Why are people like this online? I also thought her performance was absolutely terrible, to the point that it hurts the quality of each game, I find it grating to the point that it ruins immersion each time Zelda has lines, but I just go on with my day rather than looking up and harassing a women who ultimately is not nearly as much to blame as the director and producers.
@Ghostchip That is what I thought. Thanks for the clarification. I have dropped off amazing games like Hollow Knight because the punishment is beyond frustrating for me and my childish reaction to that frustration does not sit well with my wife.
MO Astray is by far the best under the radar game I have played this year. Crazy beautiful art, fun novel gameplay, and dope boss battles with the perfect amount of challenge.
Other 2020 hidden gems for me were Touhou Luna Nights and Hotshot Racing.
@JimmySpades What do you mean by punishing? I plan to play Celeste soon and my understanding is that there is zero penalty for death and you restart instantly without losing much or any progress? I don't mind an extreme challenge but I draw the line at being punished for losing.
@Scrubicius It is linear but on rails. I saw someone describe it as wide linear and I thought that was perfect. You pass through a series of large rooms and in each room you have several options for how to navigate the room and clear the enemies.
@StefanN I'm not dismissing rogues. I am saying there are already so many similar rogues with great gameplay and art that the market feels saturated. It doesn't matter how cool Gonner 2 and Hades look and play, I am not going to play either for a while because I just got Scourgebringer, I am still working on West of Dead, and I have Gungeon, Children of Morta, Risk of Rain 2, and Moonlighter just sitting in my backlog. Beating a rogue is a big commitment. I don't think I am alone in not being able to fit another into my play time so I was suggesting that developers would see more success making tight linear games.
@BenAV You're totally right. There are more games I want to play than I have time for so it is not a huge loss to skip a rogue. It just sucks that rogues always seem to have the best art and gameplay. I'm tired of this loop...
Me: Lets check out this trailer! Trailer: Amazing art Me: This looks beautiful! Trailer: Incredible gameplay Me: This looks so fun! Definitely buying it! Trailer: Never the same experience twice! Procedurally generated levels! Me: Closes video
@SwitchVogel I totally agree that developers make rogues because it is a cheap way to increase the game's runtime. I guess what I am suggesting is that the rogue genre is so saturated that a very tight 3 hour linear experience would have a marketing advantage over ANOTHER rogue despite the shorter runtime.
@BenAV I agree with your sentiment mostly but who has time to git gud at all these rogues? The genre is definitely over saturated to the point that I think developers would be better off creating 5 hour experiences over pumping up the play time with artificial difficulty and constant death. But so many people judge games by the metric of cost per an hour of playtime so all we get is rogues.
I prefer playing indies on my switch but almost every indie game I have wanted this year has been on xbox game pass for free. I’ve saved so much money playing indies on xbox this year that it has completely offset the cost of buying the xbox. Nintendo needs a similar service. I would pay at least $20/month for Nintendo online if it included all exclusives and a decent amount of indies.
@Friendly Right?!?!? I get hyped about so many trailers only to be disappointed when it becomes clear that they are a roguelike. There are so many games I would buy if they were 3-5 hours with real progression but I have no interest in playing the same levels over and over in hopes of one day randomly receiving an OP loadout that lets me beat the game.
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Re: Zelda Voice Actress Patricia Summersett Speaks Out About Online Negativity And Criticism
Why are people like this online? I also thought her performance was absolutely terrible, to the point that it hurts the quality of each game, I find it grating to the point that it ruins immersion each time Zelda has lines, but I just go on with my day rather than looking up and harassing a women who ultimately is not nearly as much to blame as the director and producers.
Re: Community: Found A Great Game On Switch eShop? Send Us Your Recommendations
@Ghostchip That is what I thought. Thanks for the clarification. I have dropped off amazing games like Hollow Knight because the punishment is beyond frustrating for me and my childish reaction to that frustration does not sit well with my wife.
Re: Community: Found A Great Game On Switch eShop? Send Us Your Recommendations
MO Astray is by far the best under the radar game I have played this year. Crazy beautiful art, fun novel gameplay, and dope boss battles with the perfect amount of challenge.
