@ouroborous I feel in many ways these ARE sequels, they just don't star shovel knight. Each iteration has expanded the gameplay and universe which is normally what one expects from a sequel. They're SUCH good games (I see the expansions as new games, because ultimately they are) and I'm sad people are railing in YC about it.
These things take time and effort. They'll move onto a new project once they finish up with their promises. I prefer their integrity over any studio who scrambles to cobble something together only to capitalize on a given trend.
@Stocksy It takes more man hours than ever to make games, especially "big budget" ones. Sure, it may seem like we're spending the same amount of money for less, but really we're paying the same amount of money for more developers to work on larger games. So in that sense we're getting less, but also more, depending on the outlook.
I see your point though. Change can be frustrating. That said if it comes down to a choice between creating a good, solid games and designing/printing clever box materials... I'd choose the former every time...
Comments 3
Re: Hands On: Getting Fancy With Shovel Knight: King of Cards And Showdown
@ouroborous I feel in many ways these ARE sequels, they just don't star shovel knight. Each iteration has expanded the gameplay and universe which is normally what one expects from a sequel. They're SUCH good games (I see the expansions as new games, because ultimately they are) and I'm sad people are railing in YC about it.
These things take time and effort. They'll move onto a new project once they finish up with their promises.
I prefer their integrity over any studio who scrambles to cobble something together only to capitalize on a given trend.
Re: The Next Dream Friend For Kirby Star Allies Has Been Teased
@patbacknitro18 Sakurai left the Kirby franchise ages ago, he had no part in this one!
Re: Random: Crash Bandicoot N. Sane Trilogy Gets Praise For Its Minimalist Interior Box Artwork
@Stocksy It takes more man hours than ever to make games, especially "big budget" ones. Sure, it may seem like we're spending the same amount of money for less, but really we're paying the same amount of money for more developers to work on larger games. So in that sense we're getting less, but also more, depending on the outlook.
I see your point though. Change can be frustrating. That said if it comes down to a choice between creating a good, solid games and designing/printing clever box materials... I'd choose the former every time...