Space Not Happy With Heroes Of Ruin Sales Figures

Shiromikio

I tried the demo, liked it and got the game. It's a pity the sales are discouraging them from making an improved sequel. There's definitely room for improvement and more features, but it did do some things well (e.g. online multiplayer with voice chat, daily/weekly quests). I didn't come upon the bugs some people here had, the only minor thing was that the music in the initial loading screen pauses at one point.

One complaint I agree with is that the story isn't memorable or intriguing. There could've been more plot among the guardians and their cities, as it is the ending calls for a sequel (the chances of which are looking dim now.) A lot of dungeon crawlers don't throw memorable stories, choosing to emphasise the battling, but they could've taken the lead on the 3DS and break a bit from the formula.

Gameplay-wise, the main thing I would've like to see changed is the money/equip cap (and maybe throw in the ability to unlock some kind of equip storage post-campaign), it's easy to reach that cap and it cripples the replay value for people who like to collect rare equipment by doing the daily/weekly quests. Otherwise, with the weekly quests and online community, they have the potential to keep people playing the game.

Re: Nintendo Download Sales Increase With 3DS

Shiromikio

Well, considering the games available in each region are different, some numbers could've been higher if they released a few of those much-anticipated games in the other regions. NSMB2 only made it to eShop this year. As for US leading on NSMB2 rather than Japan, the latter probably has other titles to keep them busy (Culdcept, CalcioBit, etc.) than NSMB2.

One of the main reasons I haven't chosen downloads to retail when both are available is because of the downloads being tied to one device. If I were to get an XL and keep the regular 3DS, I'd have to pay to have the same games downloaded on both devices. The retail version allows me to switch between devices and includes cover art. If they address some of the concerns then they could see more people switching to download, even if there's a segment that'll always prefer retail and collect the cartridges.

As for online connectivity rate, people might actually make an effort to connect if they provided more reasons to do it. Little digital freebies via Spotpass (say adding a Mii accessories store to the Mii Plaza and downloading new accessories every season that you can unlock with play coins), overhauling their Nintendo Video app (which has a lot of potential but right now has very limited and boring content), and so on.

So yeah, slowly getting there.

Re: Nintendo Direct: Watch The North American Presentation Live

Shiromikio

"Early 2013" for Animal Crossing: New Leaf ... the hype train still has a ways to go. Nice to know there are 10 more NAA lessons coming. Fluidity Spin Cycle seems like a nice game (really like the concept of the main character as water able to shift forms). Fire Emblem: Awakening looks good, but alas, I'm not into strategy RPGs so I'll pass.

Still no sign of the silver/white XL. At this rate it's beginning to look like it won't make it to the holiday lineup.

Re: Talking Point: The Message in "I'm Not a Gamer" Commercials

Shiromikio

@Wheels2050: Yeah, it's possible their market research data influenced their decision to go after a segment of players who (they assume?) aren't gamers. I still feel they shouldn't have gone with a gender-based campaign, for one of the reasons you mentioned (people viewing the campaign as perpetuating that myth).

Some people didn't care for the Penelope Cruz commercial, but I thought it was a nice one showing two sisters playing together. They look like they were having a lot of fun and made the game look exciting. They could've continued along those lines and not make an entire girl power campaign out of it. Also not sure what to make of the "play as you are" slogan, it draws a blank for me. It sounds like some kind of identity crisis, as if they're reassuring girls that they don't have to be someone different to play on the 3DS? Ah well. I figure I shouldn't ponder too deeply about it, otherwise it doesn't make any sense, lol.

Re: Talking Point: The Message in "I'm Not a Gamer" Commercials

Shiromikio

Normally I don't post to heated topics like this one, but I'll bite this time.

Fwiw, I'd see the commercials more as "I am not just a gamer, I am (insert other roles) when I play on my Nintendo 3DS" and that the 3DS offers a varied experience/something for everyone.

However, with a tongue-in-cheek reference to stereotype (gamer identity), which is a heavily debated topic, there will be different views on it and on the ads. I could see why @k8sMum and others might be unhappy about them. For one, advertising targeted towards a certain demographic (gender-based being a touchy one) tends to project assumptions about that demographic (i.e. generally girls like pink and play "casual" games like Style Savvy), and some people who may identify as part of that demographic don't see it as describing them. A few have posted here to say that. I wouldn't call that "overreacting", it's another opinion like anyone else's. I should think the people who posted to say so are already aware that they're not forced to buy the products, they're just posting their personal opinion on the ads for said products.