Other 2020 hidden gems for me were Touhou Luna Nights and Hotshot Racing.
Re: Community: Found A Great Game On Switch eShop? Send Us Your Recommendations
@JimmySpades What do you mean by punishing? I plan to play Celeste soon and my understanding is that there is zero penalty for death and you restart instantly without losing much or any progress? I don't mind an extreme challenge but I draw the line at being punished for losing.
Edited for clarity
Re: Review: Ghostrunner - A Thrilling Cyberpunk Epic Dulled By Performance Problems On Switch
For those struggling with the difficulty, the key is to master the time slowing mechanic. You’ll still die a lot but it gets much more manageable.
Re: Cyberpunk Parkour Game Ghostrunner Speeds Onto Switch Next Week
@Scrubicius It is linear but on rails. I saw someone describe it as wide linear and I thought that was perfect. You pass through a series of large rooms and in each room you have several options for how to navigate the room and clear the enemies.
Re: Cyberpunk Parkour Game Ghostrunner Speeds Onto Switch Next Week
@Scrubicius Also it is possible for a game to be both AAA and a button masher. See: Yakuza Series
Re: Cyberpunk Parkour Game Ghostrunner Speeds Onto Switch Next Week
@Scrubicius You could not be more wrong. This game requires extreme precision.
Re: Review: GONNER2 - Another Way To Die In An Increasingly Crowded Genre
@StefanN I'm not dismissing rogues. I am saying there are already so many similar rogues with great gameplay and art that the market feels saturated. It doesn't matter how cool Gonner 2 and Hades look and play, I am not going to play either for a while because I just got Scourgebringer, I am still working on West of Dead, and I have Gungeon, Children of Morta, Risk of Rain 2, and Moonlighter just sitting in my backlog. Beating a rogue is a big commitment. I don't think I am alone in not being able to fit another into my play time so I was suggesting that developers would see more success making tight linear games.
Re: Review: GONNER2 - Another Way To Die In An Increasingly Crowded Genre
@BenAV You're totally right. There are more games I want to play than I have time for so it is not a huge loss to skip a rogue. It just sucks that rogues always seem to have the best art and gameplay. I'm tired of this loop...
Me: Lets check out this trailer!
Trailer: Amazing art
Me: This looks beautiful!
Trailer: Incredible gameplay
Me: This looks so fun! Definitely buying it!
Trailer: Never the same experience twice! Procedurally generated levels!
Me: Closes video
Re: Review: GONNER2 - Another Way To Die In An Increasingly Crowded Genre
@SwitchVogel I totally agree that developers make rogues because it is a cheap way to increase the game's runtime. I guess what I am suggesting is that the rogue genre is so saturated that a very tight 3 hour linear experience would have a marketing advantage over ANOTHER rogue despite the shorter runtime.
Re: Review: GONNER2 - Another Way To Die In An Increasingly Crowded Genre
@BenAV I agree with your sentiment mostly but who has time to git gud at all these rogues? The genre is definitely over saturated to the point that I think developers would be better off creating 5 hour experiences over pumping up the play time with artificial difficulty and constant death. But so many people judge games by the metric of cost per an hour of playtime so all we get is rogues.
Re: Soapbox: We've Reached The Point-Of-No-Return In This Nindie Love Affair
I prefer playing indies on my switch but almost every indie game I have wanted this year has been on xbox game pass for free. I’ve saved so much money playing indies on xbox this year that it has completely offset the cost of buying the xbox. Nintendo needs a similar service. I would pay at least $20/month for Nintendo online if it included all exclusives and a decent amount of indies.
Re: Frantic Action-Platformer Neon Abyss Blasts Its Way Onto Switch Next Month
@Friendly Right?!?!? I get hyped about so many trailers only to be disappointed when it becomes clear that they are a roguelike. There are so many games I would buy if they were 3-5 hours with real progression but I have no interest in playing the same levels over and over in hopes of one day randomly receiving an OP loadout that lets me beat the game.