Second, why a campaign for girls and women? Why is there not a campaign for boys and men too? A bit ironical to be referencing stereotypes while the campaign seems to be based on the premise that "(most) girls do not play games, therefore we need to make commercials to target this group to inform them of our products". It's obvious then why the girls/women who have played their games and bought their consoles don't identify with this campaign, and how cheesy it might look to them. Correct me if I'm wrong, but I feel that is what some people here were trying to say. Then again, as others have also pointed out, the people who faithfully bought their products aren't the target audience for the ads.

In short: the ads had positive messages to make, just that (imho) there are better ways about it. it wasn't a good idea to make the campaign gender-based, it would've been better if they just focused on the variety of great games, the social aspects (e.g. Streetpass) and multiplayer, e.g. having a good time with family/friends, like the Robin Williams commercial.

Re: Review: Style Savvy: Trendsetters (3DS)

Shiromikio

Thanks for the informative review.

Question: is the fashion show a must to advance in the game or can you play this for the most part without entering in the shows?

I might look into this again. Tried the demo and didn't like the fashion shows. I hadn't realised before this review that it was just tag-matching and found it didn't take well to experimenting. However, it looks like there a lot more activities besides the fashion shows, and the online plaza sounds cool.

Slightly tempted to get this for the DK game. (I still haven't decided which to get as a download, got tired of Layton puzzles after finishing Last Specter so I might not be getting Miracle Mask after all.)

Re: Archos Uses Star Fox And Mario To Demo Its Console-Killing Tablet

Shiromikio

From the video it doesn't look very comfortable, the buttons are too near the edge and just barely fit on either side. The main thing it's got going is the larger screen. The dedicated gamers are probably better off with a Vita (or 3DS XL) and its games library, while for casual gamers it's at a size too big for a phone and on the small end of a tablet.

Not remotely interested here. Maybe someone out there will like it, though.

Re: Review: Crosswords Plus (3DS)

Shiromikio

@Barbiegurl777 Thanks, that was helpful.

Guess that means I can't avoid the crosswords entirely, maybe just a few at the start. Since I don't play crosswords (but will go for other word games like anagrams), I was trying to get a sense of how many of the other puzzles are included, e.g. if the majority were crosswords and the other types were added as an afterthought (the selling point is crosswords, after all), compared to a nice chunk of say 50+ puzzles each in the other modes.

I might get this as a quick play type of game. Thanks again.

Re: Review: Crosswords Plus (3DS)

Shiromikio

How many of the other puzzles (not crosswords) are included? Do you have to do crosswords to unlock the other puzzle types (since the review mentions unlocking)?

Wondering as I don't do crosswords, but if there are enough of the other kinds of word puzzles I might go for it as a download, and get the DK title on the side (either this or Layton, which I may purchase as retail after all).

Re: File Sizes Revealed For 3DS eShop Retail Downloads

Shiromikio

The file sizes won't affect my choice, it depends more on the title. Usually games I'm not likely to re-visit after finishing the main story, or will replay only occasionally, are bought in retail. The ones I'd like to keep on the 3DS menu tend to be ones with a lot of replay value, or quick play games. Then there are many released solely as one or the other, no choice if you want to play the game.

I picked up New Art Academy in retail so that I could use it between 2 devices in the future (probably going to get the XL), but having once forgotten to bring the cartridge along on the go, I'm actually considering getting a 2nd downloadable copy after all. If they'd offered an account-based setup as many have suggested (so they're not locked to only 1 device, and I was surprised they haven't, as other online stores like Steam already have this), I wouldn't mind getting more retail titles as downloads.

Re: Review: Angry Birds Trilogy (3DS)

Shiromikio

Tried the demo of the first game on iOS. It's fine for short bursts of diversion — the graphics look good and the characters can be endearing, but the gameplay gets repetitive for me fairly quickly. Young children might like it though, the controls are easy enough to get a handle on, and the levels vary some to keep them aiming for those stars. It reminds me of an old game (forgot the name) where you control a tank and the goal is to figure out the trajectory/physics to hit a target on a hill.

As others mentioned, this has the same rating as titles like Tales of the Abyss, which has much, much more depth from gameplay to story. To me the rating is for someone who's followed the franchise and likes this sort of game, not for those who're looking for a game with a full-length story with a lot of puzzling or fighting strategy.

The price difference between this and iOS versions bought separately is odd from a consumer's point of view, and the mobile games advocates will probably bring this up as an example that 3DS games are overpriced. Is there a good reason for the difference (stereoscopic 3D, packaging, licensing fee)?

For gameplay alone, I'll pass. For what looks like a double standard, I wouldn't bother with the iOS ones, either.

Re: Talking Point: Nintendo's Focus on the 3DS eShop

Shiromikio

A great step forward. I like the option of both retail and download: retail for those who have/plan to keep multiple devices, download for the convenience and not worrying that physical copies would be sold out at the store. (Or, they could just allow eShop downloads to be played on say 3 devices that you own, if they don't already?) Hopefully they'll keep it up and offer older titles (VC, etc.) to make it easier to get games that are a bit elusive in retail.

Looking forward to Rhythm Hunter: HarmoKnight and a few others.

Re: Nintendo Download: 4th October 2012 (North America)

Shiromikio

A good week here. New Art Academy for sure, undecided about Cave Story (already have Cave Story+ for PC and barely touched it) but the graphics look great. Would've been more tempted to get Dr. Mario if I hadn't just gotten the DsiWare version ... maybe nostalgia will get the better of me after Quarth, lol.

Re: Two More Retail Releases Arrive in 3DS eShop in North America

Shiromikio

@-Max-: If it's one of those post-purchase surveys then yeah, it takes a week for the survey to be available on the to-do list, but usually at the bottom strip of covers, if you've bought a particular game displayed, it'll say something like survey will appear in a week, then you just check back in a few days and fill out the survey for the reward.

Re: Two More Retail Releases Arrive in 3DS eShop in North America

Shiromikio

Usually the eShop would be more convenient here, but as I'd like to get a 3DS XL sometime and New Art Academy is a title I'd like access to on both devices (instead of doing a 1-time transfer of downloads to the XL like DSiWare? Or does it actually allow two copies, one for each device you own?), I'd get the retail copy and missed the DK offer.

Fortunately there are 5 eligible titles, so that'll be New Art Academy in retail and the Layton title as eShop download for me.

@-Max-: It should appear within minutes, if not near instantly, once you've linked accounts then purchase.

Re: 3DS System Update Locks Out a Lot of Flashcards, Permanently

Shiromikio

While it won't stop the most determined from pirating on an older generation handheld, at least they're closing the gap with the current generation, which might help a little if a lot of people are playing on the latest tech.

It's good news, though a bit of a pity that homebrew will also be blocked out. There are some handy apps on that front, which may never see an official equivalent, especially outside of Japan.

Re: Pressure Group Makes Fresh Calls For Nintendo To Embrace Mobile Phones

Shiromikio

There's a slight similarity to Apple in that the hardware and software are one package (iPhone/iOS). The close link between hardware and software drives the gaming experience. Control over the hardware and firmware are important to Nintendo for various reasons, and while it may cost them more to do the hardware, it also gives them a certain liberty to decide what gets included in the device, instead of being at the mercy of another company's hardware and platform. So as others have said, I doubt they will toss that out anytime soon.

Innovation on the hardware enables games to be played in new ways (e.g. stereoscopic 3D, battle systems using dual screens), so the appeal comes from both the software (well-known franchises, other things like eShop and Swapnote) and how that hardware will deliver the experience. From the mockup, this group seems to be saying that attaching a control pad to an iPhone offers the same experience as a Nintendo handheld ... but it doesn't, for one reason previously mentioned.

As an aside, I would like to see more games come to the 3DS, though. People argue that iOS is just full of low-quality games, but there are well-known titles (FF III) as well as some small but cool indie games (e.g. Ramp Champ). Imho this is an area where the eShop especially could step up a bit. DS had a nice library so hopefully there will be more coming for a while yet.

Re: Nintendo Shares Two Professor Layton and the Miracle Mask Demo Puzzles

Shiromikio

The demos have got me a bit more interested in this game, I might pick it up. It was on my watch list, but having never played the franchise before, wasn't sure what I was getting into in terms of puzzle difficulty and content.

Like @LavaTwilight, the 1st one went through more quickly when I realised the swaps unraveled the strings below rather than the section inside the swapped tiles. The 2nd one was fairly straightforward.

Re: Review: Bookstore Dream (DSiWare)

Shiromikio

Good review. Had the same experience, the game just seemed too short, maybe more achievements to aim for and a variety of random events that can affect your score would provide more things to do as you run through a given day. Not too bad with the attached pricetag.

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